I'm sure I'm not a rarity but, Dark Souls. I've played difficult games before and usually I know where I went wrong and theres some level of progress. Not here. Everything's just cheap and counter intuitive in design.
Add Dark Souls to my post. I've tried Dark Souls several times, each attempt getting further than the last and spending quite a few hours on them over a few days period. Despite generally enjoying myself when playing, I just lose interest. When I return, I have to start fresh because I feel like I've distanced myself from the last attempt.Shadowstar38 said:I'm sure I'm not a rarity but, Dark Souls. I've played difficult games before and usually I know where I went wrong and theres some level of progress. Not here. Everything's just cheap and counter intuitive in design.
For me, it was the base-building nonsense in between the action set pieces. Every experience I had with almost any aspect outside of selecting my team and loadout, or the tactical combat segments, was either tedious or dull. It's the primary reason I never got around to finishing the game.Pyrian said:XCom: Enemy Unknown (later levels get more and more boring)
Evonisia said:Add Dark Souls to my post. I've tried Dark Souls several times, each attempt getting further than the last and spending quite a few hours on them over a few days period. Despite generally enjoying myself when playing, I just lose interest. When I return, I have to start fresh because I feel like I've distanced myself from the last attempt.Shadowstar38 said:I'm sure I'm not a rarity but, Dark Souls. I've played difficult games before and usually I know where I went wrong and theres some level of progress. Not here. Everything's just cheap and counter intuitive in design.
I understand some people cannot get into the game, or feel some elements are cheap, but I disagree that "everything" is cheap and counter intuitive in design. Could you tell me what you thought didn't work for you? I am curious. I do have some criticisms of the game, like how there is no "proper" tutorial(the asylum doesn't count people! Telling you the controls is the tip of the iceburg of the things they should have explained!) and how important things like humanity and poise is not explained in detail(or at all). It still is one of my favorite video games of all time(thus far I suppose).Shadowstar38 said:I'm sure I'm not a rarity but, Dark Souls. I've played difficult games before and usually I know where I went wrong and theres some level of progress. Not here. Everything's just cheap and counter intuitive in design.
Interesting. I found the base stuff... Mostly inoffensive. It's not like you need to spend a lot of time on it. Still, many of the descriptions are woefully inadequate. Like, nothing tells you that you'll need even more engineers to build another satellite uplink until you've built one. Then you get the in-depth description of the Assault Cannon which neglects to ever mention that, unlike other cannons (which are plane mounted weapons), this thing is a plasma-tier shotgun.Vigormortis said:For me, it was the base-building nonsense in between the action set pieces.Pyrian said:XCom: Enemy Unknown (later levels get more and more boring)
Stopped playing these 2 games aswell.Maximum Bert said:Halo 3 - I just gave up I did not play very long but after playing and loving Halo 2 I was so hype for this and it disappointed on every level for me. I just found it utterly unsatisfying and it sort of killed the series for me.
Destiny - played for over 50 hours because of friends but jeez god what an awful tedious game we just called it quits in the end. Even with it being the only game we could all play together it was not enough to keep our attention, without friends I would have dropped this game in hours.
-My first class was a sorcerer. I was wondering why I couldn't use spells at first and I realized they don't work if you're hollowed. This game knows you're gonna die alot and hollow is a default state so why cripple a class's main weapon like that?Broderick said:I understand some people cannot get into the game, or feel some elements are cheap, but I disagree that "everything" is cheap and counter intuitive in design. Could you tell me what you thought didn't work for you? I am curious. I do have some criticisms of the game, like how there is no "proper" tutorial(the asylum doesn't count people! Telling you the controls is the tip of the iceburg of the things they should have explained!) and how important things like humanity and poise is not explained in detail(or at all). It still is one of my favorite video games of all time(thus far I suppose).
It wasn't so much that I 'hated' it, but rather that it was just dull. It felt like most of it was superfluous to what else was going on and added unneeded hurdles between the tactical set pieces.Pyrian said:Interesting. I found the base stuff... Mostly inoffensive. It's not like you need to spend a lot of time on it. Still, many of the descriptions are woefully inadequate. Like, nothing tells you that you'll need even more engineers to build another satellite uplink until you've built one. Then you get the in-depth description of the Assault Cannon which neglects to ever mention that, unlike other cannons (which are plane mounted weapons), this thing is a plasma-tier shotgun.
This whole quote (including the reply to the quote within the quote) is still my answer for games I just stopped playing...FPLOON post="9.847142.20896904" said:Yeah... I kinda have a similar feeling when I stopped playing those two games... only I remember forgetting about Tales of Graces F, at first, before trying to get back into the game and I just couldn't... Meanwhile, I became one of those "naysayers" that wished Ni No Kuni was a two-part movie or something like that...ShinyCharzard post="9.847142.20895710" said:Ni No Kuni:
The handholding was insultingly bad, it's also too damn slow and the battle system is terrible. I played it for about 4 hours before dropping it completely.
Tales of Graces F:
I mean to finish this one some day. The story and characters in this game are just mind numbingly dull, which is a cardinal sin for a Tales game.
OT: Project X Zone:
A game with a bunch of characters from Bandai, Capcom, and Sega fighting alongside each other in TRPG-style gameplay? It could have been awesome!
...Then I got super bored and just stopped right after I had my best friend try out the game himself...
Project Diva F:
I... don't want to talk about this one... (Enough said...)
Shadow the Hedgehog:
After years of ignorant bliss, I wanted to buckle down and actually try to beat this game for realz this time...
I.. just can't... and still can't... even after beating Sonic 06 TWICE... (My fake hat's off to you, Clement...)
Honorable mention goes towards any JRPG (that's not Kingdom Hearts or Persona) that I have failed to complete on my PSP... (Sorry, Fate Extra, Tales of the World, and Ys I and II Chronicles, especially... Not you, Tag Force 4, and you know why...)