With Google Stadia failing in a spectacular way, I thought it would be fun to talk about all the failed gaming hardwares of 2010s. This can be anything from a failed gaming console to complimentary piece of hardware that failed as well.
Playstation Move
Remember how Nintendo Wii introducted motion controls with its controls? No one saw anything like this, and I remember everything gravitating towards its concept. Sony and Microsoft thought "Why don't we cash in on this?" And tried their take on motion controls. While Microsoft at least tried to stay original, Sony copied almost 1:1 with Playstation Move. When it first came out, it was known for being more precise than wii, and had high potential.
And that's where we see the big fail with Move; untapped potential. Other than Wii sports-like minigames, Move did not have enough games that supported it. Any game that could be played with Move was much better on dualshock 3.
I guess you could argue that from the ashes of Move rose PSVR, which is the only good thing that came out of it.
Kinect
On yes, we all know about this piece of shit. The idea was noble; no controllers needed, just use your voice command and body motions. But the kinect-required games were mostly for kids, and the games that were made for adults made you look like an jackass. IT first came out for xbox 360, but it was forced on xbox one. "Xbox one won't without kinect!" said certain ex-head of xbox. Kinect on XB1 was supposed to be more precise and powerful than the 360 version, but I don't know if that ever held truth.
Ouya
Some lady thought that the people were moving away from TV gaming (this was near the ned of ps3/xbox360 era, just before xb1/ps4), and made an android-base console. It was also supposed to feature 200 free to try games. That concept went up in smoke, and people found out that the games on ouya were cheap knock offs of mobile games. They project also had various other problems, such as Kickstarter backers not getting priority of getting the console, the controller having the price that of half of the console, and buttons routinely sticking.
Soulja boy console
No words. Just... WTF?
Playstation Move
Remember how Nintendo Wii introducted motion controls with its controls? No one saw anything like this, and I remember everything gravitating towards its concept. Sony and Microsoft thought "Why don't we cash in on this?" And tried their take on motion controls. While Microsoft at least tried to stay original, Sony copied almost 1:1 with Playstation Move. When it first came out, it was known for being more precise than wii, and had high potential.
And that's where we see the big fail with Move; untapped potential. Other than Wii sports-like minigames, Move did not have enough games that supported it. Any game that could be played with Move was much better on dualshock 3.
I guess you could argue that from the ashes of Move rose PSVR, which is the only good thing that came out of it.
Kinect
On yes, we all know about this piece of shit. The idea was noble; no controllers needed, just use your voice command and body motions. But the kinect-required games were mostly for kids, and the games that were made for adults made you look like an jackass. IT first came out for xbox 360, but it was forced on xbox one. "Xbox one won't without kinect!" said certain ex-head of xbox. Kinect on XB1 was supposed to be more precise and powerful than the 360 version, but I don't know if that ever held truth.
Ouya
Some lady thought that the people were moving away from TV gaming (this was near the ned of ps3/xbox360 era, just before xb1/ps4), and made an android-base console. It was also supposed to feature 200 free to try games. That concept went up in smoke, and people found out that the games on ouya were cheap knock offs of mobile games. They project also had various other problems, such as Kickstarter backers not getting priority of getting the console, the controller having the price that of half of the console, and buttons routinely sticking.
Soulja boy console
No words. Just... WTF?