Speaking of game genres can be a tricky thing. For example, when a game is a RPG, it really doesn't say much. Even if you go into a sub-genre saying a game is a wRPG or a jRPG it still doesn't say much. And it doesn't help most games try to incorporate RPG elements into their games (and often fail). To make matters worse there isn't even a clear definition of what RPG (games) really means. So basically based on genre you don't really get a clear picture of what to expect of a game, with the exception of a few clear-cut genres.
Well, enough of that rant. Wouldn't it be nice if we could talk about game titles instead of game genres. I mean when a game is released and it's called a Diablo clone then everyone pretty much know what to expect.
A few more examples of genre defining games:
- The Elder Scrolls (e.g. Skyrim)
- Grand Theft Auto
- Final Fantasy
- CoD: Modern Warfare
And the list goes on...
The question is two-fold: what are your genre defining games and do to think there is merit in using these game to label (new) genres?
Well, enough of that rant. Wouldn't it be nice if we could talk about game titles instead of game genres. I mean when a game is released and it's called a Diablo clone then everyone pretty much know what to expect.
A few more examples of genre defining games:
- The Elder Scrolls (e.g. Skyrim)
- Grand Theft Auto
- Final Fantasy
- CoD: Modern Warfare
And the list goes on...
The question is two-fold: what are your genre defining games and do to think there is merit in using these game to label (new) genres?