Games you want to be announced

BlackEagle95

New member
Apr 3, 2011
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Tom Clancy's Endwar 2. Currently on hold.

Mercenaries Inc. Again on hold, but with the original Dev. Disbanded, I doubt EA will pursue it.

R.U.S.E 2

All I got for now.
 

quiet_samurai

New member
Apr 24, 2009
3,897
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KOTOR 3
The next Half Life installment.... whatever the want to call it.
Alan Wake 2
A really good spy game yet to be concieved or designed.

And just to piss off 20 million people, WOW 2.... not accepting tranferable accounts from it's predecessor.


aidutcher said:
An HD remake of Advent Rising with all of the bugs worked out. Then the two sequels that were supposed to be made before the game nearly bankrupted its developer and the project was dropped.
I have often thought of that myself.... so much promise... and so shitty of a game. I ddn't even make it three hours into it.
 

etcake_13

New member
Oct 21, 2011
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It will probably never be released, but Pokemon: Multicolour edition. For the PC (cause I don't own a handheld), it would have all 5 regions and all 5 generations of Pokemon, plus everything and anything from the other games. Would be cool.

Oh, and a new Crash Bandicoot game, made by Naughty Dog, like the original 3. The new ones were okay, but the first three were just so good. A new one in that style would be the best thing ever.
 

bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
719
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Farseer Lolotea said:
I've said this before (albeit not here), and I'll say it again. An MMO with all of the following traits:

"Skill sets, " of which the player could choose any of a set number, rather than classes. (Levels are tolerable.)

A character advancement system that's not too grindy or repetitive, and gives you a wide range of possibilities. (Doing fetch and twenty-bear-asses quests would be possible, but not required.)

A wide variety of distinct (and occasionally weird) races from which to choose, but no race-defined faction system. Player characters should be highly customizable, with several different physique templates per race available.

Graphics that are smooth, consistent, professional, and somewhat realistic without sinking into the uncanny valley. The color palette should avoid either muddiness or over-saturation.

A highly interactive and dynamic environment. Smooth and lifelike character animations, and acrobatics of the sort that you'd see in a few console games that I could name (but which I've only really seen in one MMO, namely DDO), are a must. As for "dynamic," combine something like the "phasing" mechanic in WoW with Rift's plethora of world events.

Intuitive gameplay. The controls should be relatively easy to figure out.

And, of course: good writing.

As I've stated elsewhere: I'm sure the system reqs would be ludicrous.
At the risk of sounding like a fanboy: you may want to look into guild wars 2.

Skills: There are classes allright but they do have this system where each class has a big bag of skills but you can only ever have 10 at a time available so you have to mix and match. It works a little different for every class. For example: for the mage it depends on what kind of weapon you are holding (staff, wand,...) and what element you are attuned to. Both can be switched in combat.
This makes combat way more intuitive I think because you already made all the big strategy decisions when you picked what skills to bring. In games like WoW where you have 63 skills available I felt like I was trying to play a game of chess in 30 seconds: way too many options and way too little time. So you just end up facerolling.

Grind: hard to say until you play but they promised an even levelling curve which means it should take just as long to get from lvl 1 to 2 as from lvl 99 to 100. They also have this global contribution system for areas instead of just a series of quests. So instead of having to go find 10 doodads and killing 15 deedods there are a bunch of tasks available and you can do any of them for as long as you want and it all contributes to "completing" the area. In a demo they showed this area where there was a war going on and you could do things like just kill enemies, escort supplies across the battlefield, man a cannon and shoot guys, resurrect fallen friendly NPC's and so on. Random events also pop up like "building x is under attack! go help defend it!" Which seemlessly brings me to my next point which is...

Dynamic/interactive environment: the best thing about those random events is that they phase! Like if you do not defend building X, it will be taken over and you can try to take it back. It also affects the other tasks. For example: if the supply outpost gets taken over there won't be any supply carts to escort until you take it back. In another demo they showed this pirate attack you had to repel by manning cannons on the shore and firing back. If that fails the pirates will actually set up camp on shore and you have to destroy their camps before you can go after the ship again. If that fails they will attack a nearby town, which you can than defend and if you fail it will be taken over, and so on...

Races/character customization: No two opposing factions? check. Personally I think that's a shame though. Good customization with physique templates? Check. It's not as over the top as aion but from what I've seen so far it's way better than WoW or TOR. And unlike some other MMO's the physique types are actually different. Humans can be bodybuilders, mousy, and several options in between.
As for races they're mostly not that exotic except for one. There's humans (duh), charr (kinda like furrier taurens), norn (really tall viking humans), azura (really short and really smart, so basically WoW's gnomes) and sylvari. Now the sylvari are pretty cool: they are supposed to be sentient plants shaped like humans and they did a good job of showing that. For example their faces may look pretty normal from a distance but if you look closely you can see it's actually made of leaves, twigs, etc.

Graphics/animation: I think the graphics look amazing. And as for animation, I myself already noticed things like how your character does a little skidding move when you stop running. And the attacks also look really smooth. So yeah, I'd say they've definantly put some work into that.
But this stuff is really hard to describe in words so by all means, go check youtube for yourself. Seeing is believing! (See what I did there, farseer? :p)
As for acrobatics, many of the attacks I've seen are pretty "kinetic" if you know what I mean. PvP seems to involve a lot of knocking people all over the place and all classes can do a rolling dodge to avoid attacks.

There is one disappointing thing so far though: the story. They promised a big personalized story with cutscenes and bioware-like choices. But what they've shown so far doesn't even hold a candle to TOR.

So yeah, there you have it. The bad news? No release date yet :( Though it is in closed beta right now.
 

lionheart_1

New member
Mar 18, 2010
71
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A new X-Wing or Wing Commander game. I really want a great space-sim.
A sequel to Deus Ex: HR, but one that's set before the events of DE1.
Oh, and Half-Life 3
 

Farseer Lolotea

New member
Mar 11, 2010
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bliebblob said:
At the risk of sounding like a fanboy: you may want to look into guild wars 2.
I'm actually at least somewhat following news on GW2, and plan to get it when it's out.

And I should probably clarify what I mean by "no factions." What I meant was that no given race would be tied to any given faction. There would, however, be NPC factions with which the player character could align themselves during gameplay, some of which would determine PvP.
 

Mordecai Alecto

New member
Jan 22, 2010
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The Journeyman Project - Rebooted

Loved the original, loved turbo.
This game was one of the first masterpieces I remember playing on win 95 OS.
They were planning on making a series comeback but unfortunately it fell through.

One day... *tear*