geldonyetich said:
AceDiamond said:
geldonyetich said:
Dradiin said:
geldonyetich said:
I still thought Space Siege and Supreme Commander 2 were overly streamlined to the point of boredom.
While Space siege was miserable compared to other GPG games... how do you know Supreme commander 2 is "overly streamlined" seeing as how its not released till next Tuesday.
Seems a bit suspicious, you come across as just a hater.
It's not suspicious at all:
The Supreme Commander 2 demo has been on Steam for the past couple days.
I've played it.
I found it overly streamlined.
You do realize that sometimes things don't work, right? like the whole tech tree system in SupCom1 was horribly broken. And I love that game, but it was broken. Having units that would just take up space since you can't use T1 units to fight T2 units effectively is a problem, and the gap between T2 weapons and units and T3 weapons and units was even larger. So what did they do? They took the valid criticism and altered things so that now tech trees revolve around upgrading existing units instead of building entirely new ones. Much better idea, much more sensible idea too. That's not "streamlining" and if it is then I don't see what the big deal is.
Also deciding that "this is the entire game experience" from a demo is hilariously narrow-minded.
Ah, your optimism is touching, you bring tears of joy to Chris Taylor, but ludicrously misplaced for someone who has yet to play the demo himself.
Take a look at the comment thread of Rock Paper Shotgun [http://www.rockpapershotgun.com/2010/02/24/supreme-commander-2-demo-via-steam/#comments]: the sentiment that Supreme Commander 2 is overly streamlined is universal. I actually agreed with you that they might as well have merged the tiers, but the problems run deeper.
Your deciding that I can't derive the core game experience, where the problem resides, from the demo itself is, in actuality, the only "hilariously narrow-minded" thing going on here. You really don't know me as well as you think you do. No, really, you don't. Such sophomoric sentiment belittles myself for replying to it as much it does you have said it.
You and rock paper shotgun does not make a universal opinion. Bloviate all you want, but your basing a game on its demo. That in of itself just goes to show how your a hater.
You must have been hit in the head by a Spacesiege box while walking in your local Walmart. Ever since then you have hated GPG, and Chris Taylor. The bump it made on your head has engendered a loathing of GPG to the point where no matter how well a game is made by them, you can only denigrate it.
I bet Chris Taylor even sent you an apology letter for his game hitting you in the head and causing you such emotional and physical scarring. When all along your misplaced anger and hatred of GPG, should have been directed at Ben.
YES BEN !
Because it was Ben Swarington who had grabbed the Spacesiege box off of the shelf at Walmart, and in his anxiousness to go ask his dad if he could purchase said game, he placed the box haphazardly on the shelf.
Unknown to you though, as you walked through the PC titles and saw a new Hello Kitty (Kittens in Paradise) Wii game, that your butt would accidentally brush the shelf behind you, Jarring the box of Spacesiege causing it to fall on your head.
So if it were not for Ben and his carelessness, we would have you happy with GPG titles, and Chris Taylor could make more games without the guilt he has for this game box landing on your head.
DAMN YOU BEN !!! DAMN YOU TO HELL !!!