Gaming pet peeves

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DarklordKyo

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Nov 22, 2009
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I know this topic was probably posted about a million times, but what're your gaming pet peeves? For me, it would be when enemies in a cover shooter just flank you from the side & just stand behind you. Maybe it's just me, but it's just annoying if you ask me.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Well, Emmitt, I would have to it's unlikeable characters. There are others, but this is a big one. Why should I give a damn about any of this when you're so...ehhh...as a character?
 

Beautiful End

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Feb 15, 2011
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I guess unfair enemy battles. Like when you're playing on Normal on L4D and all your teammates are about to die, two steps away from the safe house and two freakin' Tanks come out of nowhere and kill you. Or Mega Man 7's last battle against Wily. He shoots stuff at you that is nearly impossible to dodge if you're not lucky enough. it's a random pattern too so it's not like you can guess his strategy. Or Super Meat Boy's boss in Hell. If you know the super secret unknown mysterious pattern it follows, then you're doomed.

There's also bad voice acting. I mean, if you're gonna add voice acting to a game, it's because it's supposed to add something extra to the whole experience, not because you had extra money lying around or because all the cool kids are doing it. At least make an effort!

Also, badly executed plots. By now, I've come to realize almost every plot out there is kinda cliched (Save the damsel in distress, the lonely and noble hero, tsundere, etc). But there's way to execute it correctly. Personally, I admire Dragon Age: Origins for doing something different with the whole tsundere genre (Morrigan and Warden). It was somethign I hadn't seen before. And Red Dead Redemption added a new twist to the bad boy gone good/lone hero story.

I'm sure there's more but that's all I can come up with right now.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Abrupt changes in camera angle during platforming sections.
 

DementedSheep

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Jan 8, 2010
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Hitbox dissonance in shooters. Particularly when it?s objects in the environment.

Not being able to jump/ get over small obstacles.

Increasing difficulty by making you unable to see what you are doing.

Jumping puzzles in games that are not built for jumping puzzles.

Having to exit to the main menu before being able to exit game. Assassins Creed made this even worse with the animus.
 

TehCookie

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Sep 16, 2008
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When you buy a weapon in an RPG and the next dungeon has it in a chest.
When you have a 95% chance of hitting and you miss, twice in a row.
When you have the low accuracy instant kills that never work but when enemies use them they almost always do.
When bosses are immune to buffs/debuffs and traditional enemies are so weak you don't need them.

I still love old games though.
 

MBurdock

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Aug 7, 2012
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Cover-based shooters.
Yesterday's unlockables (skins, etc.) being today's DLC. Uncharted is one of the series that thankfully kept unlockables as unlockables.
Post-apocalyptic settings.
Tolkien settings.
 

Shoggoth2588

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Aug 31, 2009
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Zhukov said:
Abrupt changes in camera angle during platforming sections.
Especially if its a platforming game that uses 2D style controls most of the time...including 3D or, open sections.

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Invisible Walls as in, you can't jump over that car even though you're going in that general direction.

Stun Locking in any context

unskippable mini-games that must be completed to move on in the actual game part of the game

Resident Evil no longer being Survival Horror but rather, horror-themed action adventure (Revelations seemed alright though: more survival horror than 5 anyway)
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
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Broken/not idiot-proof script points
Invisible walls
Cover-mode shooting
Inaccurate hitboxes
 

deathninja

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Dec 19, 2008
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Forced multiplayer/social aspects.

By all means make it easy to find ant interact with my friends in the game, just don't ram it down our throats.
 

TheKruzdawg

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Apr 28, 2010
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DarklordKyo said:
I know this topic was probably posted about a million times, but what're your gaming pet peeves? For me, it would be when enemies in a cover shooter just flank you from the side & just stand behind you. Maybe it's just me, but it's just annoying if you ask me.
This. Especially when if you tried the same tactic, you'd be filled with more holes than Swiss cheese. Mass Effect 2 has a huge problem with this, especially on the harder difficulties where enemies can just run at you from across the battlefield and there's about a 50/50 chance they'll die before they get to you. And if they do, you're basically screwed because you can't take very much fire before death ensues.

Enemy spawns. This mostly happened in L4D games, but placing the witch in a place where the only option to get past her is to sacrifice someone through startling her. Places like narrow hallways, staircases, etc. I've even had one sitting directly in front of the safe room door.
 

Jiffex

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Dec 11, 2011
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5 second cut scenes that you can't skip before a place where death happens a lot.
 

Easton Dark

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Jan 2, 2011
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Why do some companies put a copyright symbol in the title of the game? In my steam library, on the title screen, Why is it there? It looks fucking weird
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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Cheap deaths, like jumping puzzles, or OHKOs that are unidentifiable as such until they've hit you.
That's one reason why I nigh on love Dark Souls. There are no cheap deaths; if you die it's because you done goofed, and not the fault of the game.
 

PrimitiveJudge

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Aug 14, 2012
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-The fact that the AI can hit you with perfect accuracy with a AK-47 3000 feet away while your up on a large tower with 90% cover.
-playing a game that requires you to push button to dodge (resident evil 5), but you only have 0.31 seconds to see and react.
-Now i get the logic behinds this, but for for fucks sake, give us the option to kill children. kind of hard to wipe out humanity in a game when the children are indestructable and can kill you.

(I know its a horrible thing to want, but I don't care)

-Invisible walls
-Falling through the planet
 

deathninja

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Dec 19, 2008
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PrimitiveJudge said:
give us the option to kill children.
Or just keep them out of games entirely, especially Bethesda ones. That way you salvage a little immersion and get rid of the two most annoying voices in modern gaming.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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The gameplay mechanic that really annoyed me the most was the hit chance in Morrowind. Which makes no sense in the game at all.

As in you're playing an FPS stabathon where you can see yourself successfully stabbing someone in the face and the game is saying "miss, miss, miss, miss, try again later when you figure out a decent stat build"

Sole reason I stopped playing the game entirely. It drove me insane.


Also cheap deaths. Yes Dark Souls, I in fact am looking at you.

Oh and the "Shoryuken" motion in fighting games. Side, down, diagonal side. I just cannot do that reliably at all. Yes I know you do a quarter cicle then a reverse quarter circle to make it easier. It doesn't help.

Looks like Persona 4 Arena has a load of double quarter circles for supers and quarter circles for specials. Thank god... Come on 31st, where the fuck are you already?