Gaming careers.

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nova18

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Feb 2, 2009
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Since joining this forum (last week lol), I have noticed that it is a lot more intellectual when compared to other forums that I have had the displeasure of joining. I also noticed that as a whole, we all seem to be passionate about our pasttime.

My question is; how many of you are considering a career in the Games Industry, and is anyone a part of it? If so, what advice can you give? What skills do you need? And how do you go about getting into the industry?
 

Joselyn

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Feb 5, 2009
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I think if your job was in gaming, it would make gaming tedious and lose it's appeal as you would sub conciously associate it with work...which is not fun....
But hey, that's just my opinion....

And I concur with your former comment about how the escapist seems more intellectual than most forums....I've never encountered so little grammer and spelling mistakes.... lol :)
 

curlycrouton

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It all depends what area of the gaming industry you want to enter.

Is it marketing? Could it be programming? Perhaps you're a talented artist and want to try design work? There's thousands of different areas.
 

clarinetJWD

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Jul 9, 2008
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I'm an audio designer right now at Big Huge Games, and my advice?

I absolutely love working here, the people, the creativity, and it's a laid back, fun environment. However, with studios dropping like flies, and publishers going bankrupt, now is NOT the time to look for a job in this industry.

(curly: Design and art are generally two separate departments)

EDIT: As for skills, I have a music and recording engineering degree from Peabody/Johns Hopkins, but honestly that's a bit overkill. Most of the programmers have a 2-4 year degree in programming, and the artists mostly come from a local art school. I have no idea what spawns designers though... (I kid, I kid. Hi designers!)
 

edargh

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Jan 20, 2009
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I've considered being a reviewer, or maybe writing the scripts/storylines of games
 

Railu

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nova18 said:
Since joining this forum (last week lol), I have noticed that it is a lot more intellectual when compared to other forums that I have had the displeasure of joining. I also noticed that as a whole, we all seem to be passionate about our pasttime.

My question is; how many of you are considering a career in the Games Industry, and is anyone a part of it? If so, what advice can you give? What skills do you need? And how do you go about getting into the industry?
The industry is pretty broad and can fit you whether you are artistic or technical. Simply loving games isn't enough. You need skills.

If you're artistic, don't automatically shoot for concept art. Most companies will employ 1 or 2 concept artists and about 10-20 technical artists. Also, you need to be FAST. You aren't given 4-6 hours to make one nice looking piece. You need to create a ton of artwork in a short period of time that still passes the bar in quality.

If you're a 3D modeler, same thing goes. You have to be able to work under incredible time constraints and be able to make changes on the fly. Maya is very commonly used, so get a lot of experience working with it. And don't bother with making NURBS because there are only a handful of engines in the world that utilize them, and 99% chance that the one you use will not. Also, try your best to make the models as low poly count as possible. For a character, try to use from 1000-3000 polygons. For static objects, it will be a fraction of that.

If you're a programmer, write efficient code. If you write an algorithm that uses 100 lines, try to write it in 50. Use loops only when absolutely necessary. You will be called upon to come up with solutions to strange problems from the interview on. Practice writing these problems in C++, if you can complete these in under 3 hours then you're ready for an interview:
http://the-name-less-blog.blogspot.com/2005/12/cc-puzzles.html

If you're a designer, start pumping out maps and mods for existing games and publish them online. Get feedback on them and continue to practice. Also, I highly recommend the book Game Development and Production. It is a must read if you want to be in the industry.
(ISBN: 1556229518)

But no matter which area you want to go in, create a portfolio. Start up a website and publish your work on it. Create samples, demos, show off your skills. If you can effectively demonstrate that you can finish several tasks, then your chances of getting hired increase by an order of magnitude. Even if they are not that flashy, a person with a few finished pieces has a world of advantage over someone with just a resume.

Oh and lastly, if you want to be a game tester, be ready for lots of documentation. You need to be able to fill out hundreds of detailed bug reports that are crucial for developers to utilize. If you live near an EA campus, they hire all the time. They may be the devil, but it certainly is something to put on your resume should you want to move on to the real development.

I hope this helps.
(And yes, I am a game developer)

Edit: I apologize if anyone who works for EA is offended by my remark. I know that it is improving a lot, but I still have my opinions about certain internal policies I would like to see improved.
 

Deschamps

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Oct 11, 2008
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I'm interested in being a programmer, focusing on either physics or AI. I'm sixteen and I've been programming for years, but I'm just now starting my first actual project. What I'd like to know from anyone who's in the industry is this: Am I getting ahead or lagging behind? Should I be fluent in a bunch of programming languages by now or do I not have to worry about that until university? Is it difficult to get a job in the games industry? How competitive is it?
 

L.B. Jeffries

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Nov 29, 2007
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This is a blog post by a dude whose now working on Bioshock 2. He basically explains the process of going from having zero skills to where he is today.

http://fullbright.blogspot.com/2009/01/informative.html
 

Zallest

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Sep 25, 2008
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I could never work with all the technical stuff that comes with making games... I'll just stick to cooking.
 

AndyFromMonday

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Feb 5, 2009
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Doing something that I enjoy...Sure why not? Heck it's better to get a job there than.....well anywhere else.
 

clarinetJWD

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Jul 9, 2008
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Eggo said:
clarinetJWD said:
I'm an audio designer right now at Big Huge Games, and my advice?

I absolutely love working here, the people, the creativity, and it's a laid back, fun environment. However, with studios dropping like flies, and publishers going bankrupt, now is NOT the time to look for a job in this industry.

(curly: Design and art are generally two separate departments)

EDIT: As for skills, I have a music and recording engineering degree from Peabody/Johns Hopkins, but honestly that's a bit overkill. Most of the programmers have a 2-4 year degree in programming, and the artists mostly come from a local art school. I have no idea what spawns designers though... (I kid, I kid. Hi designers!)
Haha, I'm taking the video game design class at JHU. Small world :)
Ha! Maybe I'll see you around then!
 

nova18

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Feb 2, 2009
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@ Railu, thanks for the post.
That's exactly the kind of thing I had in mind when I started the post.
 

peachy_keen

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Feb 1, 2009
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I have some friends who work in gaming and they say that as long as money isn't a big deal to you and you don't mind being something of a code monkey, then go for it. THOUGH I have heard that girls have a hard time in the gaming industry, but idk if that effects you.
 

spuddyt

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Nov 22, 2008
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Joselyn said:
And I concur with your former comment about how the escapist seems more intellectual than most forums....I've never encountered so little grammer and spelling mistakes.... lol :)
few :)
 

Graf Zahl

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Dec 12, 2008
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I work in the games industry, but not the way you would think of in the first seconds.

I am responsible for the content of a German website where you can sell your old games and buy new or used ones. Something like Gamestop but online.

They were offering the job on the website and because I know a lot about videogames, they hired me.
 

nova18

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Feb 2, 2009
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Thanks for everyones advice, keep it up.
I'm interested because I have a strong passion for games and believe that I would suit a job in the industry. Im taking a gap year and then I have to apply for a University course, depending on whether I go for an artistic direction or a technical direction.

Which is why I'm interested in your opinions.
I understand that it's ridiculously hard and competitive, but by the time I've finished University, the financial climate will be recovering and understandably, a lot of companies will be rehiring staff.

One day I want to own my own small production company :)
It will take years and years but its been my dream since I was 15 and Iv had 3 years to plan it out.
 

ace_of_something

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Sep 19, 2008
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I could be a consultant on any sort of game where the main character is a cop or detective... Although the game would probably turn out pretty boring than
 

Geamo

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Aug 27, 2008
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Please keep this thread going. I'm finding it very interesting to hear from people who have done this kind of stuff. Cheers.
 

nova18

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Feb 2, 2009
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Geamo said:
Please keep this thread going. I'm finding it very interesting to hear from people who have done this kind of stuff. Cheers.
This thread died within half a day. It lost front page space to "virginity for sale".
In all fairness, there must still be loads of advice that could fill this thread, so people who seriously want to know about gaming jobs can find it.