Gibs, glorious gibs.

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Triforceformer

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Jun 16, 2009
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http://www.duke4.net/comment.php?comment.news.384

Go to about 3:45 in the video to see how Duke nukem Forever's gibs make your gibs look censored. Discuss gibs, gib mechanics, and your opinion on gibs here. Compare to DNF's gibs. Or be amazed that DNF is still alive, and act as though PAX 2010 never even existed in your world.
 

JeanLuc761

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Sep 22, 2009
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I approve of this, very highly. However, I honestly don't think that compares to Dead Space or other games of that ilk. You want gibs, THAT'S where you get them.

Unreal Tournament is another nice contender for that.
 

Canadian Briton

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May 1, 2010
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Well those gibs weren't that bad (they were still very gory and meaty though). Anyway I think gibs can make a game more awesome. One example would be the results of the flak cannon in UT 3.
 

Skorpyo

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May 2, 2010
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Goriest gibs ever. Not the best, just the goriest.

Though the room-filling Explode-O gibs from the latest Fallout games come damn close.
 

gonzo20

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Dec 18, 2008
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pshtt the gibs compare nothing to fallout new vegas, especially when using the super sledge or chainsaw and the bloody mess perk. KER SPLAT!
 

shaboinkin

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I always found the Half Life gibs hilarious. Only game where you can turn into a puff a gibs with 3 livers, 2 skulls, and 2 hearts.
 

Erana

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Feb 28, 2008
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I'm not really interested in them. If there are gibs, I prefer them to be Unreal-with-violence-turned-down hamburger meat that flies out when you stab someone, while somehow leaving the character model unscathed.
Same thing with blood- just make it there to acknowledge my hit, then make it go away.

The problem with Giblets is that I never see the point. The only games I can think of that use them liberally are so out there, just so not into immersion, that they're ultimately a matter of enhancing their selling point through the use of taboo.
I mean, if Mortal Kombat were realistic, with all sorts of gibs 'n what not, you'd feel like a sick fuck for beating your opponent, who would be at the end, a sobbing, horribly mutilated and defenseless person, put there by your own actions.
And then you'd have to kill them.
Even when its mindless evil drones, it violates the sense of their being unrelatable, heartless monsters that makes it okay to get pleasure from fighting them.
Their having bones and organs and flesh humanizes them, because we're innately tuned to seeing red innards and being alarmed, afraid, and we instantly assume that the one whose bloody tissue is exposed is in pain.

Wait, where was I going?
Gibs can add to a game, especially if its over-the-top, but too much detail in giblets can impose upon a game a level of realism that it may not be prepared for. Really, a lot of developers should get more creative with gore rather than just more realistic.
 

Triforceformer

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From what I see these gibs are so realistic that it hits an uncanny valley deal. Only instead of being creepy, they're hilarious.
 

TerribleAssassin

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Apr 11, 2010
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[PROTOTYPE] is a good game for Gibs.

One hit from the whipfist and people turn into ribs and severed spines.
 

Stollos

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I love gibs. And not just the gibs themselves, but how the gibs are... re-distributed. At the moment I can think of two great examples:

Fallout 3: Bloody mess Perk = fuckloada' gibs. Headshots = Headgibs (for best results, VATS + high calibre weapon + feral ghoul).

Geats of war 2: Boomshot or similar explosive = 40 metre high (I hope you ordered extra-chunky). Mulcher (or any turret variant) = Splattergibs/gibspray.
 

gl1koz3

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May 24, 2010
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Nice.

But, what's all that shit around duke footage. I can't make sense of any of it. :D
 

Boomah

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Nov 8, 2009
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Well an argument can be made for and against.

For example in left4dead, when a pipe bomb explodes the huge blood spray fountain effect was much cooler than the flying giblets in left4dead2.
 

zHellas

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Feb 7, 2010
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gonzo20 said:
pshtt the gibs compare nothing to fallout new vegas, especially when using the super sledge
Yeah, I had the Oh, Baby! unique super sledge and that thing killed EVERYTHING!!!

I smashed a Deathclaw in the face and it went down like a *****!
 

Jasper Jeffs

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Nov 22, 2009
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Serious Sam HD is good for gibs, and the blood is amazing, it sprays everywhere. UT is also good, especially with instagibs on so everyone just blows up, I actually shit myself every time I get instagibbed even though I know it's coming. It's just like one second you're walking, and the next you blow up and respawn. Added franticness is achieved when someone runs around the corner, and you miss him with the instagib, so he sees a big line go past him and knows where you are, then you have a little dodge off popping random instagib shots like "NYYYAAAAHH" until someone blows up. It's fucking hilarious.

The gibs on COD: World at War were surprisingly gruesome. I remember going prone and looking at a dismembered leg, looked quite funky. As for Fallout, it gets boring seeing limbs fly around in slow-mo. I prefer limbs flying off randomly in real time, or people just blowing up and their remains going everywhere. I don't wanna watch for 10 seconds someone's head fly across the screen and see precisely where it lands, it's boring!
 

GeneralFungi

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I found Tf2's gibs to be pretty fun.


You could look at detached limbs, and practically put them back together.

I always liked left 4 dead's boomer's blown up gibs. You can watch his stump for legs try to hold up with his lower body.
 
Dec 14, 2008
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Erana said:
I mean, if Mortal Kombat were realistic, with all sorts of gibs 'n what not, you'd feel like a sick fuck for beating your opponent, who would be at the end, a sobbing, horribly mutilated and defenseless person, put there by your own actions.
And then you'd have to kill them.
Even when its mindless evil drones, it violates the sense of their being unrelatable, heartless monsters that makes it okay to get pleasure from fighting them.
Their having bones and organs and flesh humanizes them, because we're innately tuned to seeing red innards and being alarmed, afraid, and we instantly assume that the one whose bloody tissue is exposed is in pain.
They are actually adding progressive damage to the models in the new Mortal Kombat that looks pretty realistic.
 

Pielikey

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I liked TF2's party gibs where you blew up into balloon animals and wind-up clocks.
 

thedeathscythe

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Just reminds me of Deadspace location destruction, but it'll be cool to finally see another game do this, hopefully more will follow. I can only name a handful that do.