Siyano said:
Not sure if capitalism is really the best word but I'll explain my confusion
I have been working for a board game retailer and heard the real price of ordering from the distributor and the price the box are put on the shelf. My concern at some degree was, why should I pay a 20-40% margin for just someone being a intermediate. I know you can get that box for 30$ but I have to pay 50 or 60? I there something I just don't get?
And please don't talk about the concept of someone else making money for their living or paying their store, that not the concern here and more about why the crazy difference, because they have to make money.
I guess some may say, they offer a service and you have to pay for that.
My second concern is about platform such as Kickstarter. I may misunderstand the concept but they keep around 5% of a founded project? All the did was being a platform and a name, yes I obviously know about all the protection and such, again, my concern is not here.
Anyway, I hopes my confusion was comprehensible.
You pay extra because the retailer believes he can sell the board games for that price. If he thought they would sell for more, he would charge more.
Siyano said:
I understand the concept of markup and such, but still I don't get why I have to pay some one else a profit for technically nothing they did, rather than just being a intermediate between me and something bigger that don't deal directly to people.
What prevent me for not just getting my own "insert object" from the distributor? just because I'm not worth it? what the different from my local board game retailer that order just 1 or 2 game from a specific. That where I have a hard time to draw a line. I don't mind paying for a service or similar thing but when you basically did "nothing" I feel like its hard for me to understand why I have to pay the higher price so an intermediate can do business
It has nothing to do with "what they did". Capitalism does not pay you for your efforts or your hours, but after what people will pay. That is where "market pressure" applies. Have you noticed that prices go down when multiple companies compete for products (say AMD and nVidia)? That is not because the products are suddenly less valuable, but because people are less likely to pay for an expensive product when there are cheaper alternatives.
Coming back to your boardgame - the retailer believes that $60 is the best amount. This may be because the game has potential, or perhaps because the risk of not selling the boardgames at all is high and the price needs to offset that risk with an equally high reward. Perhaps it's because the retailer negotiated an exclusive deal, or because the location of the store is in an expensive area. It boils down to a single factor - the whims of the store owner.
Siyano said:
KyuubiNoKitsune-Hime said:
One of the reasons that businesses get lower prices is they buy in larger volumes than the consumer will.
I understand the concept of bulk purchase, but I know for a fact that for my the place I work they rarely buy in bulk. as for big board game, one or two at most unless it the new one
KyuubiNoKitsune-Hime said:
They market and advertise products, because with out such advertisement, the consumer won't know that a product even exists.
I am not sure what you are referring to. beside the "advertisement" of being a specific retail, I don't see how you can't know if a product exist, if you are looking for it, you know it exist?
Bulk purchases and ad costs are completely arbitrary, and play no role whatsoever in the final price unless the store owner decides they do. There are no physical laws governing boardgame prices. There is no way things "have to be".
In summary,
you pay the price set because you have no better alternative (for reasons such as: exclusivity, location, product quality/performance/modularity/localisation/etc).
If there is a better alternative, go for it, and tell your friends to go for it, because the result will be (lower prices at your niche store || your niche store going out of business).