AbstractStream said:
I'm surprised no one has said Dragon Age II yet.
Austin Howe said:
That was...really well said.
Thank you. I've been trying to think of eloquent ways to describe my experience with that game, because that game really fools you into thinking it's good.
It's got the more visually interesting combat, it flows more than
KHI (read: much less difficult on any level), reaction commands, drive forms and item hotkeys make it feel like there's more depth, the soundtrack is even better than the first one, the mysterious villains, graphics, gummy ship, etc, but that game is
awful. Almost everything down to the core of it's existence is abhorrent.
The combat is overly simplistic, the plot gets more complex, but less well-explained, (This is also where what "Light" and "Darkness" are become more defined which ruins the thematic ambiguity of the first game,) we spend zero time with any of the interesting characters (read: Orginization XIII, DiZ/Ansem the Wise, Riku), and really, we spend little time with any characters at all (There was actual development in the first game for Sora and Kairi!). I might be the first person to say that
KHII does not have enough cutscenes, seriously. (It also fails to explain why Marluxia rebelled in
CoM.) On top of all this, the game got seriously streamlined, and, following a bad modern trend, instead of trying to fix the wonky platforming or expand the limited puzzle/adventure elements of the first game, removed those entirely, resulting in a series of non-stop mashing battles, from which the series has never recovered. Not to mention reaction commands and an increase in total attack animations (allowing Sora to react to more awkward aerial combat situations) and battle abilities (MP Rage anyone?) made combat much easier than in the first game. Only
Birth By Sleep has made any progress towards reducing the mashiness of the combat, but the levels are still really, really bad.