Super Smash Bros: A arena brawler that is only useful if you have a gaggle of friends over and even then you forget the game the moment you turn the console off.
EVERY Zelda ever: Basic Isometric adventure games that captured the imagination of us when we were kids, yet with every new release have to justify how good Zelda games are. Majora's Mask, and OCoT are the only two games that keep getting referred too in the eyes of the Zelda-wankers.
Dark Souls: A Dark Soul of a game that wouldn't be worth shit if the game wasn't as hard as fucking a brick wall with a toothpick.
Halo: The game that ruined every FPS game to ever come after it. Now publishers go "Why should we let the player have more than two guns, Halo only let's them have two guns? Let's just give them regenerating health instead."
EVERY Zelda ever: Basic Isometric adventure games that captured the imagination of us when we were kids, yet with every new release have to justify how good Zelda games are. Majora's Mask, and OCoT are the only two games that keep getting referred too in the eyes of the Zelda-wankers.
Dark Souls: A Dark Soul of a game that wouldn't be worth shit if the game wasn't as hard as fucking a brick wall with a toothpick.
Halo: The game that ruined every FPS game to ever come after it. Now publishers go "Why should we let the player have more than two guns, Halo only let's them have two guns? Let's just give them regenerating health instead."