Susan Arendt said:
Rosenberg came off sounding like a condescending chauvinist who doesn't understand the first thing about the player's relationship with Lara.
Actually, I think the guy sounds like someone who completely understands a male player's relationship with a completely inexperienced, 21-year-old female character who they are playing as in the third-person. And that 'relationship' is one in which you are very much aware of the character (as opposed to being immersed in them), want to have the power to remove the character from horrific situations, and are then granted said power.
And that's then amplified by the fact that, as a man, I have never felt like I've been sexually-harassed. Not once, and I suspect that on the whole, the majority of guys feel that too - the number of women who will feel that way will likely be less. In a rape scene where a guy is attacking a woman, it means my focus is in fact on the rapist, not the victim; my response is "get the fuck off her!", not one of feeling relatable to the victim in that situation. It's the subtle but, I think, distinct difference between 'he's raping her' and 'she's being raped by him'. And that's where the protection angle comes in when it comes to guys relating to female characters.
(Thinking about it, this could probably spin into a lengthy discussion about creating character-development when the character is technically not the one controlling a lot of their actions.)
I think the true intent of his comments can be seen when he talks about 'rooting for Lara', the idea that you're willing her on and engaging that 'protectionist' side of things as a way of developing empathy and engaging with the character's struggle. There is nothing wrong with acknowledging that men and women will react differently to characters of the opposite sex, even if they still end up feeling empathy for them.
I can see how Rosenberg's comments can be construed as sexist (although I seriously question how much the article has done to spice things up a little), but I think that if you sit back and think about everything from what we know of what the game's wanting to do, to the way that article is written, it's far clearer as to what the guy's getting at. Likewise, I think the 'help' comment is referencing the fact that you are a player who is playing the game - you are involved in the struggles of the character, and since you aren't under the impression that you
are the character (because of gender and camera-view), you're therefore an outside force.
Anyway, the rest of your piece, I pretty much agree with. If we criticise developers for including elements before we've even seen them within the context of the full game, then you may as well say games are for kids, and that they're not allowed to be as mature as films or novels.
If, when the game comes out, it turns out that Lara's even more 2-dimensional than before (... personality-wise) and that the game is simply a constant onslaught of being overpowered by men and having the living shit beaten out of her non-stop, then there'll be something to complain about.
I think this whole thing has been spurned on by the two other recent (although in their cases, legitimate) issues pertaining to women in gaming - the dreadful Hitman trailer, and the reaction to the documentary Kickstarter - and people have perhaps become a little caught up in the commotion.