I can understand that argument but the primary issue with it, especially with Gamestop is that used sales are where the company makes profit. Gamestop can't make profit on new games because that money goes to the publisher/developer. While the difference between trade-in value and selling value is often large, there's a reason for it. Beyond that, it's up to the customer to choose a good time to do their trades. A few weeks ago, Gamestop had a 50% trade in bonus (60% if you have a PowerUp Pro card) and people were making obscene amounts in trade-in.constantcompile said:-snip-
1) I think the argument is against all retailers that buy used goods very cheaply and sell them at very high prices; they are basically only putting money into their own pockets. Are these retailers really worth supporting? I'm sure that people who utilize their Library, Netflix, Gamefly, Steam etc. would say no, and I'd be inclined to agree with them. Retail is, by its very nature, inefficient. And because waste is one of the worst consequences of capitalism, I'd like to think videogames can help lead the way in making the world economy more efficient. And, I'm sure, this also holds true for most people on the Escapist.
2) But perhaps most simply, you're on a website frequented by people who love videogames. I'm sure there are many videogame studios that could have really used a chunk that 2.47 billion, and that many more great videogames could have been made if they had access to it. If that's the argument, why disagree?
2) Maybe I should expand my point of view a little. I'm not trying to rip developers off, far from it. My only real problem with this whole debate is that some publishers are acting like video games are the exception to...well, basically all other products and that "second sales" should not be allowed. Saying that buying a used game is equivalent to piracy is just plain excessive.