That's something the game makers can do but they are only half of the equation, the dilemma is the Retailers make up a pivotal part but their contribution is being severely undermined.Unrulyhandbag said:How about offering something to used customers, you know DLC might be the solution if it had something substantial enough to be an incentive. Or how making digital purchasing less of a pain, If getting it directly from publishers is easier and cheaper than going to a shop then that would work too.
The thing is what CONTRIBUTION do retail stores provide to gamers wanting to buy games if the publishers pay for their development and the developers do the art and coding? Obviously, they are the arbiters who can sell games but online retailers have proven to be FAR more efficient, people don't trust store owners opinions, they much rather find out about games online and PLAY them online.
Part of the business of selling games may include giving advice but really... who is dumb enough to walk into a store for buying advice? It's like asking:
"should I give you a bit of money or a LOT of money"
of course they will NOT recommend what is best for you but what is best for them i.e. buy their new games at their high launch price before they devalue. Really, "Bricks and mortar" Retail Stores are for the gullible, ignorance and impulsive game buyers. The staff sweet-talk young and new gamers into buying what is most favourable to them, and your actual tastes secondary.
The smart, upmarket "hardcore" gamers research online and search for the best prices online and inevitably BUY online, that is the major competitor here: Amazon. these super-efficient websites can sell in vast quantities with minimum running costs so turn hsuge profits even with slim margins.
Even on trade in, the Retail stores are rip-offs, smart gamers resell on Ebay or similar by cutting out the middle man they get 100% of the price paid for resale.
I think the main recipient of pre-owned business are kids - under 18 - who are not old enough for ebay nor buying games online (both require credit/debit cards). All they likely have is a cash allowance, and you can't use cash online. And trade in games you get cash or store credit. Retail stores in the mall/high-street are vital for kids begging their parents to buy them something. The casual crowd (new gamers basically) also prefer retail stores for easy browsing and impulse buys, all the way "friendly" staff rationalising any purchase you want at all.
If Gamestop want to survive they can't rely on the Halos and Gears of Wars that under 18's are buying*, they need to branch out downmarket with EVEN MORE casual shit like Wii, Kinect and Move's sports titles. They need to be more like Blockbusters or Best Buy and less like a specialist store and they stand no chance against specialist online stores.
I say good riddens if the high-street retail stores turn into casual-villes. Internets FTW!
(*crazy simple solution to little kids paying for mature games is to mandate they pay with credit/debit card that proves their age)