This....doesn't sound like a comment that anybody who knows anything about video games would make. I assumed that YOU were kidding....I assumed that you pulled that Mario comparison out of your ass, but now I see that you're much more attached to it than I previously thought, and I'm even more baffled. By the way, I've played every Mario game ever and am a huge fan of the series.Owyn_Merrilin said:You're kidding, right? It's got the exact same jumping mechanics as Mario, and even the enemies are ripped right out of it. It could pretty easily be a Mario ROM hack, and the fact that the level design is built around the new mechanic doesn't change that.Electrogecko said:I know that people shouldn't take any crap for coming out with games that they hate on a thread with this title, but I really can't stand the comparison of Braid and Mario. If your gonna hate the game, at least do it reasonably.Owyn_Merrilin said:Braid. I really don't get what everyone sees in it -- it's Mario with a shoehorned in reversal mechanic. All flash and no substance.
The two games have absolutely NOTHING to do with each other. They share no mechanics....other than jumping.....and jumping on certain enemies heads. Halo is more like Mario than Braid is, and I say that seriously. At least there's platforming and the possibility of falling to your death in Halo....or dying at all.
Braid is a puzzle game. It's more closely related to Portal than Mario. Whatever Mario elements you perceive are more shoehorned in than the time mechanics (which are much deeper and more original than the simple reversal....I can tell you didn't play the game for long)....the game is built around the time mechanics, so I don't see how you can say they're shoehorned in. That's kinda like saying the guns are shoehorned into CoD. And just like Portal, it's much more substance than flash. (Braid can be called flashy?.....the fuck?..if Braid were a house, it'd be a country farm)
OT: This is tough, because there are certainly games that I find incredibly over-rated, (CoD, Halo,......Skyrim) but I don't hate any of them....and if I did, it would only be because of how over-rated it is, not because I was personally dissatisfied with it. If we're talking about single player experiences, than my answer might have to be Halo 1, which I distinctly remember thinking was terrible at just about all points after mission 2/3 of the campaign. And it's not because I didn't like fighting the flood.....the flood was a highlight for me, so don't go there.
If it was clear before that you may have not made it out of the tutorial in Braid, it's even more clear now. What jumping mechanic are you talking about? Oh, that one......the one where.....you press a button?......and your character jumps? (Except Mario jumps about 5 times higher than what's his face and about 30x more often throughout his game) And yea, there's an enemy that you may kill by jumping on, but that is literally where the comparisons end.
But that last sentence is the most laughable of all. The level design built around a time travel mechanic doesn't change that? Except that it does.....in every conceivable way....that's like saying that the level design built around portals doesn't change the fact that Portal is a CoD ROM hack. One game is built for running and jumping and another is built for solving time travel puzzles, but that doesn't change anything people! It's the exact same experience! /sarcasm
Braid is a PUZZLE game. It is 99% mental. I can't remember a single platforming challenge from the game. Every single level is a mini open-world box, where to beat the level, you must stare at the screen until you figure out how to solve the puzzle, then very slowly and methodically put your plan to action.
Mario is a PLATFORMER. It involves much more physical skill than Braid. Every single challenge and level in Mario is about reacting to and successfully avoiding oncoming enemies and obstacles and reaching the goal within the time limit.
A screw up in Mario means death and a return to the beginning of the level/world. A screw up in Braid means holding down a button for a few moments and possibly needing to rework you're hypothesis. In Mario, your only progression is getting through the level. In Braid your goals are spread out all over each screen. In Mario, you have the same basic mechanics and powerups from start to finish. In Braid, the core mechanics of the game change in every section of the world. I literally can't see how anybody with a minute of experience with either game can think that they're at all similar in anything but the most arbitrary and shallow of ways.
If this is truly your reasoning for disliking Braid, then I'm truly sorry about your severe case of narrow-mindedness. I maintain that that Halo is more similar to Mario than Braid is....and I'm not wrong.