Dastardly said:
John Funk said:
GeoHot Sounds Off on Sony's PSN Debacle
That's right, folks. GeoHot is now
championing strict DRM.
"Never trust the client," he says. Meaning a company should never trust that its console is secure. That means all of the security has to be handled on the
company's end, which means removing trust (and thus freedom) from users.
Now, of course, GeoHot only thinks he's talking about securing personal data, not understanding the full ramifications of the idea he's pushing. Seems part for the course for the adorably-ignorant li'l nipper.
That is NOT what he meant!
DRM is Client side control! That is Client-to-customer security, what he explicitly OPPOSES!
You are misunderstanding and misquoting with "never trust the client" as he said that because client side would be CONTROLLED BY THE CUSTOMER! Either :
-the companies make the client DRM free (a desktop PC), or
-the customer will MAKE it free of DRM (PS3/iPhone jailbreak).
Geo-hotz is saying quite reasonably that if you have bought and own a device like a games console then you can do anything you like with it and more than that Sony should assume that they will.
It is NOT DRM (as we know it) for a company to control access WITHIN their network, DRM is hated because it reduces the hogties the capability of the hardware we physically own. Geo-hotz is lambasting Sony for trying to protect their network WITH DRM on the client-side!
Networks NEED to be protected because the customer cannot be trusted, any troll can buy a client, and Geo-hotz is not in any way saying DRM is a way to nullify that distrust. The networks are actually best protected on the server side because:
-active security: anyone who tries to crack the network will have live technicians to counter it, jail-breaking a PS3 is easy as you can work away at it in secret for days. PSN was so compromised because once PS3 were cracked the PSN had so little internal security the only defence was switching it off!
-Centralised: trying to crack a proper server-side-security network is so hard as there is only one point to attack, it won't go unnoticed. All the millions of PS3 consoles out there, impossible to plug all those holes
-controlled: a server side network security can be far more organised because the company ACTUALLY OWNS the security mechanism, they can have servers in effective hunting and gate-keeping roles. Every PS3's built in security has to stand alone and play by a dumb rule-book
-Live: a server-side-secure network can have security code updates every day, every hour, every second even! A PS3 has ONE code and unless the customer actively keeps the PS3 plugged to the network it can section it off and beat the code out of it.
Please. You know nothing about what DRm actually is.