As you may know, Warhammer: Space Marine touted the mechanic whereby you could only recover health by being IN the battle, but this, I think, flopped slightly. Being unable to dodge during the health-up sequences meant you had to stand there and take it. I prefered to back off, firing, until melee was my only option.
What game(s) did cause the jump-into-it mentality well?
In my opinion, Drakengard (1) got it pretty close, by doing roughly the same thing. While fighting, every 14x combo you raised gave you a health pack, your only way of obtaining health (in D2, you could take health packs in with you). Also, making hits was the major way of getting magic, your only ranged attack, if, you know, your dragon wasn't available. While magic attacks were varied and powerful, they were generally fairly limited, and you would be back on your blade before long.
This also means that you have to think hard before taking a weapon. While the Maidens Kris has issues with even the earliest enemies at the highest level, it can attack almost continuously, easily being able to get a good combo from a handful of enemies. The Fheng's Glaive, on the otherhand, can crush enemies in a couple hits, but is considerably slower, resulting in you taking hits more often then not, and killing enemies too quickly to regain health. Also, your block only causes you to not be stunned and reduces the amount of damage taken, not negating it. The safest way to not take hits is to ensure every hand holding a weapon is no longer attached to a wrist.
I admit there was the occasional dick move to force you to close, such as enemies that take very little damage from ranged/dragon attacks, and throw hard to dodge green bolts back at you. Also, I'm not sure Drakengard counts as this game is mainly melee focused to being with, but thinking about it, if I was given a bow, I would still mainly stick with my beloved Moonfire. Ahhhhh...
So, yeah. What games made you jump into the fray with reckless abandon?
What game(s) did cause the jump-into-it mentality well?
In my opinion, Drakengard (1) got it pretty close, by doing roughly the same thing. While fighting, every 14x combo you raised gave you a health pack, your only way of obtaining health (in D2, you could take health packs in with you). Also, making hits was the major way of getting magic, your only ranged attack, if, you know, your dragon wasn't available. While magic attacks were varied and powerful, they were generally fairly limited, and you would be back on your blade before long.
This also means that you have to think hard before taking a weapon. While the Maidens Kris has issues with even the earliest enemies at the highest level, it can attack almost continuously, easily being able to get a good combo from a handful of enemies. The Fheng's Glaive, on the otherhand, can crush enemies in a couple hits, but is considerably slower, resulting in you taking hits more often then not, and killing enemies too quickly to regain health. Also, your block only causes you to not be stunned and reduces the amount of damage taken, not negating it. The safest way to not take hits is to ensure every hand holding a weapon is no longer attached to a wrist.
I admit there was the occasional dick move to force you to close, such as enemies that take very little damage from ranged/dragon attacks, and throw hard to dodge green bolts back at you. Also, I'm not sure Drakengard counts as this game is mainly melee focused to being with, but thinking about it, if I was given a bow, I would still mainly stick with my beloved Moonfire. Ahhhhh...
So, yeah. What games made you jump into the fray with reckless abandon?