kyogen said:
Demon's Souls is a prime example of why every videogame should have multiple difficulty modes.
Oh, I don't know. Watching my little dude get stomped is rather funny in a shouty, curse-laden, I'm-glad-my-mother-can't-see-me-now kind of way. I'm grateful for the bare-bones story, though. I'd hate to play something like a Bioware rpg with difficulty ramped up that high and no chance to lower it if I get stuck: "No, Morrigan. For the 30th time in a row, I don't have your mother's grimoire yet."