Seconded, worst £5 spent ever.Terminate421 said:
I think you just made me giggle more than any joke I've heard in DNF.SammiYin said:Also Duke Nukem Forever, I really wanted to like it, and I love dick jokes, but even they couldn't hold it up [forgive the pun]
Agreed 100%. It was at the point when I realised that actually playing the Blitzball game was completely optional that I dropped it like the brick turd it is. Who wants to watch the computer play the fucking game for them?TheKasp said:Final Fantasy X. After about 45 minutes of cutscenes and 5 minute of actual gameplay I threw this shitload in the trash. (People actually heard me scream at the protagonist because he is such a twat).
I really, really hate this abomination of a anime-soap-movie. I refuse to call it a game.
That game is really easy for gamerscore though. Bad move.Captain Hat said:Hah, I bought Sherlock Holmes Vs. Jack the Ripper for kicks and giggles. After the first ten minutes of the horrible voice acting and gameplay, I took it to a pawn shop and sold it.
Does it seem like a big deal? No. But I'm an avid fan of Sherlock and have the book collection to prove it...so it was pretty dang offensive how they could take such an awesome idea and throw up their chuke all over it.
Lesson learned, kiddies: If it's in the discount bin at the store, it's usually for a good reason.
Yeh same. It felt like everything good about KotoR was removed for that game. Although I didn't really hate it, it was just ball achingly average.Gorilla Gunk said:Mass Effect.
Enough to turn me off of the entire franchise. Shame because I loved KotOR.
Well, with a video game you want a graph of difficulty to resemble something much more like sine wave. A parabola would make the beginning and end easy, while the middle being them most difficult part of the game.mada7 said:One that stands out to me is Darksiders. The game was truly maddening because it had so much potential to be awesome but it was completely ruined by a slapdash effort in making the game. The first and biggest problem which is the source of almost all my other problems is that your character walks around extremely slowly. There is no good reason for having a character traverse their world so slowly while on foot. The solution to this that was put in was that you have a dash button but multiple times while I was playing I dashed past an autosave point and the game could not load the area fast enough so the game crashed. Doing anything while the game is autosaving is a huge gamble as one time it crashed while pausing while I was autosaving. Another time while dashing at the beginning to get to my sword I fell through the stairs to the pedastle where my sword was sitting. So in short it was a very buggy game in a way that was very disruptive.
My second problem with the game came in the form of balance. There were lots of upgrades and new skills one can get over the course of the game but the game difficulty is not designed in a way that acknowledges that youll get more upgrades as time goes by instead the boss of the first dungeon is very hard and the rest of the enemies and bosses get progressively easier because you get more and more stuff which would mean that the difficulty curve for the game is a straight line instead of a parabola
The whole thing was such a frustrating boring mess to play through