There really aren't any games I like with gameplay I consider horrible, but closest thing to that is Armored Core V, which made a number of decisions I've grown to hate. One of the foremost ones is allowing weapon customisation by altering stats slgihtly, except that this isn't static, it's random. So basically you have to grind missions with a weapon before you know if it's worth your time (and it's only worth it if it's the exemplar of what you choose to improve). Grinding for no reason.
Also, the decision to tie defence types to weight classes, which basically limits what parts they can put in the game, and also ensures that some builds will be better than others. Currently midweights tend to hit all the thresholds (I'll get to those in a sec) and thus are basically the meta because they can balance defences. Lightweights can't do that. All their parts are KE defence.
Also, the decision to, instead of having damage directly related to defence, cause a shot to ricochet and do a fraction of the damage if it is less powerful than the enemy's defence. This is probably my biggest problem, because Armored Core's premise is customisable robots and diverse playstyles, and this model basically ensures that builds with enough defence to out-buff the common weapons will do a lot better than those with slightly less defence than the attack power of common weapons, leading to an optimum build that buffs common weapons, leading to a pervasive meta. No longer can I sacrifice a little TE defence and suffer a little more damage, it's like you either have enough TE defence to bounce Lotuses or you don't and you get destroyed by them. Really fucking annoying.
Maybe this is because ACv is meant to be team-based, so it's a scissors-paper-rock sort of deal and every member has to rely on the Operator to tell them who they're effective against. But the servers are region-locked, which means there are no players in EU or NA, and single-player has suffered because of it. Although that said, I still don't like being a one-trick pony whether or not it leads to team gameplay. It's always been viable to use what you want, until ACV. Now you are forced to specialise or adopt the meta, which is a dual BR midweight, because that's the only thing with passable defences for solo play.
And the worst part is, the next game is a direct sequel and appears to use the same mechanics, right down to RNG tuning.
Also, the decision to tie defence types to weight classes, which basically limits what parts they can put in the game, and also ensures that some builds will be better than others. Currently midweights tend to hit all the thresholds (I'll get to those in a sec) and thus are basically the meta because they can balance defences. Lightweights can't do that. All their parts are KE defence.
Also, the decision to, instead of having damage directly related to defence, cause a shot to ricochet and do a fraction of the damage if it is less powerful than the enemy's defence. This is probably my biggest problem, because Armored Core's premise is customisable robots and diverse playstyles, and this model basically ensures that builds with enough defence to out-buff the common weapons will do a lot better than those with slightly less defence than the attack power of common weapons, leading to an optimum build that buffs common weapons, leading to a pervasive meta. No longer can I sacrifice a little TE defence and suffer a little more damage, it's like you either have enough TE defence to bounce Lotuses or you don't and you get destroyed by them. Really fucking annoying.
Maybe this is because ACv is meant to be team-based, so it's a scissors-paper-rock sort of deal and every member has to rely on the Operator to tell them who they're effective against. But the servers are region-locked, which means there are no players in EU or NA, and single-player has suffered because of it. Although that said, I still don't like being a one-trick pony whether or not it leads to team gameplay. It's always been viable to use what you want, until ACV. Now you are forced to specialise or adopt the meta, which is a dual BR midweight, because that's the only thing with passable defences for solo play.
And the worst part is, the next game is a direct sequel and appears to use the same mechanics, right down to RNG tuning.