I find myself in agreement with Zallest. As a male gamer with a decent social life, even I get sick of the aforementioned male idiocy in pre- and post- game lobbies.
And while I definitely do appreciate (despite having heard of) the increasing volume of female gamers, I tend to think it doesn't solve a few of gaming's more general PR problems - i.e. "games are for social rejects," "games aren't a legitimate pastime," et cetera. The study itself only notes an increase in young female gamers playing from "the confines" of their homes.
And while I definitely do appreciate (despite having heard of) the increasing volume of female gamers, I tend to think it doesn't solve a few of gaming's more general PR problems - i.e. "games are for social rejects," "games aren't a legitimate pastime," et cetera. The study itself only notes an increase in young female gamers playing from "the confines" of their homes.