Pretty much every game by Troika and Obsidian. I always hear people talk about how buggy they are, but I've never encountered any serious bugs in them and have always got years of enjoyment out of them (except for Storm of Zehir and Dungeon Siege III, which I haven't played). If I made a list of my top five favorite games of all time, V:TM Bloodlines, KotOR II, and Alpha Protocol would all be on it.
Dragon Age II is another game I enjoyed that attracts a ton of hate. I actually liked it better than DA:O. The main problem that I had with the first game was that it was really, really tedious. You spent the whole time wading interminably through fight after fight in obscure locations. Even though there is supposedly this horde of monsters descending on Ferelden, you still have time to spend two years wandering around in the boonies doing quests for people so that they will lift a finger against said horde of monsters. I never really got the sense that the world had any kind of soul.
In DA II, however, you spend the whole time in a single city with a recurring cast of characters. This made it feel like you actually had a part in this fantasy society, which made the game much more immersive than its predecessor (for me, anyway). I also really liked the characters in DA II, whereas I was at best indifferent to your followers in DA:O.
I admit that there were a ton of awful design decisions behind DA II, but for me, the solid foundation of an interesting setting and enjoyable cast allowed me to get past most of these (although even I admit that the game pretty much falls apart towards the end).
Dragon Age II is another game I enjoyed that attracts a ton of hate. I actually liked it better than DA:O. The main problem that I had with the first game was that it was really, really tedious. You spent the whole time wading interminably through fight after fight in obscure locations. Even though there is supposedly this horde of monsters descending on Ferelden, you still have time to spend two years wandering around in the boonies doing quests for people so that they will lift a finger against said horde of monsters. I never really got the sense that the world had any kind of soul.
In DA II, however, you spend the whole time in a single city with a recurring cast of characters. This made it feel like you actually had a part in this fantasy society, which made the game much more immersive than its predecessor (for me, anyway). I also really liked the characters in DA II, whereas I was at best indifferent to your followers in DA:O.
I admit that there were a ton of awful design decisions behind DA II, but for me, the solid foundation of an interesting setting and enjoyable cast allowed me to get past most of these (although even I admit that the game pretty much falls apart towards the end).