Games You Had to Force Yourself to Finish

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Knocker

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Aug 4, 2010
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Assassin's Creed 3. Oh wait, i haven't finished it yet. Every time i play it, i get uncontrollably sleepy for some reason.
 

Racecarlock

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Jul 10, 2010
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Mafia II. I just HAD to find out why so many people wanted it's features in GTA V. It didn't convince me, by the way. Luckily it didn't convince rockstar either. And thank god, because a fuel system would have sucked in the game.
 

FrozenLaughs

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Sep 9, 2013
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Dragon Age 2 and Mass Effect 2. After LOVING the original games I was so angry and disappointed with the changes I had to force myself to finish them, telling myself the story could still be worth it.
 

PortalThinker113

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Jul 13, 2010
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-Assassin's Creed: Revelations and Assassin's Creed III.

I used to love the series- I really enjoyed 1 and absolutely loved 2. Brotherhood was a step down from 2, but a mechanically fun game nonetheless. But Revelations and III... Ugh. I finished those two out of a sense of obligation- I paid $60 for both of them and felt as though I had to get to the end so that I could see the whole story. Maybe there would be some sort of payoff to the slog I was forcing myself through! By the time I reached III's horrible, slapdash, rushed ending, I officially swore off the series for good. Black Flag is the first AC game that I will not be buying.

-Paper Mario: Sticker Star.

I dearly, dearly adore all the Mario RPGs. Sticker Star was one of my most anticipated games for the 3DS since it was first announced. I was hoping for some classic Paper Mario witty humor and interesting characters, but what I got was a broken, boring combat system and a story that consisted of moving from point A to point B without so much as two new characters with any interesting dialogue. I finished the game and was still waiting for the actual Paper Mario part to kick in. After a truly terrible final boss, I filed the game away as one of the biggest disappointments that I've had in a while. Unlike AC, however, I still plan on playing future Mario RPGs (haven't gotten around to Dream Team yet, but it looks good).
 

Hugh Wright

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Apr 2, 2010
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All the Dead Space games. The world was wonderful, the asthetics, the weapons, the fact you had to think about where you shoot. Pity the pacing was terrible, the characters wooden, and the story rushed yet over long
 

Lunar Templar

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Sep 20, 2009
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Dragon Age: Origin

just kinda lost my some where a long the line and put it down for 6 months or so before saying fuck it, might as well finish it, and was then quickly reminded WHY i'd stopped playing to begin with but at that point I was committed to finishing it.

end result? no more bioware games ever. DO:O wasn't the 'last straw' but it was kind of a micro cosom of the problem all bioware games have in that they are BORING AS FUCK, and the choices, really don't matter past the first 5 minutes after making it.
 

kidd25

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Jun 13, 2011
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Dead island was the worse. I am going to try again with mods, but the characters, setting and story. Was my main gripes.
 

LegendaryVKickr

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Jul 20, 2012
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Skyward Sword. I only made myself finish it because, "it's a Zelda game, it'll get better right?" It proceeded to get worse every time I thought that.

The controls weren't the issue for me. It was bad game design, tons of padding, repeated boss fights, annoying characters, lack of proper exploration for a game that is supposed to emphasize and reward exploration, underwhelming lack of new environments, and poor graphics disguised as "artistic".
 

VodkaKnight

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Jul 12, 2013
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I'm not sure if this counts, but World of bloody Warcraft.
I started it, and by the time I got to level 30 I was sick of the whole thing.
The endless grind, the repetitive quests, the awful writing, the awful characters, the fact there was no real story up to the start of the Burning Legion quests, the community is awful as well, the unbalanced and boring PVP, and above all, the dungeons are the quickest way to level up to 60, and then they are no longer viable as a way of leveling. You need to quest if you go past level 60, and if you do mostly dungeons questing is like jumping into the deep end of the pool when you can barely swim.
 

JagermanXcell

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Full Metal Bolshevik said:
babinro said:
- Zelda: Skyward Sword (I want to experience the story I just can't deal with the broken control. I'm sure I'll let's play it eventually)
You are the one who's probably broken, because Skyward Sword controls are extremly well done. You just have to adjust to it.
If you don't like the controls, say it that way, because the problem isn't with them, it's with you.
The motion controls for Skyward Sword have a 98% successful response rate, due to sensor adjustment/possible internal wiimote issues. Whereas controls with simple button configuration, unless the control itself is broken, guarantees 100% response. Yes, Skyward Swords' controls work most of the time, but "most of the time" isn't good enough.

He's bringing up a legitimate complaint with the game, no need to call him broken for it.

OT:
Bioshock, same reason as everyone else, I can see what all the buzz was about but my god it got so boring after Ryan.

One I had to share the forceful experience with was Resident Evil 5. Me and my cousin bought it, thinking all the negative things said about it would be completely wiped away by an at least fun co-op feature.
We were wrong.
We had finished it in less then 2 days, a lot of our sanity slipped, had some laughs until that damn Jill fight... but thats ok cause now I never have to experience such garbage ever again.
 

Seracen

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Sep 20, 2009
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Every Final Fantasy since X (some of which I am still struggling through). Shinobi (PS2), I dropped it's sequel, Kunoichi, after one particularly stupid boss fight.

Advent Rising (XBOX), New Legends (XBOX), Bioshock 2.

I would say Skyrim and Fallout 3, but that's more because there was so much to do, I'd get stuck sidequesting ad infinitum, and eventually move away for a while (to play other games) before returning.
 

TheRiddler

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Sep 21, 2013
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Spec Ops: The Line. The story was intelligent and engaging, and I wanted to keep playing to see Walker's journey. However, playing through it was a repetitive, by the numbers, third person shooting gallery of a slog. I suppose that was the point, to show how killing is actually unfun and has the effect of dehumanizes the victims, but I had to force myself through it.
 

shogunblade

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Apr 13, 2009
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Seracen said:
Shinobi (PS2), I dropped it's sequel, Kunoichi, after one particularly stupid boss fight.
Glad somebody else played Shinobi. That game was torture, and among one of my friends, who owned the game, I don't believe ever made it to the ending. But I did.

I played Duke Nukem Forever two and a half times, because I wanted a god awful Platinum trophy. It definitely one of the worst trophies in one of the worst games I have ever played.
 

babinro

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Sep 24, 2010
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Full Metal Bolshevik said:
Can't remember many recent games, I stop playing them if they get boring. Hmm, Pikmin 3 didn't give me much will to play, but after booting up the game it becomes addictive.
Blak Ops SP. I enjoyed COD Single Player until MW2 (Cod3 doesn't count because it was shit), which I disliked it, then bought Black Ops and as usual I start by finishing the campaign before playing online, well I got bored after two missions and just went online. Then I'd play it a mission at a time when I was having Internet issues. Useless to say I never played MW3 or BO2 campaign.

babinro said:
- Zelda: Skyward Sword (I want to experience the story I just can't deal with the broken control. I'm sure I'll let's play it eventually)
You are the one who's probably broken, because Skyward Sword controls are extremly well done. You just have to adjust to it.
If you don't like the controls, say it that way, because the problem isn't with them, it's with you.
I have agree with you.

I recall critics and gamers praising this game for it's great use of motion control. When I picked up the game it felt like I was lied to. I could do vertical and horizontal strikes with high consistency but angled strikes were unresponsive. The game became difficult due to my inability to master it's controls. Worse yet, it became frustrating which tends to further hurt your ability to focus on proper controls. I didn't quit the game quickly either...I think I got through at about 3 or 4 dungeons before it gave up.
 

Artina89

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Oct 27, 2008
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Bioshock: Infinite. I didn't enjoy the characters, and the ending gave me a headache. I put down the controller and vowed never to play it again. My brother ended up buying it off me as he quite likes it and plays it fairly often.

Resident Evil 5 and Resident Evil 6. I absolutely love the early Resident Evil games, especially Resident Evil (both the original and the remake) and Resident Evil 2, as they played out like George Romero zombie movies, and introduced two of my favourite video game characters of all time; Albert Wesker (the ultimate badass. I often found myself rooting for him over Chris and Jill) and Ada Wong (sassy, sophisticated and intelligent), so it was a blow to find out how much I hated 5 and 6. I found that, while I appreciate what Resident Evil 6 tried to do with the three interlocking story lines, I found it rather rushed and that they were trying to do too much. Having said that, I found Leon's storyline the most enjoyable. As for Resident Evil 5 I just found myself focusing on the similarities it had with Resident Evil 4 and I found myself getting rather bored and straight after I finished it, I had to go back and play Resident Evil REmake and Resident Evil 4 just so I could be reminded how much I previously enjoyed the series.

Silent Hill: Homecoming. One of the main reasons why I enjoy the Silent Hill franchise is that you play as a normal person (writer, clerk, student and photographer respectively} and as such, combat handles in such a manner to reflect that, it would give me a sense of panic and as such, would go out of my way to try and avoid combat if I could, it was a great way to ramp up tension and give me an extra layer of immersion. In Homecoming I didn't have that same sense of primal fear because, as a soldier, Alex has better reflexes and I found myself rushing into confrontations, which I feel isn't really what Silent Hill is all about, at least in my opinion. Having seen the ending, I am aware that
Alex isn't really a soldier, it was one of his delusions, and that he had spent many years in an institute after accidentally killing his brother, but that doesn't really stop him from having better reflexes and better at combat than Harry, James, Alessa/Heather and Henry
 

Someone Depressing

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Jan 16, 2011
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Every Final Fantasy game after 6, particuarly 8 and 13. For obvious reasons.
Skyrim. It's a dry, watered down sequel that fixes a few things, but leaves so many open wounds to rot.
Katawa Shoujo. For starters, the title -actually- means "gimp girls", "deformed girls", ect. It was a strange, awkwardly written game that I forced myself to finish. Suprisingly maybe ok.
Deadly Premonition. Simply because I hadn't gotten the guitar, which made the entire game stupidly easy.

There are many, but these are the most prominent ones.
 

BarkBarker

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May 30, 2013
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Uncharted 3, good god does the game just lather in stupidity, and saints row 3, once I got all da moneyz and the nigh invulnerability I just kinda.....slogged it, not sure why I should care immortal or not.
 

TheYellowCellPhone

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Sep 26, 2009
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Metro: Last Light. As much as I love that game and all the things it did better than Metro 2033, they completely dropped the ball with Anna. I was so ready for the condescending sniper with a Russian accent to be a pretty cool character like Khan and Ulman, but nope, fucked it up, they had to make her a one-dimensional love interest and never use her in combat anymore. I was suddenly so disgusted that they failed to make any good characters in Last Light (besides Pavel) though they knew how to make good characters from 2033.

And the main quest of Skyrim, because no matter how cool it is to go the afterlife or speak to a friendly dragon who has the most epic voice, it's still so much of a slog to run all across Skyrim and do these shallow tasks that usually have no semblance to the main quest. Stop the World Eater? First, you must find some overdue books in my library!

Just Cause 2 I did because just cause lol. The story missions are pretty funny and memorable in their own right, but it's restricting especially for a hugely open-world game, and you were required to grind for destruction points in between each mission. The story missions start to end could be completed in around two hours, but the demand for destruction to progress to the next mission padded it out a few hours longer.

Battlefield 3 campaign, a campaign made entirely of scripted events, minimal shooting, and pretty freaking frustrating shooting at that. It's not that fun your first time through, it's really not fun if you ever want to replay it, and the story is pants. I missed out on Bad Company 2, so the deficit between Bad Company 1's open-ended, hilarious, hands off campaign to Battlefield 3's linear, scripted, grim campaign was the real sting. You already know how to make a good campaign, DICE, how could you mess it up two games later?

And Red Orchestra 2's singleplayer, because I thought there was going to be more to it. There isn't, the game just runs you through some scenarios on the multiplayer maps to prep you for multiplayer. Some incredibly, incredibly impressive tank mechanics though. (So many 'rounds' angrily restarted because it was one (me) versus seven bots.)
 

TheYellowCellPhone

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Sep 26, 2009
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HellbirdIV said:
Spec Ops: The Line. After seeing it praised all across the board I forced myself through its horrible combat, ugly scenery and pretentious tone to see what was so great about the ending.
Weird thing about Spec Ops: The Line is that a lot of people think that Yager Developement consciously intended the gameplay to be generic to sort of... surprise the players when it switches tone? I'm not sure.

And I don't know what you mean about ugly scenery. Dubai in various states of destruction, and the game's lighting system, are still gorgeous.
 

Sigmund Av Volsung

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Dec 11, 2009
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The Witcher 2, but I never did.

I did manage to force myself to play through the first act and actually learn the game, to my surprise, I had a lot of fun, it's just that when I got to Loc Muinne, I was annoyed at the amount of sidequests still available. I wanted the game to reach closure, and any more sidetracking after that seemed a bit excessive.