Games you love to play... except for that one part!

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Mister K

This is our story.
Apr 25, 2011
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Just about a month ago, I've finally finished Fallout 2. Fantastic game. Dated obviously, and I like it a bit less than the first Fallout and New Vegas, but still damn good game.

Will I ever replay it? Will I ever try to play with a different build? HEAVENS NO! This idiotic floor puzzle I had to solve at Enclave Oil Rig is bananas!
 

KaraFang

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The Jovian said:
Also while I might think that Freespace 2 is the best Space Sim ever made (barring Star Citizen finally getting finished and living up to the hype), the mission where you have to take out the Sathanas Juggernaut's beam cannons can go f@ck itself.
What? That is an AWESOME mission!! It's adrenaline pounding, heart stoppingly good! You can get all four if you get it down to a fine art.

It's hard, yeah, but damn if you don't feel accomplished kicking it and the following destroyers ass!!
 

Xprimentyl

Made you look...
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I love revisiting Final Fantasy VIII from time to time, but as fondly as I remember the game as a whole, I always dread the prison sequence. Backtracking up and down the various levels and then the fight with Wedge and Biggs that takes me an HOUR because I insist on drawing 100 Hastes and Slows for all 3 active party members, ugh? As a matter of fact, since I insist on drawing 100 of EVERY new spell I encounter for ALL 3 active party members (I mean, why not?), I guess you could say ?that one part? I hate is the Draw system in general, especially when my stats are too low to ensure the Draw doesn?t fail and that I?m drawing the maximum of 9 spells per draw.
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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Bloodborne- The Nightmare Frontier with Amygdala, I'm fine with the Nightmare of Mensis. Why this series has to have giant poisonous swamps that slow your movement...

Demon's Souls- My favorite of the games with "Souls" in the name, but weapon upgrading and the crystal lizards totally sucks.

All the ultimate weapon "minigames" in FFX, especially blitzball.

Having to grow up at the beginning of FO3, it was cool the first time but the game's made for trying different builds.

The "room escape" portions of 999/VLR/Zero Escape. Love the insane stories and choices, always force myself through room escapes.

The ending of ME3.

The crab-walking Lindsay Lohan boss in The Evil Within.

The "Gigolo" missions in Killer is Dead, and the stupid NES minigames in No More Heroes 2 after the first time.
 

Gordon_4_v1legacy

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Aug 22, 2010
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Silentpony said:
Mass Effect - Virmire. Fucking me! I want both Kaidan and Ashley! And I totally ship Ashley and Kaidan!
Agreed, that section just grabs you by the balls to the point where in retrospect, if they remake ME1 then I want a renegade interrupt to kick Saren's lumpy corpse just for that.


My one for ME3 however is not the ending (hello, Happy Ending Mod!) but rather getting up to and past Mars and to a lesser extent, Menae. It isn't that they're badly done but Mars and Menae are very obviously the game having to railroad your ass to set some shit up. After that it opens up good and proper and all is well.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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It's fun to replay Rebirth, but I hate how I have to rush to get to the Hush (random items and maps can determine the time), and the missions are really awful. I would never be able to replay a lot of them if my game was reset for whatever reason. Flinging a hairball for an hour by running back and forth constantly to kill things is the worst challenge I have ever played.

Half-Life 2 would be easier to replay if I could just skip Alyx's dribble. I also find the NPC's is the follow Freeman chapter annoying, and the strider parts are not as interesting to me as the airships were.

In Undertale, I never enjoyed the Undyne battles when I'm just blocking arrow's. I generally prefer shoot 'em ups so I reckon it could've been something more interesting.

Fox12 said:
The sewer level. The sewer level is the worst part of any game it shows up in. Who the hell wants to trudge through shit? It's also more likely to feature the cardinal video game sins of poison and status effects. The water will probably slow you down. The most visually interesting enemy you're likely to encounter are rats.

Dark Souls managed to make the formula even worse by featuring rats, shit, poison, and goddamn curses.
The only two sewer levels I can think of are from Shadows of the Empire and Turtles in Time, and I really like both of them. A lot of people share your sentiment though, and it's a real shame because the sewer could easily be the most disturbing place of them all if done well.

Love your new avatar btw ^^
 

Cycloptomese

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Jun 4, 2015
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I'll share everyone else's sentiment about the intro levels for Bethesda games. Also, I've found a way to get around it. Typically there's a point of no return when it gives you the opportunity to completely redo all you stats/perks/whatever. Save right before that point and keep that save forever. That way if you want to re-roll a new character, you just load that save, re-roll and you're ready for adventure. Example: In Oblivion, right before you walk through the gate after escaping the... sewers? (HAHA!)

On topic: There's always a point in most GTA games like halfway through where it gives you a mission and you have to learn a whole new control scheme. A remote control helicopter comes to mind. This always grinds the game to a halt for me and it takes me like thirty tries to complete. Then you never have to do anything like that again. It boggles the mind.
 

pookie101

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oblivion.. having to do 6 quests or something to get access to the mages guild. that annoyed me. im glad some of the dlc fixed it so you got access to spell making and enchanting without running through that.

alpha protocol. hacking.. because the hacking in that game is the worst ive ever seen. trying to find two separate stationary strings of numbers and letters in a constantly changing grid, and you have to do it twice, at the same time once with your keyboard and mouse.. oh and did i mention a short time limit as well?

its so bad i suspect they included emp grenades to instantly solve hacking puzzles because it pissed some of the designers off
 

The Jovian

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Dec 21, 2012
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KaraFang said:
What? That is an AWESOME mission!! It's adrenaline pounding, heart stoppingly good! You can get all four if you get it down to a fine art.

It's hard, yeah, but damn if you don't feel accomplished kicking it and the following destroyers ass!!
Well I'm glad you enjoyed it but I could never get more than two beam cannons on any try, and while I will admit that the second half of the mission is better it isn't worth it in my opinion.
 

Xerosch

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Apr 19, 2008
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Forced racing sections in platformern. Jak 2+3, Ratchet & Clank and Sly Cooper 1 in particular as you couldn't progress the story without taking 1st place. Man, I HATE that in games.
 

Saulkar

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Aug 25, 2010
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There is one race in FUEL around a city buried in sand where the A.I. will complete half the lap from the very start of the race in about 4 seconds, FOUR EFFING SECONDS!!! The race is easy enough but from that point on it is the same damn thing. That race always marks the beginning of the downfall of that game.

Rubberbanding was always horrible in that game but that one race marks where it goes to 11.
 

Dalisclock

Making lemons combustible again
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TizzytheTormentor said:
Final Fantasy X, the Blitzball tournament, I like winning it, but its hard because everyone on your team chokes ass except Tidus and Wakka. I know about the AI bug, but that doesn't help when you are tied on overtime. Also the Bevelle cloister of trials, good lord, hate that thing.
I kinda wish they had either made Blitzball more applicable to the game itself(Like have the planet be a lot more flooded and the blitzball was basically practice for combat underwater, instead of some wierd underwater soccer game that doesn't make a lot of sense) and taught you how to play it before the big tournament, or just kicked it from the game entirely. As it stands, I was so fucking glad when the tournament was over and I never had to bother with it again.

Also, I was looking forward to the temple trials, hoping to learn more about the Yevon religion. Then it turned out it was a stupid puzzle game inserted into a final fantasy game.

Actually, the thing both of these have in common are someone on the FFX team thought that FF needs more Puzzle games and Sports games in the series and decided FFX would only benefit from it, instead of feeling tacked on and time wasting.
 

Hieronymusgoa

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Dec 27, 2011
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xSerix said:
Vampire the Masquerade, the hotel part. Creepy as hell
That one works okay for me but I'm really bad with zombies so the cult quest and the Giovanni villa is like "oh srsly...please not that again?!"
 

Scarim Coral

Jumped the ship
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Halo 2 and 3- The Flood level. They are some narrow and repetitive boring skin throughtout the map level.

Resident Evil 4- When the Regenerator were introduse. Not only they were creepy as hell (keep making a creepy sound that you cannnot tell if they were afar or close) but a total pain to kill! You have to used a thermoscope and hit the weakpoint in their body. A few of them even have two at the front and back!
 

Dalisclock

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I rather dug the witcher 2, but the whole part where you have to fight the spectre battle from the POV of those invovled grates on me. Since you don't have access to any of your special witcher powers or weapons, it's pretty much straight swordfighting, except for the one part where you have to dodge volleys of flaming arrows with little room for error. The whole thing is great in theory but fails on a gameplay level due to the difficulty.

The only good part of the whole thing is that the game auto-saves at the beginning of each section. Sadly, you can't skip the cutscnes, you have to fast forward past all the dialogue before each section.

Unfortunately, if you want to get the entire story, you have to play through that battle twice, once for each story branch.
 

happyninja42

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Deus Ex: Human Revolution Director's Cut. The part I hate...The Missing Link DLC, that is firmly stuck in the middle of the game, and you can't skip it. I really find that part annoying. I don't know why, it just really breaks the flow of the game for me, and being forced to play through it any time I play the game, is extra frustration.
 

sXeth

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Prettymuch any point in an FPS where it ups and decides it wants to be a platformer instead. There's probably ways to do that well, but its clearly the red-headed stepchild mechanic in every game I've seen the two crop together. Even in third-person, they manage to make the controls all floaty and weird (Jedi Knight, I'm looking at you) .

In sort of a related note. The stealth parts in Wolfenstein:New Order and its DLC (at least the DLC didn't inexplicably have the stealth sections feature the only guards in the game with no guns and the hug-it-out knife spamming mechanic).
 

BrawlMan

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God Hand - The boat level where it turns from a brawler into rail shooter. A shitty rail shooter. I know Clover was trying to break up the monotony, but they could have handled that gimmick better.

Killer Is Dead - The first dream sequence where Mondo is just walking. Interesting the first time, annoying on repeated playthroughs or going for a AAA Rank. The boss is annoying mess too.
 

wings012

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I wanted to give Metro 2033 a revisit for along time. But I lose all motivation whenever I think about the stupid amoeba level... all the reloading screaming and using all my ammo. If only you could tell that arsehole to wait a bit. Did they ever fix this in redux?

If I ever replay Stalker, I do not look forward to fighting Controllers again ever. Especially just that scripted one that begins mindfucking you the moment it appears in that cutscene. They weren't so bad in Pripyat if I remember correctly since you could just get the jump on them. Having to charge one while your screen zooms in and out and everywhere was such a pain in the arse.

Someone mentioned the RE4 regenerators, and I must say it was super turbo horseshit in the craptastic Ubisoft PC port(basically the game stapled onto a bad PS2 emulator). It didn't have mouse support and I didn't have a controller but mods fixed that! Problem was the scope. When zoomed in, the controls or something didn't translate well. Don't know if using a controller would have fixed it or not. Aiming was basically stuck on like a 'grid'. You couldn't fluidly aim and could only snap between a set of minimum points. And I sure had fun when the Regenerator weak points were in between these aim points. Like getting out the heatscope in close combat wasn't painful enough already... I ended up just outdamaging a few that I just couldn't get a bead on. One with some magnum shots and another by just emptying my max capacity TMP into it. I had shit loads of TMP ammo anyway.