Games you logically should like but don't.

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PZF

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Nov 1, 2011
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Anything I buy and find out it has to be used with GFWL. Happened to me twice now. Have got to be more careful. (does that count?)
 

Gincairn

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Jan 14, 2010
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Burnswell said:
Quantum Conundrum was built up far too much by high hoping Portal fans, that one was a disappointment.
This this this this and so much this! (In case you missed it, I agree entirely)

I've got it and really can't be bothered to put a great deal of time into it at all, it feels unresponsive, lacklustre and a bunch of other negative adjectives.
 

Michael Wilbur

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Mar 19, 2010
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The entire Uncharted series. I mean, I love adventure games, I love anything with a great story ... I played through Shadow Madness for Creator's sake. Add to that a love of Indiana Jones movies, and this should've been right up my alley ... and I still can't bring myself to finish the first game.
 

Neksar

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Dec 9, 2010
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Hearing people say they liked Fallout 3 and New Vegas, but not 1 and 2 is a lot like me saying "Man, I loved Final Fantasy 13, but I just couldn't get into Final Fantasy Tactics!"

That's not true. I never even tried 13 after watching my brother play it, and I loved Tactics. Point is, FO:3/NV and FO:1/2 are separate genres of game in the same setting. I can understand why you wouldn't like it.

Problem with this thread (for me, at least): I like everything I should (so far). Am I broken? Guess I'm debating the semantics of the thread title. If I know why I don't like something, I shouldn't logically like it, right?

Oh, here's a good one: Halflife 2. The first one felt much slower-paced, more about puzzle-solving. Halflife 2 be all like "HEY, FOLLOW ME! PICK UP THAT CAN! GET IN THIS GO-CART! F*CK! GET IN THAT BOAT INSTEAD! THERE BE ANTLIONS, SHOOT THAT GOO AT THAT GUY! GET ON THAT TRAIN! YOUR GRAVITY GUN IS A SHOCK RIFLE! YOU'RE A TIMELORD!" I finished it, and it was like snapping out of a trance. I am not sure if that's a compliment or not.
 

Zack84

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Feb 9, 2010
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ResonanceSD said:
Fallouts 1 and 2. Christ, what's the fuss about them these days? the shift to 3 is a hell of a lot better.
Uhm, the "fuss" is that Fallout 1 & 2 were are turn-based, i.e. real RPGs. I enjoyed Fallout 3 quite a lot, but the fact remains it's a horribly clunky shooter with incredibly unsatisfying shooting mechanics, upon which they tacked the VATS system and it made the combat tolerable. Not skilling up in everything related to VATs would have made the combat boring as hell.

F1 and F2 are true RPGs, regardless of aged graphics that were looking rough even when F2 was released.

The "fuss" is that F3 is not a true rpg. At this stage of the game you should understand that. The fact that you seem puzzled makes me think you're yet another inferior console-gamer who just...doesn't...get it. Let me guess, you also think Halo was seminal to the FPS genre.
 

Neksar

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Dec 9, 2010
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Zack84 said:
ResonanceSD said:
Fallouts 1 and 2. Christ, what's the fuss about them these days? the shift to 3 is a hell of a lot better.
Uhm, the "fuss" is that Fallout 1 & 2 were are turn-based, i.e. real RPGs. I enjoyed Fallout 3 quite a lot, but the fact remains it's a horribly clunky shooter with incredibly unsatisfying shooting mechanics, upon which they tacked the VATS system and it made the combat tolerable. Not skilling up in everything related to VATs would have made the combat boring as hell.

F1 and F2 are true RPGs, regardless of aged graphics that were looking rough even when F2 was released.

The "fuss" is that F3 is not a true rpg. At this stage of the game you should understand that. The fact that you seem puzzled makes me think you're yet another inferior console-gamer who just...doesn't...get it. Let me guess, you also think Halo was seminal to the FPS genre.
Unless you're using the definition "of, relating to, or denoting semen," I'm going to have to disagree with you. Halo implemented a lot of features that are now standard practice. Like a dedicated melee button, grenade button, regenerating shields, and only two weapons on the character at a time.

EDIT: I should say that Halo implemented these features at the same time, and became popular enough that others started to follow suits as a way of speeding up the action.

In what way is Fallout 3 not a role-playing game? Unless being an action RPG immediately excludes one from that category, or you meant to say "more like a tabletop RPG" as opposed to "a real RPG."

That, or my grasp of sarcasm isn't what it used to be.

captcha: fools gold. Nice.
 

Zack84

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Feb 9, 2010
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SkarKrow said:
MPerce said:
psn_habalhabden said:
Borderlands. Shooter? Check. Open world? Check. Crazy, over the top guns? Check. A lot of those weapons? You bet your ass that's a check. RPG elements? That's a check. Sci-fi setting with strange monsters? Check. Final product? Dull, boring shooter that makes Call of Duty look fun.
I was in the same boat for awhile. Story sucked, and the game consisted of a whole bunch of wandering around in the middle of nowhere.

Then I played it with a friend, and it suddenly became about a million times better. Nothing beats nearly coming to blows over who gets the shotgun that shoots corrosive rockets.
I must throw in my hat and concur that Borderlands is pretty poor until you dive into it with a few friends. Friends being the keyword. Playing with friends is a great experience and can lead to great moments, especially in the better 2 expansion packs, but playing with strangers online was a shitty experience to say the least.
If the game is neither enjoyable single-player, or even through playing with random people online, it's a shit game. A game that requires the input of friends to make it even slightly interesting is a shit game. BOREDerlands was a fucking yawn-fest.
 

Musette

Pacifist Percussionist
Apr 19, 2010
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The Super Mario Bros games. I try so hard to like them, but they bore me to tears for some reason. The only one I even remotely liked was Super Mario 64. I enjoy good platforming games and my first video game was Donkey Kong Country, but Mario games won't keep me interested at all. Doesn't help when my nephew gets hooked to the ones with multiplayer and wants me to join in.
 

Zack84

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Feb 9, 2010
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Neksar said:
Zack84 said:
ResonanceSD said:
Fallouts 1 and 2. Christ, what's the fuss about them these days? the shift to 3 is a hell of a lot better.
Uhm, the "fuss" is that Fallout 1 & 2 were are turn-based, i.e. real RPGs. I enjoyed Fallout 3 quite a lot, but the fact remains it's a horribly clunky shooter with incredibly unsatisfying shooting mechanics, upon which they tacked the VATS system and it made the combat tolerable. Not skilling up in everything related to VATs would have made the combat boring as hell.

F1 and F2 are true RPGs, regardless of aged graphics that were looking rough even when F2 was released.

The "fuss" is that F3 is not a true rpg. At this stage of the game you should understand that. The fact that you seem puzzled makes me think you're yet another inferior console-gamer who just...doesn't...get it. Let me guess, you also think Halo was seminal to the FPS genre.
Unless you're using the definition "of, relating to, or denoting semen," I'm going to have to disagree with you. Halo implemented a lot of features that are now standard practice. Like a dedicated melee button, grenade button, and only two weapons on the character at a time.

In what way is Fallout 3 not a role-playing game? Unless being an action RPG immediately excludes one from that category, or you meant to say "more like a tabletop RPG" as opposed to "a real RPG."

captcha: fools gold. Nice.
Melee is THE ONE thing Halo added to shooters that was kind of cool...and then they ran away with it with that stupid-ass fucking sword. And I'm pretty certain that was not the first game to have a dedicated grenade button. Shit, Team Fortress Classic had that. And limiting you to two weapons was an interesting "feature" that asked you to make a simple strategic decision...not exactly ground-breaking stuff, but yeah it was something. As far as the way it played as a shooter, I found it competent, but kind of banal beyond melee-smacking your friends in the face in multiplayer. Movement is so slow as to preclude any kind of dodging, AOE weapons did such absurd damage as to be n00b to the fucking extreme.

Halo's notoriety stemmed from the fact that it was the first console shooter that was actually playable at all, so a generation of ignorant console gamers latched onto this shit like it was the Second Coming of Jesus. Anyway, I don't really want to spark a Halo debate, but the ways in which you attempt to brand it as seminal are weak at best. It was a solid, decent game and series, but not much more.
 

InterestingKiwi

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Jun 18, 2011
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Dragon Age 2, and Dragon Age Awakening.
I played the hell out of DA:O, nearly 100%ing it if I remember right. However, awakening came out, I played an hour of it and quit. Than DA2 came out, and same deal got like 3 hours in. I couldn't put myself through it. It felt too much like DA:O again, and it didn't suck me in like the first one did unfortunately. I still tell myself every now and then that I will go back and play Awakening and DA2 through and through, but there is always another game I'd rather play. Like right now I finally gave Fallout 3 another chance and am loving it where as my first time with the game I quit after 3 hours and getting overwhelmed. I am hoping I will have the same second impression with DA2.
 

roushutsu

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Mar 14, 2012
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Legend of Zelda: Phantom Hourglass. I'm pretty easy to please, especially when it comes to Zelda, and Wind Waker is one of my faves in the series. So I figured, the sequel to it will be just as fun. I rented it, thinking I'd get started on it while I save up to buy it, but having to traverse the same damn dungeon over and over and OVER again just to move to the next plot point really pissed me off. I gave up on it after the 3rd trip in and never bothered buying it.
 

ManimalR

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Jan 3, 2011
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The pre-crystal dynamics tomb raiders. I love the newer ones, but I simply cannot stand the control scheme of the earlier games
 

ResonanceSD

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Zack84 said:
The fact that you seem puzzled makes me think you're yet another inferior console-gamer who just...doesn't...get it. Let me guess, you also think Halo was seminal to the FPS genre.

Dude, the thread title asks what I don't like but should, and I answered with F1 and F2.


Oh and for the record, yes, Halo: CE was actually extremely important in terms of the shooter genre, introducing multiple mechanics and a new setting for games, but I've played it most recently on this.

 

Faladorian

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May 3, 2010
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JasonKaotic said:
Kingdom Hearts. I love me a story-driven game, especially ones that focus on characters, and I don't even mind the whole power of friendship thing. If I like the characters I sometimes even enjoy it. Sort of. And the games have the sort of soundtrack that gets down on its knees and tearfully beg me to play them. But it's just the combat system and the whole Disney thing.
I really want to like it. I think if I could get used to the Disney stuff and endure that battle system I could end up loving it, but I can't.
[small]Plus my friend made me play the second one before the first one which didn't help. ¬_¬[/small]

I also hate the Disney aspects of the game and the combat. I sincerely wish the game was entirely about Xehanort and the Organization. The Disney crap has no place in the story and I hate it.



That said, I still love Kingdom Hearts. I don't know why, but the finale of those games always makes up for the Disney bullshit that precedes it.

If you want a game that plows through the disney worlds really quickly, you can try Birth by Sleep. Although, once you've played all 3 campaigns you might have spent the same amount of time in each. Still, it's a break.

I dunno. I like to convince people to love things I love, but clearly people differ astronomically in what they like. Case and point: People like Borderlands. I don't know how, I don't know why, but they do.
 

Arnoxthe1

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Dec 25, 2010
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Shinsei-J said:
Legend of Zelda: Twilight Princess,
couldn't get into it no matter how much I played.
Love every aspect about it other than the motion controls.
Just couldn't get immersed.
I know that feel bro. Well, mostly. Some parts of the game, I can directly point out that really rustled my jimmies. Overall though, I bet it's because it just felt kinda empty compared to Ocarina of Time, right?

For me, it was Deus Ex: Human Revolution. Don't know why at all. I wanted to like it and I got all the way up to when you first get in the city but nope. Just couldn't like it.
 

SpaceBat

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Jul 9, 2011
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The world ends with you.

Good, unique gameplay? Check.
Good music? Check.
Decent story? Check.
Nice aesthetics? Check.

But the frequent utterly horrid dialogue makes it so hard for me to like the game.
 

Vigormortis

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Nov 21, 2007
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I can think of two big ones off the top of my head.

Bioshock
Mass Effect

Bioshock had an amazing level of atmosphere and incredible art direction. That alone should have endeared it to me at least somewhat. However, the story felt weak and the gameplay even more so. Still, I'll defend the game as brilliant.

Mass Effect is a space-opera featuring epic space conflicts, (mostly) character-driven drama, and an expansive, eclectic assortment of alien creatures taken right out of Star Trek and Star Wars. It should have been a game right up my alley. Yet, I can't stand the games. The story and gameplay just fall flat for me. Not to mention some very weak and over-abundant dialog.

Honestly, I should absolutely adore both of those games. I really should. But odd and often bad game design choices just ruined the experiences for me.

I wanted to love them. Just couldn't do it.

[Honorable Mention]
Starcraft 2. I love the hell out of the first. And while the sequel is still "mostly" fun, everything beyond the occasional skirmish game is awful. Just awful.

The campaign was ungodly weak and the front-end of the game, as a sign of the direction Blizzard is going (exemplified in Diablo 3), is a test in fortitude.

Blizzard - You people want LAN support? HA! Fuck that! Do you really think we want to give the fans of this series the things they want and like from the first game? I mean, it's not like having LAN support was a key factor in making the first game as popular as it was or anything, right!?

Heh, right?

[sub]Right?[/sub]