Games you love... but sometimes hate

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lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Beyond Atlantis. I love it for the reasons I hate it.

A first-person point-n-click game that takes you through the mythologies of the Mayans, China and Irish Monks? Count me in!

And it was everything it advertised, AND SO MUCH MORE. People say Myst is riddled with moon logic... those people are utterly spoiled. You have not SEEN moon logic until you've experienced the pure insanity that is Beyond Atlantis.

Some games have a nonsensical ending... this one had a nonsensical everything. I'm seriously considering doing an LP of it, and I'm fulling expecting to be accused of making crap up as I do it.

"I would love to help you... if you help me find my salmon." -magical blue sky lady
 

Prime_Hunter_H01

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Dec 20, 2011
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Baroque can be evil when it wants to be. Then again all roguelikes are evil when they want to be, or should I say they are nice when they want to be implying that is rarer.

There is so much furry when you are lusted and that disk that looks like a woman turns your best armor and best sword in to a piece of meat. Holy Shit, I wanted to rage quit right there because I was who knows how deep in the tower and had no armor or weapons and basically had to endure on fists and my stats from leveling, though despite that I finished the my first run of that game. Now for the next runs.
 

bug_of_war

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Nov 30, 2012
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NBA 2K games. I love playing out the My Player career (especially 2K13-14) and having those great games where you team just clicks well and executes flawlessly. I love the leveling system, the commentary, the music has it's ups and downs but all in all it's a very solid game.

Then there's the fucking fluctuating AI difficulty. I'll have 3 quarters of good play where my team makes the easy shots and the open shots, then all of a sudden we can't do shit. The AI opponents all of a sudden become experts at stealing, blocking, rebounding and shooting whilst my players just seem to fuck about giving up easy shots, rebounds and passes. Fuck me does this flip me out more than anything.

Little pet peeve as well, why offer making my character Australian, British, German, Spanish, Russian etc. if you're just gonna give him the voice of a African American?
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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I'm one of those crazy people who love Madden games. And it seems like, for 10+ years in a row now, linebackers will just jump 23 feet in the air to intercept a pass to a perfectly open receiver. Hrrrrggghhh I hate that.

I love all of the Metal Gear Solid games, but some of the cutscene/codec/non-playable stuff overstays the fuck out of its welcome and could have really been wrapped up by some editing. More so for MGS4 than any other one.

Similar problem with Max Payne 3, the cutscenes that separate the actual gameplay into chunks can go on forever, and the "vision on drugs and alcohol lol" filter is annoying as hell. Despite that, MP3 is probably the best looking, finely-tuned third-person shooter I've ever played.
 

-Seraph-

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May 19, 2008
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How has no one mentioned XCOM yet?

I love that game to death, but sometimes it's so damn rage inducing when it just starts fucking you over left and right, sending you into a spiral of fail. Playing classic ironman can go from a worthy challenge to bullshit at the drop of a hat, especially where thinmen are involved.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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SKBPinkie said:
Borderlands 2.

Loved 95% of my experience. But holy hell, Ultimate Vault Hunter is just plain impossible unless you play by a very strict set of rules. And the main problem is that it's simply not fun to play that way. so yeah, I stopped at level 56.

Then again, I stopped at level 56. So that's still a fantastic game.
Even normal play is very poorly balanced and while I love it, it is far from perfect. I never finished it because I ran out of friends to play with. It just pissed off too many of them, and single player becomes a slog pretty fast.

I considered getting it for PC during the Steam sale, but realised I'd run into similar problems.

Speaking of Steam Sales and realisations, I have this same realisation with Sleeping Dogs every time it goes on sale.

I really, really, really like this game. I think it could be the beginning of an amazing franchise given the chance. But I just can't bring myself to buy it again for Steam, even though the gamme + DLC is cheaper than the DLC on Xbox, because the thought of starting over is so soul-crushing. Slogging to find health upgrades, slogging to find statues (Which are mostly easy to get, granted), slogging to find lock boxes, some of the early missions....Uggggggggggh.

Plus, they make a game in Hong Kong, go out of their way to point out limited access to guns, and then after about a third of the game they practically rename you Arnold and have your terminate 95% of your problems. I was hoping for something less shooty-shooty.

Still, it's a fun game in a city that hasn't been done as much as New York, LA, or Atlantis. >.>

-Seraph- said:
How has no one mentioned XCOM yet?

I love that game to death, but sometimes it's so damn rage inducing when it just starts fucking you over left and right, sending you into a spiral of fail. Playing classic ironman can go from a worthy challenge to bullshit at the drop of a hat, especially where thinmen are involved.
I thought that was part of the appeal. People seem to love how the RNG is unforgiving.
 

-Seraph-

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May 19, 2008
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Zachary Amaranth said:
-Seraph- said:
How has no one mentioned XCOM yet?

I love that game to death, but sometimes it's so damn rage inducing when it just starts fucking you over left and right, sending you into a spiral of fail. Playing classic ironman can go from a worthy challenge to bullshit at the drop of a hat, especially where thinmen are involved.
I thought that was part of the appeal. People seem to love how the RNG is unforgiving.
Oh I don't mind a squad wipe from time to time, or losing troops. But sometimes it just elevates to levels of absurdity that it feels like it's just being cheap for the sake of it. Aliens already being as powerful as they are, the RNG can be stupid when you get punished regardless of how strategically sound you are.

Being fucked over from random luck + poor decision making = yea fine
Being fucked over and over from random luck + playing smart = go sit in the corner XCOM...
 

SnakeDoctor

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Nov 24, 2013
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Assassin's Creed. I never was able to get the hang of running up a wall without jumping because the Right Mouse Button is used for both functions. I couldn't count how many times I tried running up a cross to synchronize and ended up taking a leap to the ground. Randomly bumping into civilians is also annoying.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
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Jak 2 - Any Turrent section (both Normal and especially Hard Mode)

Any fighting game - Keep me the hell away from tournaments, based on how your "standard" combo move sets are set up...

Virtua Quest (I'm sure someone remembers you existed besides me) - Broken difficulty curve (as well as semi-broken custom section)

Odama (Another game I hope someone besides me remembers) - "Luck"... Just "luck"... (Oh wait... I NEVER had a problem with this game... Everyone that I showed this game to had a problem with it...)

Kingdom Hearts 2 - Sythesizing and 100% Completion on Standard...

Dream Drop Distance - Streetpass Trophy
 

PinkiePyro

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Sep 26, 2010
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TF2- when I run into people who say spawn camping is a legit strategy (most common on Turbine) .. yes, camping is legit but not when you keep the entire opposite team pinned in their spawn room :mad: I now hate turbine

Pokemon- my favorite game but you **** IVers suck the fun out of it at times...

Any game - when important stuff clips through the wall

...I will probably think of more later
 

Nexxis

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Jan 16, 2012
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Guild Wars 2
I don't have much issue with this game. In fact, I ,love it. However, my biggest gripe with it is some of the spikes in difficulty level. Usually, they happen when the developers release something new. The mobs may be so difficult that they stand a chance of killing you, even with a few minor hits. Alternatively, you could be swamped by nearly endless waves of mobs that can do you in. I've rage-quit a few times when encountering these problems. After cooling off, I usually jump back in to try again, lol.
 

Tanis

The Last Albino
Aug 30, 2010
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I Have No Mouth, and I Must Scream

While I love it, it's at the same time pants-on-head retarded to get the 'good ending'.
 

ShinyCharizard

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Oct 24, 2012
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TizzytheTormentor said:
Assassins Creed has always had dodgy movement, when I want to hop onto that pole coming out of the water, my guy goes LAWL, DIVIN INTO WATER!It gets damn annoying, especially when being chased or chasing someone.
This. You just never end up going where you want to go. And another thing is the button prompts rarely work well. It's especially noticeable when trying to light up gunpowder during the ship boarding, or when picking up weapons.
 

mysecondlife

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Feb 24, 2011
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Persona 4 Golden.

After beating the main villain, the game decides to jump forward a few a days (depending on how early you beat the guy before New Years).

I could have used those days to build social links and such. It made me pretty angry.
 

Robot Number V

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May 15, 2012
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OK...Mass Effect 1 is a great game. I've probably sunk about 60-80 hours total into it, and that's a conservative estimate. BUT.

*deep breath*

The inventory system is pretty much shit, when you first start the game, you basically have no idea what you're doing, you've only about a 50-60% chance of hitting any given target even if your reticle is lit up, the side-missions get kind of samey, it's nearly impossible to make a non-hideous Shepard, the Mako handles like a colorful metaphor about terrible vehicle handling, and if you don't count side-missions (which, as previously mentioned, usually aren't really worth it) it's actually a pretty short game.
 

Rpground

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Aug 9, 2009
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Nethack...it still surprises me on how smart some of the enemies really are and how many new and surprising deaths you get (sometimes completely unavoidable...).


My last death I was play a tourist and was SO CLOSE to ascending, I'm pretty much invulnreble at this point and nothing can touch me or hurt me while I'm basically immune to all forms of instant death through disintigration and Finger of Death/Death Ray and what have one...except for one thing, stoning...fuck cockatrices, their screes can turn you to stone if you're not careful and they're BLOODY ANNOYING because if they hit you even if it does no damage starts the stoning process...oh boy!

Anyway, I'm killing everything at this choke point and of course kill this cockatrice and an elf, my arch nemesis of a race...hate elves, comes into the choke point. Due to me duel wielding daggers everything takes at least a few hits to take down, this elf was no exception, he dies I move on and 3 turns AFTER I kill the elf I die...I was flabbergasted! "HOW THE HELL DID I DIE,I'M AT FULL HEALTH!" I say, knowing full well the multiple ways I could not die...so I scroll through the battle log...death by stoning...BY AN ELF!


Turns out this bloody elf saw the carnage I was dealing out to all his friends so he decided to PICK UP THE FRESH COCKATRICE CORPSE AND BASH ME OVER THE HEAD WITH IT! He also wasn't wearing gloves, and if you play nethack then you would know touching them turns to you stone also unless you have protective gloves on, so he was also turning to stone as well...but not before he hit me with the damned thing...HE DROPPED HIS BOW TO DO THIS!


Worst part of all this, is that I had a lizard corpse in my pack and could of eaten it to survive (lizards are immune to stoning while also eating a corpse cures it, they do not rot)...thing was that I was careful around the cockatrice as I fought it to make sure it didn't turn me to stone, I was not expecting my enemy to pick up the near instant death corpse and bash me over the head with to while also turning himself to stone...


Funny thing is that you can do this as well against your enemies but they don't drop loot when they get stoned (for obvious reasons)...I just never expected my enemies to actually act like an actual living thing and do the sacrificial thing to save everyone else...


Nethack...I love ya man, but when you do this...words cannot describe the hate...
 

Rpground

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Aug 9, 2009
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Robot Number V said:
OK...Mass Effect 1 is a great game. I've probably sunk about 60-80 hours total into it, and that's a conservative estimate. BUT.

*deep breath*

The inventory system is pretty much shit, when you first start the game, you basically have no idea what you're doing, you've only about a 50-60% chance of hitting any given target even if your reticle is lit up, the side-missions get kind of samey, it's nearly impossible to make a non-hideous Shepard, the Mako handles like a colorful metaphor about terrible vehicle handling, and if you don't count side-missions (which, as previously mentioned, usually aren't really worth it) it's actually a pretty short game.
Thing about ME that makes me kinda hate it is that they removed the rover missions...I loved that from ME1... :(
 

PoorCollegeLad

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Feb 23, 2010
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Okay, I would have to say that Mass Effect hands down is my favorite series of all time. It has deeply affected me more so than any other game out there has managed to do, as it taught me that video games could be a medium of great storytelling and real heart. I could write entire dissertations on the implications of some of the in game history of this series. However, there is an asymptotic relationship when something approaches perfection where the flaws just seem to jump out more and more.

For Mass Effect 1 I agree with pretty much everything Robot Number V said - inventory is bollocks, the side missions are same-y and the Mako is...the Mako. The combat was also pretty wonky and at some particular points seemed almost unfair. Dat worldbuilding and storytelling though. It's a real shame Drew Karpyshyn didn't stay for the whole series; he's a fantastic writer.

For Mass Effect 2 The side missions were a lot different from one another but it did just feel like a shooting gallery most times. Enter a room, take cover, shoot some mercs. Especially at the beginning of the game, it just felt like I was shooting only mercenaries. I couldn't tell you the difference between Blue Suns, Blood Pack, or Eclipse (other than color) - they were interchangeable to me. And I agree with Rpground on the fact that I missed the Mako missions. They improved everything else so well, what stopped them from improving vehicles? It gave the universe real depth - made it feel lived in and fleshed out with a sense of scale. We just had that god damned scanning minigame instead. Also, did anybody get weirded out with the Terminator at the end? I feel like they wrote that whole 'reapers take on older forms' thing and then just dropped that plot line after that. Hell, in Leviathan DLC the Leviathan says all reapers take on Harbinger's shape, which makes a hell of a lot more sense as they all look basically like Harbinger. All the characters were amazing in ME2 though (except Jacob, of course), and they did a good job of saying, 'look your old squad is gone, here's some new guys'. Which, for me, I really felt like Shepard - I didn't trust these new people, they weren't as good as my old crew - until I started really diving into their stories and mannerisms. But this thread is about things we dislike about our favorite games, so I will get back on topic.

And, yes, Mass Effect 3's ending was awful (at first) then got noticeably better. Not because they changed everything, just because they explained it better. I wasn't one on the Bioware forums spitting vitriol, but I was sure watching it, generally agreeing with the angry populace, and I'm not terribly proud of it. But as I said, when the game is nearing perfection, or at least what you perceive as perfect for you, the flaws stand out so much more. That game, man. The combat was tight, the pacing was brilliant, the quiet moments were just as exhilarating as the violent ones, and it tied up so many conflicts so well! And yeah, I still get a little broken up inside when I think how ham-handed the ending was. For a story that started (and continued!) so strongly, to get that wet slap in the face was a real wake up call. Phoo. For anyone that made it this far in my post, thank you, it was nigh therapeutic to get that off my chest.
 

MeChaNiZ3D

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Aug 30, 2011
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Armored Core, any one. For the older ones, I'd implement a host of things that engage the player more with NPCs and make runs different, allowing affiliation with companies and part rewards from that, along with various hidden missions that only occur when a number of conditions are met (e.g. failed an ambush mission, worked 3 times successfully with X results in another shot at the mission with X as backup, or being affiliated with a certain company and working with a rival AC results in an accusation of sabotage if failure or joint operations if success, changing the plot). For example, I'd have a larger pool of possible allies for every mission, have them progress as you work with them, they all do their own thing from time to time and you can see when they're on a mission, pilots will contact you to work together sometimes by themselves for a pool of missions, pilots will change their ACs over time, much more small talk - NPCs will comment on your AC at the start of a mission, complimenting you for using a similar AC, or deriding you for copying, or commenting if it's the same as the last time you worked together. That sort of thing.

For the more recent ones, I'd keep the team stuff and make the rest more like the old games. Every part is a unique model, the naming system is logical, parts are associated with companies again, tanks can constant boost upwards, removal of the ineffective damage system except for shields, introduction of a number of parts and part types. Also, the fucking server is global. Not Japan where everyone plays and the rest of the world which is like 40 people seperate.