I bought LA Noir expecting a unique experience... and I sort of got it in that I seemed to be playing a game about a bipolar detective who loves to twist and turn evidence with his bare hands. And has a telepathic ability to make people's faces into pudding...
It was funny at first then it got boring, and man was I stricken with buyers remorse afterwards, because LA Noir on paper sounds amazing, but playing just feels wrong.
Dark Souls 2.
They made a good game... at the cost of no atmosphere, balance issues even after every patch, replayability severely lacking, a missing lighting engine, terrible probability and number mechanics (see rare item drops, and percentage based gear...), a weird dissonance in online activity especially if you were into invasions, insane amounts of blatant fan service, NPCs about as shallow as a puddle, missing lore, boring ending, boring boss, boring boss, boring gank boss #4, terrible boss, and then one good boss, windmill elevator to sky volcano, a heavy reliance on good DLC that begs the question as to why the normal game is so bland, and "dedicated servers" with more latency than AT&T wifi.
And thus ended the sad tail of my measly 300hrs with that game. Compare that to my 2,000+ hrs plus with Dks1... and it's basically a tragedy.