Genres within gaming systems

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PurpleRain

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Currently I'm searching for titles within certain gaming systems finding a lack of some on one rather than others. What I mean by this is that it seems that the PS3 and 360 have a wider range of shooting and racing games. The Wii lacks in any pure violent genres having really only two notable ones.
The DS also, has next to none in the horror genre but keeps a strong range of RPG games.
Computers however have all genre titles though exceed some much more in life sims and RTS's.

Would you like to see a wider range in all fields within each system of gaming, or do you think each should excel in the fields they are strongest in? Would it be suicide to start creating games in a platform not so suited at it as another, or do you think it would be a healthy move to see more range?

Also, for something a bit off topic: I start this after trying to find any good clue or horror DS games. Know any?
 

XSA37

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I think that systems should do what they are good at.
Consoles feel very natural when it comes to FPS and Racing.
The Wii is good for casual titles.
The DS appeals to people on the go, and RPGs in their very nature are free enough that you can start and stop whenever. (You can save whenever and put it away.)
Finally, the PC's ability to use a mouse makes RTS and Sims a lot easier than clunky console controls.

Simply put, let them do what they want.
 

PurpleRain

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XSA37 said:
I think that systems should do what they are good at.
Consoles feel very natural when it comes to FPS and Racing.
The Wii is good for casual titles.
The DS appeals to people on the go, and RPGs in their very nature are free enough that you can start and stop whenever. (You can save whenever and put it away.)
Finally, the PC's ability to use a mouse makes RTS and Sims a lot easier than clunky console controls.

Simply put, let them do what they want.
I agree as well. If they feel so natural and smooth on one thing, though isn't it fair to provide more titles for those that may want them and only have that platform?
 

atomictoast

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Systems should stick to what they're good at. That being said, search for a game called "Dementium: the Ward," its an absolute gem as far as DS games go, other than eventually getting somewhat confusing, its a fantastic game that pushes the limits of the DS's graphics engine.
 

PurpleRain

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atomictoast said:
Systems should stick to what they're good at. That being said, search for a game called "Dementium: the Ward," its an absolute gem as far as DS games go, other than eventually getting somewhat confusing, its a fantastic game that pushes the limits of the DS's graphics engine.
Thanks for that. I'm looking it up as I type. I've also wondered about FP aspects in DS games after looking through. I guess there are a lot of constrictions to certain platforms but isn't pushing the boundaries what it's all about?
 

scnj

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PurpleRain said:
XSA37 said:
I think that systems should do what they are good at.
Consoles feel very natural when it comes to FPS and Racing.
The Wii is good for casual titles.
The DS appeals to people on the go, and RPGs in their very nature are free enough that you can start and stop whenever. (You can save whenever and put it away.)
Finally, the PC's ability to use a mouse makes RTS and Sims a lot easier than clunky console controls.

Simply put, let them do what they want.
I agree as well. If they feel so natural and smooth on one thing, though isn't it fair to provide more titles for those that may want them and only have that platform?
You'll find that certain gamers buy certain consoles. FPS fans tend to go for 360, JRPG fans for PS3 and casual gamers for the Wii. Game companies know this and market their games at the majority, as opposed to worrying about say the small group of people who want Grand Theft Auto on the Wii.