Getting into RTS for the first time and i want an Advice from the pros (Age of Mythology)

Mudokon

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Jun 24, 2013
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Hello escapists, im a completely noob on RTS games, never played any RTS before (eccept Beasts and Bumpkins but i was very young back then) but i want to get into it.
i got Age of Mythology Extended edition and i like it very much but i am wondering how the npc always advances faster than me so i want your advice, what should i do when i start the game at the first minutes (step by step if possible so i can understand)
how many villagers should i get to gather food, wood and gold and how i proceed etc.
what is the recipe (strategy) to success ?

im playing with the Greek gods.
 

IBlackKiteI

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Mar 12, 2010
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Good choice, AoM is a classic.

Was never exactly a pro at it but I played it a lot and can give some tips sorted roughly in order of importance:
- Its important to always have a lot of villagers, starting from fairly early on. It might seem like a drain on your resources but they make up their cost in food very quickly. I'd generally finish first age with around 10 and keep building more into the second age, ending up with at least 20 altogether.
- Get out of the first age as quickly as you can and try not to stay in the second too long, if you can advance ages about the same time as the other guy you should be good. You should start getting upgrades at the Armoury once you have a decent sized army sometime in the second age, around 12 guys or so. I generally upgrade hack armour first then weapons then pierce armour. At this stage you should also be thinking about creating another settlement and a bunch more villagers to go with it, around 5 or so.
- Food is generally the most important resource but gold also becomes very important the further you get into the match, especially for the Greeks. You'll always need wood but generally not as much as the other two. Try to always have a couple villagers at your temple generating favour, but it isn't hugely important unless you want to get a lot of myth units.
- All the Greek gods are pretty good. Poseidon is perhaps best when starting out since you get free militiamen whenever you lose a building and while his God power is pretty boring it greatly speeds up food gathering early game. Zeus gives some nice bonuses to infantry and a health upgrade to Heroes. Hades get you Shades and my favourite God specific fortress unit which is pretty much a siege archer. Choose whatever Gods work for you but try to avoid picking one that doesn't suit your playstyle just for a single unit or power, the upgrades that different Gods offer are also very important.
- When it comes to units you can always rely on your basic barracks infantry for most situations, though avoid Peltasts unless you keep coming across lots of archers. It's often good to have at least a third of your army made up of Hoplites and also a good number of Archers. I never worried about building cavalry too much as Greeks but if you do be sure to grab Dionysus as a minor God for some nice bonuses to them. Poseidon also gives Cavalry bonuses.
- Greek Heroes are fairly difficult to use as they are expensive and get taken down by packs of non-Heroes pretty easily. They are however excellent against myth units so have your Heroes avoid regular units while hunting down myth units whenever you can.
- Avoid maps with a lot of water when starting out. It's difficult to manage building and upgrading a decent fleet alongside your army and economy.
- Don't rely on walls and towers too much, soldiers are far cheaper, can usually be replaced easier and most importantly can move. If you do decide to make fortifications make sure you have the resources to do it and try not to let it distract you from building a proper army and gathering resources. Walls and towers can be good later game with a lot of upgrades but doing that takes a lot of resources you're probably better off spending on other things. That said Hades gives your buildings health and damage bonuses as well as Sentinels, so if you do want to go heavily defensive he's your best pick.

When it comes down to it, the best way to learn is to play. Get to know some different Gods, army makeups and whatnot and see what works for you.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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IBlackKiteI's advice is spot-on. Walling yourself up is never a good strategy, the AI instantly switches to spawning siege weaponry and keeps busting your balls forever with it. Offensive is cheaper and more effective in my experience. And make sure you have LOTS of villagers before even moving past the first era or whatever they were called.
 

Mudokon

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Jun 24, 2013
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IBlackKiteI said:
Good choice, AoM is a .
IBlackKiteI said:
Good choice, AoM is a classic.

Was never exactly a pro at it but I played it a lot and can give some tips sorted roughly in order of importance:
- Its important to always have a lot of villagers, starting from fairly early on. It might seem like a drain on your resources but they make up their cost in food very quickly. I'd generally finish first age with around 10 and keep building more into the second age, ending up with at least 20 altogether.
- Get out of the first age as quickly as you can and try not to stay in the second too long, if you can advance ages about the same time as the other guy you should be good. You should start getting upgrades at the Armoury once you have a decent sized army sometime in the second age, around 12 guys or so. I generally upgrade hack armour first then weapons then pierce armour. At this stage you should also be thinking about creating another settlement and a bunch more villagers to go with it, around 5 or so.
- Food is generally the most important resource but gold also becomes very important the further you get into the match, especially for the Greeks. You'll always need wood but generally not as much as the other two. Try to always have a couple villagers at your temple generating favour, but it isn't hugely important unless you want to get a lot of myth units.
- All the Greek gods are pretty good. Poseidon is perhaps best when starting out since you get free militiamen whenever you lose a building and while his God power is pretty boring it greatly speeds up food gathering early game. Zeus gives some nice bonuses to infantry and a health upgrade to Heroes. Hades get you Shades and my favourite God specific fortress unit which is pretty much a siege archer. Choose whatever Gods work for you but try to avoid picking one that doesn't suit your playstyle just for a single unit or power, the upgrades that different Gods offer are also very important.
- When it comes to units you can always rely on your basic barracks infantry for most situations, though avoid Peltasts unless you keep coming across lots of archers. It's often good to have at least a third of your army made up of Hoplites and also a good number of Archers. I never worried about building cavalry too much as Greeks but if you do be sure to grab Dionysus as a minor God for some nice bonuses to them. Poseidon also gives Cavalry bonuses.
- Greek Heroes are fairly difficult to use as they are expensive and get taken down by packs of non-Heroes pretty easily. They are however excellent against myth units so have your Heroes avoid regular units while hunting down myth units whenever you can.
- Avoid maps with a lot of water when starting out. It's difficult to manage building and upgrading a decent fleet alongside your army and economy.
- Don't rely on walls and towers too much, soldiers are far cheaper, can usually be replaced easier and most importantly can move. If you do decide to make fortifications make sure you have the resources to do it and try not to let it distract you from building a proper army and gathering resources. Walls and towers can be good later game with a lot of upgrades but doing that takes a lot of resources you're probably better off spending on other things. That said Hades gives your buildings health and damage bonuses as well as Sentinels, so if you do want to go heavily defensive he's your best pick.

When it comes down to it, the best way to learn is to play. Get to know some different Gods, army makeups and whatnot and see what works for you.
Thank you very much for your info mate, im about to play aom and hone my skills and I allready see what I was doin wrong thanks to you.
 

Mudokon

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Jun 24, 2013
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Johnny Novgorod said:
IBlackKiteI's advice is spot-on. Walling yourself up is never a good strategy, the AI instantly switches to spawning siege weaponry and keeps busting your balls forever with it. Offensive is cheaper and more effective in my experience. And make sure you have LOTS of villagers before even moving past the first era or whatever they were called.
You mean as many as i can get
or tha same amounts as kitel suggests ?
 
Sep 9, 2007
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Mudokon said:
Johnny Novgorod said:
IBlackKiteI's advice is spot-on. Walling yourself up is never a good strategy, the AI instantly switches to spawning siege weaponry and keeps busting your balls forever with it. Offensive is cheaper and more effective in my experience. And make sure you have LOTS of villagers before even moving past the first era or whatever they were called.
You mean as many as i can get
or tha same amounts as kitel suggests ?
IBlackKiteI's suggestion is a good starting point, but it really comes down to personal preference. I tend to go a few more villagers (25 or so), so that my resource base is strong enough to punch out an army in short order, if needed. The trick is to find out how much you are likely to spend over a period of time, and then work out how many villagers you would need to support that rate of spending, plus a bit more.
 

Shpongled

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Apr 21, 2010
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Mudokon said:
Johnny Novgorod said:
IBlackKiteI's advice is spot-on. Walling yourself up is never a good strategy, the AI instantly switches to spawning siege weaponry and keeps busting your balls forever with it. Offensive is cheaper and more effective in my experience. And make sure you have LOTS of villagers before even moving past the first era or whatever they were called.
You mean as many as i can get
or tha same amounts as kitel suggests ?
I can't say for certain about AoM as i haven't played it in a long time, but in most RTS's there's no real reason to stop building workers until population cap is an issue. Unless you're going for a specific rush strategy where you need to save every resource you can early on for your troops. Otherwise, you won't go wrong with churning them out almost constantly, stopping only for techs at your town center (or w/e they're called in AoM) and once you're hitting pop cap.

If you do this your issues with resources won't be in a lack of them, but an overabundance. Which is a much better problem to have.
 

Rayce Archer

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Jun 26, 2014
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As in other age of games, hold off on research until the second or third age. The exception for me would be anything that improves hunting, as hunting is a FASTER food generator than farming or forage, like in AOE3.

In your early Greek military you want to push archers, because Greek archers have an early edge on those of other cultures and archery will let you achieve a strong early kill ratio. DON'T ignore other units though because once cav and counter-archers come out in droves your early supremacy will quickly dwindle.

ALSO: Get extra settlements as fast as possible. Houses are capped, so they quickly become the only way to increase your population, and they're more or less the strongest buildings in the game. A settlement can eat a lot of damage while you regroup or build for an attack.

As first responder said, walls are all but useless unless maybe you're the Atlanteans; towers can be good if you place them near resources to deter enemy expansion, but they require a host of expensive upgrades to become particularly damaging.