Except The Escapist. This MAY sound like my trying to cover my ass, but with some pretty clear cut exceptions, it's true, though obsolete may be a strong word. Let me explain:
Gaming journalism since the time it began has usually resembled tech magazines in format and in focus, and for a long time that has been what was necessary. Designers were really concerned about making people look like people and just making things f*cking MOVE properly when you hit the damned button. So, properly, the gaming media picked up on the latest story about people looking more like people and not getting stuck behind invisible barriers with their arms randomly falling off. Great!
Here's the rub, folks. Now people look like people. No one's arms are falling off. Save some pretty game-changing advancements like motion control, there's not a lot of new tech out there that's really all that important. So has the focus shifted? Kinda. Not really.
Recently, I picked up a Game Informer that I, for some reason, still have delivered to my house and popped open the reviews. I found it to be more of a 'buyer's guide' than any kind of meaningful criticism. Every review is specifically tailored to the audience. A review for a recent NHL game will go into the crispness of the graphics, go into minor tweaks of gameplay over the last edition, but it rarely comments on the worth of the game as a whole. It rates it for the fans, which is wonderful for subscribers of 'NHL Vidja Gamez Quarterly', but as a discerning fan of video games, spotting that big, tasty '9/10' on the page makes me think (if only for a fleeting moment) that hey, this sucker might be just as worth my dollars as Scott Pilgrim Vs. The World (9) or God of War 2(9.25). (In case anyone just wants to get on GI's case about this, darling of the Vidja Games world IGN had a similar spread, though GOW 2 had a bit of a spike)
The point I'm roundaboutedly making here is that these publications show a weird slant, not necessarily against the artistic viability of the medium, more that high-tech and sometimes even commercial viability are weighted the same as a game with truly great artistic merits. Let's face it, you can enjoy the crap out of an NHL game and I'm not here to tell you you can't, but it is by no means even aspiring to be high art, but god DAMN that shadow mapping is flawless. Seriously guys I know we folk don't really give them much of a day in court but have you guys looked at sports games recently? GORGEOUS graphics.
Sorry! Tangent! A tangent that is damaging to my argument. A more able and less lazy writer would just cut that right out. Oh well. Anyway, what I'm saying is that while the attitude of 'bigger specs=better' works wonderfully when you're trying to buy a bike, but we're trying to be more than the shiniest toy right now. At least we should be. We're trying to be an art. Think about it: when was the last time you opened up Rotten Tomatoes (or my local favorite Film School Rejects, PLUG http://www.filmschoolrejects.com/ ) you RARELY find them talking about the cameras or the lighting tech, or what kind of film they're using unless it's immediately relevant, because the film industry is past that (CGI is a different story, and if you folks want to get caught up in those semantics, I'll have that discussion, but this post is already running LOOONG).
Point is films can get a sharp picture, have everything move reliably onto a viewable medium, etc and whatnots. What does film criticism ALWAYS have that the games industry seems to only want to point out SOME of the time? They point out the writing, and the acting, (VO acting on our end) how satisfying the story was, and how interesting (note: not accurate) of a picture was being painted before us. You know why? That's what is important, and that is what is going to shut up the Roger Eberts of the world. (You see what I did there?)
Just to make a quick, concise point at the end to wrap everything up and to make things easy for you TL;DR folks: We're not just a technology anymore. We've moved past the ages of the Nickelodeons. Now it's time to start looking for our Citizen Kane.
Gaming journalism since the time it began has usually resembled tech magazines in format and in focus, and for a long time that has been what was necessary. Designers were really concerned about making people look like people and just making things f*cking MOVE properly when you hit the damned button. So, properly, the gaming media picked up on the latest story about people looking more like people and not getting stuck behind invisible barriers with their arms randomly falling off. Great!
Here's the rub, folks. Now people look like people. No one's arms are falling off. Save some pretty game-changing advancements like motion control, there's not a lot of new tech out there that's really all that important. So has the focus shifted? Kinda. Not really.
Recently, I picked up a Game Informer that I, for some reason, still have delivered to my house and popped open the reviews. I found it to be more of a 'buyer's guide' than any kind of meaningful criticism. Every review is specifically tailored to the audience. A review for a recent NHL game will go into the crispness of the graphics, go into minor tweaks of gameplay over the last edition, but it rarely comments on the worth of the game as a whole. It rates it for the fans, which is wonderful for subscribers of 'NHL Vidja Gamez Quarterly', but as a discerning fan of video games, spotting that big, tasty '9/10' on the page makes me think (if only for a fleeting moment) that hey, this sucker might be just as worth my dollars as Scott Pilgrim Vs. The World (9) or God of War 2(9.25). (In case anyone just wants to get on GI's case about this, darling of the Vidja Games world IGN had a similar spread, though GOW 2 had a bit of a spike)
The point I'm roundaboutedly making here is that these publications show a weird slant, not necessarily against the artistic viability of the medium, more that high-tech and sometimes even commercial viability are weighted the same as a game with truly great artistic merits. Let's face it, you can enjoy the crap out of an NHL game and I'm not here to tell you you can't, but it is by no means even aspiring to be high art, but god DAMN that shadow mapping is flawless. Seriously guys I know we folk don't really give them much of a day in court but have you guys looked at sports games recently? GORGEOUS graphics.
Sorry! Tangent! A tangent that is damaging to my argument. A more able and less lazy writer would just cut that right out. Oh well. Anyway, what I'm saying is that while the attitude of 'bigger specs=better' works wonderfully when you're trying to buy a bike, but we're trying to be more than the shiniest toy right now. At least we should be. We're trying to be an art. Think about it: when was the last time you opened up Rotten Tomatoes (or my local favorite Film School Rejects, PLUG http://www.filmschoolrejects.com/ ) you RARELY find them talking about the cameras or the lighting tech, or what kind of film they're using unless it's immediately relevant, because the film industry is past that (CGI is a different story, and if you folks want to get caught up in those semantics, I'll have that discussion, but this post is already running LOOONG).
Point is films can get a sharp picture, have everything move reliably onto a viewable medium, etc and whatnots. What does film criticism ALWAYS have that the games industry seems to only want to point out SOME of the time? They point out the writing, and the acting, (VO acting on our end) how satisfying the story was, and how interesting (note: not accurate) of a picture was being painted before us. You know why? That's what is important, and that is what is going to shut up the Roger Eberts of the world. (You see what I did there?)
Just to make a quick, concise point at the end to wrap everything up and to make things easy for you TL;DR folks: We're not just a technology anymore. We've moved past the ages of the Nickelodeons. Now it's time to start looking for our Citizen Kane.