Flying-Emu said:
See, now this is what I was looking for. Since someone actually took the time to tell me that there was more than just new weapons and such, you proved to me that there IS something to this sequel.
Also, changing the weapons does not change things that drastically. In Halo, you still shoot like a mad supersoldier. In GoW, you still take cover and fight like a mildly intelligent human being. Yes, it changes your strategy (heavy machine gun=rapid sweeping motions to cut down lotsa people, pistol=focus on one person at a time), but not the CORE of the game.
Changes from Gears of War 1 to Gears of War 2:
- Over five new weapons
- Multiple new game modes such as Capture the flag, Submission, King of the Hill, and Horde.
- Around four hundred tweaks to the covering system and such reported.
- Weapon balancing (Shotgun no longer "I win!", Chainsaw has a chance to defend your self with a duel, etc)
- Over 9 hours of new story if played on the easiest difficulty. Don't get me started on Insane.
- Ten new multiplayer maps.
- Unreal engine buffed to the max. Instead of 6-7 Locust fighting against you in Gears of War 1, you can have hundreds charge you in the campaign and dozens in Horde.
- Increasing the story to make much more sense by adding new characters, a history on Gears of War for the past 100 years in their time line, Doms' search for his wife, over 41 "Collectable" items around the game for you to pick up that give a backstory, even COG tags have a note attached to each one for you to read.
- New matchmaking system.
- Much improved graphics.
- More unique boss fights.
- The surroundings can kill you now easily. (Razor Hail, Lasers, Trains, Fire, and drowning to death in blood. (Yeah, not joking)
- Improved "Down but not Out" system so you can crawl to safety as fast as you can hit A to avoid dying.
- 11 Unique execution movies depending on your current weapon, not including the adding of a new curbstop, meatsheald, and quick exeuction move.
- Roadie Run now can last as long as you hold down A, but you're risking a lot the longer you're out of cover.
- Over seven new enemy types.
- Much better driving controls.
- Previous "Untouchable" enemies are now constantly attacking you in the game. (Reavers attack on the ground, corpsers attack you multiple times in the game, you can fend off against Brumaks)
There's more, but I'm too tired.
PS: One thing that should sell you alone to the game, though, is "Monkey-Dog" things. Play the game, you'll understand.