I HATE generalized ammo. I don't even like it when ammo is classified as Pistol, Submachinegun, assaultrifle, etc. If the guns are the same caliber, its okay but I hate being in a game where the enemies get to carry different guns than the player and you still end up picking up and using their ammo. Some of the best parts of games that have weapon specific ammo is finding a supply cache of ammo for your favorite weapon. It is what made Half-Life 2 worth exploring, trying to find a SMG grenade or an awesome package of .357 rounds.
One thing that interests me about the whole guns/ammo deal, the original Battlefield games, (Pre-CoD ones, 1942/Vietnam/2) had the proper reload mechanic of discarding the remaining bullets in the clip since the player animation showed the player throwing the magazine onto the ground. They of course changed it when BC/BF3 decided they need to go after the CoD market, but I liked the idea, because I suffer from reload anxiety, i reload weapons that I have only fired 1-2 bullets from, and it often gets me killed in games like Counter-strike when I stop to reload my AK47 after shooting one bullet at the leader of a group of approaching enemies.
The original Tom Clancy shooters did the more realistic reload method of the player keeping half empty magazines but when you ran out of full ones you began loading half full magazines which was unique but annoying. I am wondering when these "realistic" shooters like what EA has made Battlefield into will start requiring you to reload magazines themselves. Such as if I fire 15 rounds in a mag and then switch to my other magazine and fire 10, have the ability to take bullets out of one mag and load them into another.
One thing that interests me about the whole guns/ammo deal, the original Battlefield games, (Pre-CoD ones, 1942/Vietnam/2) had the proper reload mechanic of discarding the remaining bullets in the clip since the player animation showed the player throwing the magazine onto the ground. They of course changed it when BC/BF3 decided they need to go after the CoD market, but I liked the idea, because I suffer from reload anxiety, i reload weapons that I have only fired 1-2 bullets from, and it often gets me killed in games like Counter-strike when I stop to reload my AK47 after shooting one bullet at the leader of a group of approaching enemies.
The original Tom Clancy shooters did the more realistic reload method of the player keeping half empty magazines but when you ran out of full ones you began loading half full magazines which was unique but annoying. I am wondering when these "realistic" shooters like what EA has made Battlefield into will start requiring you to reload magazines themselves. Such as if I fire 15 rounds in a mag and then switch to my other magazine and fire 10, have the ability to take bullets out of one mag and load them into another.