This one kinda requires a sub edict, but goes mostly as follows
"Thou shalt not infinitely respawn enemies to throw at the player, unless there is a clearly defined way to stop the respawn"
Said defined way is NOT a hidden move here trigger, but something to destroy or disable etc. Also "the thing to destroy" cannot be the boss that you are distracting me from with the respawning enemies. I should be able to shut down the enemies then focus on the boss.
Games that do this really annoy me as its a cheap way to provide "difficulty". Hell the destiny "Alpha" was guilty of this and in my eyes it shows bad boss design if you need to respawn enemies to provide difficulty.
Another really bad example, final level of Advance Wars: Dark Conflict (Or days of ruin for you americans) with every other turn missiles, lasers... AND infinitely respawning enemies (and a CO that could heal them).
Varrdy said:
WeepingAngels said:
Don't use button combinations for save file deletion. Don't make everyone play a game of Twister with our fingers because a small minority of idiots accidentally delete their save file.
Wow - this is actually a thing?
Sheesh...
Yep, Advance wars again is good for this, as is Kid Icarus.
Although personally i like it as long as its clear what to press, basically impossible for someone else to clear it "by accident"