Eh, Expansion Packs go back to the early 90s, if not before.Samtemdo8 said:I think DLCs and Lootboxes became a thing because of Blizzard.Ender910 said:You could also blame MMORPG's for that. Probably more-so, since frankly, there's a lot of bad/lazy design habits that developers have been adopting from MMORPG's in for the last few years.pyrosaw said:-Survival games are the bane of my existence and I will continue to blame them for every game having crafting in everything now.
The Burning Crusade came out, suddenly DLCs appearing everywhere in all games.
Lootboxes came to Overwatch, suddenly EVERYONE is doing Lootboxes and worse than Blizz because say what you will, Blizz's lootboxes is purely cosmetic. Unless in the case of Heroes of the Storm, is there a chance to unlock a Hero through Lootboxes?
http://wolfenstein.wikia.com/wiki/Wolfenstein_3D:_Spear_of_Destiny
(Really, the whole Apogee (later 3d realms) model was an expansion pack of sort. You had to mail off to get all the chapters except the first for Duke Nukem/Wolfenstein/Commander Keen/etc)
RPGs!
http://ultima.wikia.com/wiki/Ultima_VII:_Forge_of_Virtue
Of course, Blizzard themselves had their own well before WoW. Warcraft Battle Chests, Diablo Ultimate Evil edition boxes were like your original GOTY/Deluxe editions that came out with all the expansions (Ultima 7 had one too, as that goes).
http://wowwiki.wikia.com/wiki/Warcraft:_Battle_Chest
The other big RTS of the time was also a fan of the idea
http://cnc.wikia.com/wiki/Command_%26_Conquer:_The_Covert_Operations
http://cnc.wikia.com/wiki/Command_%26_Conquer:_Red_Alert:_Counterstrike
http://cnc.wikia.com/wiki/Command_%26_Conquer:_Red_Alert:_The_Aftermath