Licenses ARE valid legal instruments, at least everywhere I know.Dexter111 said:You very much have ownership over what you buy and games are very much a "product". Software companies have tried arguing that you don't own what you buy for a long time now. The reality though is that you do, and the only restrictions that matter to you being able to do what you want with your legally owned products apply because of Copyright laws and not EULAs and Terms of Services. EULAs oftentimes don't matter, since a company can pretty much write whatever it wants in them, see: http://www.geek.com/articles/games/gamestation-eula-collects-7500-souls-from-unsuspecting-customers-20100416 and the terms won't apply as long as they aren't backed by actual laws, at least till companies are allowed to write binding legal documents in their favor that become law.snip
The only reasons certain entities got through with those kind of egregious terms in their Agreements in the first place is because nobody with the right amount of money (legally) questioned their practices. EULAs in large parts of Europe are also void if they are presented to you only AFTER you bought a game and have consented to the actually legally binding purchase agreement.
I only ever bought things on Steam in the full knowledge that whatever Steam tries to argue I *do* have full ownership over what I have bought, and if they try blocking my account with multiple thousands Euros worth of product on it (which is also from various Retailers and Digital Distributors including Amazon, GameFly, GameStop, Saturn etc.) I would sue.
I'm very happy that working consumer protection agency actually exist in Germany and they also use the force of law to allow for fairer Agreements and better consumer protection.
With Valve (and everyone else should do it too) you are made aware of what you're buying (a personal, intransferable license) before the trade is made.
Before every purchase is made through Steam, you are required to read and agree to the Terms of Service (which are a contract specifying the terms under which Valve shall offer you the service you're about to acquire). I don't really know what country you live in, but a contract (which EULA and Terms of Service are) should always be valid, except when it goes against the law.
In most of the world, not surprisingly, there is no law that states that the provision of entertainment or intelectual property can't be offered as a service or under a license (or else we'd be in quite a lot of trouble for going to the movies), therefore there isn't any doubt a company CAN offer a business model in which it charges you for YOUR PERSONAL USE of their property, and nobody else's.
(That's also the reason they can forbid you from tampering with their code, which also helps them prevent other companies from stealing their hard work)
I reckon that Europe has a bit of a different stance on this, based on that court ruling from last year. I also agree that being able to trade their used software licenses is a right of all those legally bound by said ruling (which should only be "everyone" if the ruling has "erga omnes" effectivenes, btw)even though that would cause a few problems when it comes to laws defining whether or not there can even be personal and intransferable services (such as plane tickets, newspaper subscriptions, digital distribution of media, etc) in the first place.
What makes me nervous, though, is all the people here in this thread who do not realize the HAVE NOT BOUGHT THE GAME. They have purchased a license, which can be traded in a few places (such as Europe), but not everywhere else (unless they have laws about it, of course).