Games you WANT to see rebooted?

aozgolo

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Obviously many gamers are shy of their favorite franchises getting modern reboots, and there's a lot of good reasons why. Still I think the idea of having a new more modern entry in a series does interest many people. I am curious what games you'd like to see get a modern remake and what you'd like to see changed/added?
 

Pirate Of PC Master race

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Jun 14, 2013
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I don't know...
Rebooting has certain... stigma attached to it these days.

Now excuse me, I must pay respect to the grave of the Dungeon Keeper(or what's left of it).
 

Zontar

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Feb 18, 2013
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Supreme Commander or Total Annihilation. There's no way it can be a downgrade from Supreme Commander 2 or Planetary Annihilation.

Or you know, an actual squeal to the original Supreme Commander/Forged Alliance would work too.
 

WhiteNachos

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Burnout

Those games have no story but they're so much fun. I'd love to see what it'd look like on modern machines.

Also Timesplitters. It's very fun, but the last game wrapped everything up in a nice package so a sequel seems unlikely.

Oh and God of War. I'd actually prefer a spiritual successor that's focused on a different mythology (quick name one game based off Egyptian mythology), but if they insist on sticking with Greek I'd like a reboot. After GOW 3 there's nowhere else the series can go that won't like feel a step down. Who's bigger than Zeus and Cronos and Gaia?
 

theSovietConnection

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WhiteNachos said:
Burnout

Those games have no story but they're so much fun. I'd love to see what it'd look like on modern machines.

Also Timesplitters. It's very fun, but the last game wrapped everything up in a nice package so a sequel seems unlikely.
I would gladly give plenty of my money to see either of those games rebooted.

I'd also like to see Steambot Chronicles rebooted, or at least remastered. Same goes for Jurassic Park: Operation Genesis. Both were great games on the PS2, and I'd love to see what could be accomplished with them nowadays.
 

BarryMcCociner

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None.

If you put a gun to my head, The Elder Scrolls. Purely because they already have a mechanism for reboots built into the lore (kalpa) and the shit that needs to happen before a kalpaic cycle ends would be pretty fucking interesting to watch.
 

Comic Sans

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WhiteNachos said:
Burnout

Those games have no story but they're so much fun. I'd love to see what it'd look like on modern machines.

Also Timesplitters. It's very fun, but the last game wrapped everything up in a nice package so a sequel seems unlikely.

Oh and God of War. I'd actually prefer a spiritual successor that's focused on a different mythology (quick name one game based off Egyptian mythology), but if they insist on sticking with Greek I'd like a reboot. After GOW 3 there's nowhere else the series can go that won't like feel a step down. Who's bigger than Zeus and Cronos and Gaia?
I'd love to throw down against Norse mythology. Those gods knew how to throw down. A boss fight against Thor sounds insanely amazing.
 

Frezzato

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Hmm, that's a tough call. Not about what to reboot, I mean, I don't even want to suggest it, but in honor of my 2,084th post (with this it becomes 2,085), I'm throwing in my suggestion for:
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[MEDIA=youtube]T9kXKzYorFo[/MEDIA][/spoiler]
It's kind of a crazy game. Crazy as in very busy, but it also gives you a fighting chance. I guess that's what I've always loved about it. I remember Nintendo tried redoing it for the N64 but I thought it was terrible. Eh, this is probably the one game that [b]shouldn't[/b] be redone. It's easy enough to port over to any system because it's so old.​
 

barbzilla

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Dec 6, 2010
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I have a few ideas of reboots I'd like to see.

Omnikron; I spent countless hours on this game when it first came out. It had some interesting features (though the shooting segments sucked so much), and an interesting story (player is sucked into the universe as a digital ghost that can body jump, and depending on who you jumped into, it could alter the story).

Messiah; Another game I spent a lot of time with. In this game you play as a cherub or Putto (think baby angel with a bow), that was sent to earth by god to clean up mankind as they have become corrupt. God eventually decides that mankind is too corrupt and that they want to mess with his design, so he tells the angel to return to heaven, and he declines. Then Satan starts to follow you around and tries to sway your actions. The main fun of the game was possessing different people and causing havoc. The puzzles were fun and unique, and the gameplay itself was very interesting.

Shenmue; There has been some talk about making a sequel recently, but I'd much prefer them to just reboot it at this point. Right now the original game is so old, that a good portion of the target audience wouldn't even recognize it. Still though, this was probably one of the first open world free roaming style games that managed to pull off a semi-realistic day to day feel, while still being very fun.

Parasite Eve; I don't want a true to form reboot, in fact I'd like to see it change the style of game play from turn based rpg, to something more like Skyrim or Fallout, but keep the horror aspect and general story concept the same. I would even be okay with it being set up like RE4/5 or Dead Space 1, however they would really need to play up the horror aspect, and we would need someone who can actually design a good horror game to be in charge of it, otherwise it would be better off sticking with an RPG style game (just real time and not turn based).

Earthworm Jim or Vectorman; I'd like to see these games rebooted as a 3d adventure/platformer game, and it wouldn't be too difficult to set up (just look at Prince of Persia, but different movement mechanics). These games were typical platformers of the 90s, but they both separated themselves by having fun mechanics that really made them stand above the others of their time.

Conker's Bad Fur Day; This was probably the single funniest game I've ever played. At one point in the game, you literally have a boss fight with a giant opera singing turd. If you haven't ever played this game, find someone with a N64 and play it, I mean right now.

Jedi Knight Series; With all the attention on Star Wars right now, this would be the perfect time to bring back a Star Wars game that didn't focus on the Jedi/Sith conflicts. With the new technology out there, it could be so much better than it was back when it first came out, and the basic design principles are already in place.

Shadows of the Empire; Since I am already on Star Wars, this is probably one of the best Star Wars games ever released. I still play this game from time to time, and enjoy it. However, Disney would have to choose between this or my previous suggestion if they wanted to do a reboot. There is no reason for both to be produced at the same time, but if one is successful, they may consider the other.

Ultima series; I'd like to see this rebooted and made into a 3d, 3rd person, action RPG set up similar to Dark Souls, but with less focus on fair but brutal difficulty, and more focus on solid combat with good story telling.

I could probably go on forever with this, so I'll just list the last few on my mind and move on. MediEvil, Freespace, Vagrant Story, Wild Arms, Bushido Blade, Syphon Filter, and Revolution X.
 

Smooth Operator

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Considering a "reboot" has always meant "random game related to the actual franchise only by name" I will go with none... just make a new fucking game then.
 

Cowabungaa

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Assuming it's a proper reboot and not something akin to Syndicate, this baby:



It was in many ways already outdated when it came out. Despite its gorgeous and amazing setting the graphics themselves were pretty outdated. Not to mention the combat. But the writing and story, the characters, and that gorgeous cello-based soundtrack? Those were amazing. Yeah I'd love to see an updated version of this game.
 

Mutant1988

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I made a post that is a mile long in this topic.

http://www.escapistmagazine.com/forums/read/9.872357-Classic-games-you-wish-would-get-a-digital-release#21883539

Perhaps my list is more appropriate here? What do you guys think, should I just paste that into this post? Because a lot of those games I do want rebooted rather than just re-released or just marginally touched up (Resolution and textures upscaled, anti-aliasing and cleaner audio).

Pirate Of PC Master race said:
I don't know...
Rebooting has certain... stigma attached to it these days.

Now excuse me, I must pay respect to the grave of the Dungeon Keeper(or what's left of it).
I'd honestly be as harsh as to say that's because a lot of not that fantastic games is rebooted rather than games that could actually use a reboot to find the audience they missed the first time around.

Successful games being redone (Poorly) doesn't really benefit anyone. I'm looking at the Silent Hill HD collection in particular. I would not shy away from calling the people responsible for that many very mean things. Because it's really an unbelievably poor product.

The only amazing and 100% justified remake I can think of is Perfect Dark. I did not like playing the original, at all. It's technical shortcomings really made it impossible to enjoy for me (Goldeneye though, I had no problems with).

All the other remakes, however great, mostly get points for increasing the availability of the game. That is to say, the major improvement is purely the convenience, in allowing more people to legally purchase and play games that are already great.

That is sometimes enough to warrant a remake. As long as it's not worse than the original (By incompetence or simply because of porting issues).

WhiteNachos said:
Also Timesplitters. It's very fun, but the last game wrapped everything up in a nice package so a sequel seems unlikely.
I disagree. It's about Time Travel. A sequel can always be made to fit. I also did not like the rigid story telling of TSFP. I much preferred the free form story of Timesplitters 2. That is, not to abide by some strict overarching narrative if it compromises the individual story of each level. I was far more invested in exploring each time setting than I ever were in the whole chase through time that was TSFP.

That said, it did have funny cutscenes. There will probably never be a proper sequel though, since the company (Free Radical Design) went bust after making Haze. The members of the development team is not either a part of Crytek or independent. I know at least one of the founding members of Free Radical is now making cellphone games. And that is awful.

There are however works on a fan remake of the multiplayer, which has been given permission by Crytek. Look up Timesplitters Rewind.
 

Danbo Jambo

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Dragon Age. Where they've taken the series has utterly destroyed it IMO. Yes I want fantasy in my fantasy RPGs, but I also want an old worlde, rustic, earthy foundation for that to be built on, not fucking Jacki-Chan mages and an MMO style setup.

I've little hope that it will happen, so I just prey that some other studio managers to fill the gap.
 

Dansen

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Brink. There were a lot of good ideas in that game, too bad they failed to deliver on any of them. The game was rushed out buggy mess to the point of being unplayable on release. The premise was solid with interesting story possibilities and the idea of constantly changing objectives was cool, also it had the freerun gimmick. Got none of it. If a studio ever tried to revisit this game they would be hard pressed to make it worse, so Im sure I would get something fun.
 

Mutant1988

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Dansen said:
Brink. There were a lot of good ideas in that game, too bad they failed to deliver on any of them. The game was rushed out buggy mess to the point of being unplayable on release. The premise was solid with interesting story possibilities and the idea of constantly changing objectives was cool, also it had the freerun gimmick. Got none of it. If a studio ever tried to revisit this game they would be hard pressed to make it worse, so Im sure I would get something fun.
The level and objective design of that game was simply atrocious. EVERYTHING is a choke point. That is by far it's greatest failing. The utter incompetence of bots on your own team is another (Made the "campaign" unplayable). The blandness of character (Identification by appearance next to impossible) and weapon design (I can't remember a single weapon) is a third. The utter pointlessness of optional objectives a fourth.

It really is a terrible game. But it really shouldn't have been, since the developers have proven that they understand how to design multiplayer games (Wolfenstein, Enemy Territory - Was Quake Wars before or after this?). But it seems like they just threw out their past design documents and proceeded to screw absolutely everything up.

Incredibly disappointing.

My first pick for most disappointing is, and always will be, Far Cry 2. I HATE that game.
 

Selucia

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Knights of the old republic 2, was one of the best Star wars games ever mostly because it went into new territory didn't get the time it needed to be finished which meant a lot of content was removed. And not once did it rely upon Iconic planets or copying the visual style of the films to feel like star wars.
 

Tatsuki

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When I was a lot younger I got addicted to an admittedly crappy game, but the concept and puzzle solving had me constantly coming back to it.

If anyone ever played it, Blast Corps on the N64.

Basically a building demolition game with giant mecha suits. Tooled up to current gen and given a big destructive sandbox (sandbox is a word getting a bit of bad press, but this game would be perfect for it)I would be lost for the rest of my life.

Failing that, give me another pilot wings akin to pilot wings 64, because Blast Corps reminded me of how much I loved that game too.
 

Wintermute_v1legacy

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There's this game from 1995 or 1996, TITANIC: Adventure out of Time. I used to play it when I was a kid, and I'm replaying it now. It's a first person point and click mystery game, and honestly, I really want a new version of this with current graphics. In a way, the visuals of the game still look decent, since they used real actors and prerendered backgrounds, but at the same time, it also looks like shit and 256 colors. It's the only game I can think of that takes place entirely on a ship, and I want another.

 

Adam Jensen_v1legacy

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Splinter Cell. What's the point of continuing the series without Michael Ironside? Just reboot it with a new younger character.
 

Lilani

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Spyro. Yes, I know we've got that Skylanders thing, but they made him look ass ugly, like what Michael Bay did to the Teenage Mutant Ninja Turtles. And it's all about the figurines and stuff as opposed to platforming. Which I understand is its own thing, and since I've never played it I can't say whether or not this is good or done well, but personally I'm only interested in platforming/exploring Spyro.

Also, the Catz and Dogz series, meaning the ones on PC. Before these were rebooted on 3D consoles and I think eventually overshadowed by properties like Nintendogs, these were really the best games of their kind. Simple, engaging, lots of customization and secrets to uncover. Catz/Dogz 1-5 on PC were exactly what one would want in a pet simulator. But then the series moved to console, and I tried the PS2 Catz once. It was really bizarre, the animals talked to one another and there was some story about an evil wizard...not what I want in a pet simulator.

Newer pet simulators are weird to me because the camera is so close to the cat or dog at all times, and the pet is so frequently facing the camera. Part of the reason I loved Catz and Dogz was because when they weren't interacting with me, they were interacting with each other and their environment. A lot of the gameplay for me was just setting up things for them to interact with and seeing what they do. From what I've seen of newer games like this, it's all about you interacting with them all the time, which feels awkward and stiff and misses the point. There was also no gauge as to how much your pets liked you or each other, you just had to observe them and figure their likes and dislikes out for yourself.