I'm not really a big fan of most of the 'hard' difficulties in first-person shooters. Rather than dropping player health and increasing AI damage, so that even getting hit with a single bullet turns your screen bright red, I would prefer it if the enemy used some proper tactics. Pretty much any first-person shooter I can think of on its hardest difficulty is as simple as hiding around a corner, waiting for a break in enemy fire, peeking out, taking a few shots, then rising and repeating.
Some of them alter enemy behaviour a bit, by making them toss more grenades than usual, or make the game a bit unfair, by making them crack shots from across the map with pistols, and giving reaction times that would shame a professional ping-pong player, but that's not the sort of thing I'm looking for. I want to be challenged, not made impotent.
Some of them alter enemy behaviour a bit, by making them toss more grenades than usual, or make the game a bit unfair, by making them crack shots from across the map with pistols, and giving reaction times that would shame a professional ping-pong player, but that's not the sort of thing I'm looking for. I want to be challenged, not made impotent.