Meiam said:
How about the wii U? Maybe wasn't the massive fail that was the Ouya, but definitely a step down from the wii. I heard the switch already outsold the wii U.
Can we throw in occulus/VR yet, or do we need to wait a few more years for that?
Motion control failling wasn't much of a surprise, everyone jump on the bandwagon thinking the wii open the way to a new market, but it was just a gimmick that caught on. Outside of wii sports, nobody really seem to give a crap about the motion control in general.
I just bought a Quest, so I'm probably pretty biased here, but honestly I'm really impressed with the technology and given three major competitors in the market (Steam, Sony, Facebook) I think things are gonna keep getting better. I originally thought the concept of VR was incredibly stupid for a person to own at home - who has a room with 2x2m dead space and options to wire up a a bunch of sensor pylons with total LOS? Makes sense for an arcade to have one, and you could probably wire up some interesting digital escape rooms with them, but when compared to the minimal space needed for any other console its a tough sell. On top of that the first run were just screens you plugged into your computer. Neat idea, but not being able to see my keyboard in a complex game or having 360 vision but being stuck sitting down didn't seem that great.
The thing I bought requires no pylons, has full range of movement (including walking around when I play in an area with room for it), is portable with no wires or special setup, and has functionality coming for controllerless play (it 'sees' you hands instead) and linking to a computer for higher graphics intensity games.
From the perspective of a guy who went from thinking VR was an overpriced monitor or a novelty for struggling arcades, this thing is a spaceflight beyond my expectations. The library of games for the Quest could absolutely be larger, and the promise of PC connectivity is the only reason I accepted that, but those games that do exist are reasonably high quality and in a number of cases are things that I enjoy replaying. The downside that runs me up a wall is the shortness of many of the games. I really hope that changes, but as of now barring games with intentionally infinite replayability (rhythm and so on) most of the games are way too short and often feature limited gameplay.