I'm in awe, bravo Susan, bravo.I get why people are upset, I really do. But I would rather not focus on what's knocking Lara down, and instead applaud the way she keeps getting back up.
Not to sidetrack your (valid, IMHO) point but that comment reminded me of the excrementous Mario Bros. II [http://en.wikipedia.org/wiki/Mario_Bros._II] where the brothers give up on plumbing and work for a thankless jerk making cakes.Sixcess said:This should have been a new IP. The story they're trying to tell might have merit, but it's a bad fit for Lara Croft, just as Mario would be a bad choice for a character to explore the effect of the economic downturn on Brooklyn plumbers.
Actually, the 2011 demo was more about showcasing the quick-time events...which are problematic, but for completely other reasons. (I really hope most of the gameplay isn't like that.)Sixcess said:This should have been a new IP. The story they're trying to tell might have merit, but it's a bad fit for Lara Croft, just as Mario would be a bad choice for a character to explore the effect of the economic downturn on Brooklyn plumbers. I'm a long term fan of the franchise, from the first game through to Underworld, and I've never expected more from the story than a fun b-movie narrative that lets Lara go to exotic locations and shoot dinosaurs. There's a distinct lack of dinosaurs in these trailers.
I also don't trust Crystal Dynamics to tell this story in a way that doesn't come across as crass and exploitative. This isn't the first E3 trailer - there was one in 2011 that was just as fixated on Lara in peril, Lara in pain, Lara frightened...
Here's a quote from the Penny Arcade interview
"You see that in the beginning of the game, where we begin to build her up and give her confidence to cross the ledge, cross the plane, she forages for food and she's feeling really successful. Then towards the end we start to really hit her, and to break her down. Her best friend is kidnapped, she's taken hostage, she's almost raped, we put her in this position where we turned her into a cornered animal."
'Towards the end', which reads to me like 'let's torture Lara' is going to be the running theme for most of this game.
Like I said, make it a new IP and I really woudn't care, but if they really want to revive the Tomb Raider franchise they should forget the gritty realism and psychological depth and give us a good game.
Preferably one that involves shooting dinosaurs.
Agreed.Susan Arendt said:I absolutely understand the concern that CD won't handle this well, especially when you consider Rosenberg's comments. He doesn't seem to understand Lara or her audience at all.
I can see where you're coming from and it's a fair point. Lara is a relic of an era of gaming when characterisation in action-adventure games was minimal at best - usually limited to a few short cutscenes during the game. The idea that she needs to be updated a bit isn't a bad one. I'm just leery of the direction it seems to be going in as it feels more like a deconstruction of the character than a reconstruction.However, the concept in and of itself is a fantastic one for Lara, so I disagree that this should've been new IP. The Lara we're used to - the Tomb Raider - has gotten a bit boring. She's so bloody perfect that there aren't many new directions to take her. She needed a bit of humanizing in order to make her interesting beyond merely someone exploring pretty locations and finding shiny treasure. Uncharted may have been imitating Tomb Raider when it came out, but it did such a damn good job of it - and providing us with characters to actual care about - that the Tomb Raider series need to respond in kind if it was going to be competitive with the Uncharted series.
It's one of the only long running franchises I really follow so I'd love to see it make a triumphant return. I just wish CD would give me something/anything to cheer for.I'm not guaranteeing that this reboot will be any good, because there's still plenty that could go wrong with the actual execution of the game. But I'm glad they're making the attempt.
I've never been a big Lara Croft fan, so I was wondering if you could explain which direction it should have gone in in updating/giving Lara 's/a character?Sixcess said:I can see where you're coming from and it's a fair point. Lara is a relic of an era of gaming when characterisation in action-adventure games was minimal at best - usually limited to a few short cutscenes during the game. The idea that she needs to be updated a bit isn't a bad one. I'm just leery of the direction it seems to be going in as it feels more like a deconstruction of the character than a reconstruction.However, the concept in and of itself is a fantastic one for Lara, so I disagree that this should've been new IP. The Lara we're used to - the Tomb Raider - has gotten a bit boring. She's so bloody perfect that there aren't many new directions to take her. She needed a bit of humanizing in order to make her interesting beyond merely someone exploring pretty locations and finding shiny treasure. Uncharted may have been imitating Tomb Raider when it came out, but it did such a damn good job of it - and providing us with characters to actual care about - that the Tomb Raider series need to respond in kind if it was going to be competitive with the Uncharted series.