So i recently beat the final section of Bioshock: infinite and one problem i feel in it is how large sections of the game seemed to last way longer than they need to. You know that feeling you get on the final part of a game? That feeling when they tell you is time to go take down the bad guy so you upgrade all the weapons and powers you feel your are going to need and pump yourself up? That feeling in Infinite seems to last for HOURS.
To elavorate...
I then realize how the game treats almost all your objective that way. You can't ever just go to where you want or need to go. You have circumvent your way through every mission. The Gunsmith quest and Comstock's house gate come to mind as other examples.
I get that it wouldn't be much of a game if every mission was just a walk down the street but the game makes me feel like a horse fallowing a carrot on a stick. Every time i get close they just pull the carrot away from me.
Anyway, it got me thinking about other games that run into that problem. So, my fellow escapists, any recent or old games that bork the pacing just to add hours to gameplay?
To elavorate...
after rescuing Elizabeth from the asylum she tells you Comstock is at his main Zeppelin. So you fight your way to a small carrier air ship to ride to the zeppelin, only to fight your way in said small ship to get towards the zeppelin, only to then fight your way to the top of said Zeppelin, to then confront Comstock in a cutscene, only to THEN protect the Zeppelin from the Vox so you can reach and destroy the Siphon. It's adding hours of struggle that only needs to be a few small fights fallowed by one big final confrontation. It's ridiculous...
I then realize how the game treats almost all your objective that way. You can't ever just go to where you want or need to go. You have circumvent your way through every mission. The Gunsmith quest and Comstock's house gate come to mind as other examples.
I get that it wouldn't be much of a game if every mission was just a walk down the street but the game makes me feel like a horse fallowing a carrot on a stick. Every time i get close they just pull the carrot away from me.
Come to think of it, was that supposed to be one of the points of the game? To feel like a slave? I don't know. i'm told i'm AWFUL with subtext.
Anyway, it got me thinking about other games that run into that problem. So, my fellow escapists, any recent or old games that bork the pacing just to add hours to gameplay?