What exactly is the difference between a gimmick and a game mechanic? What's the distinction between a motion control gimmick and a game mechanic? Think about the slashing motion you make for finishing moves in No More Heroes. Or being able to use slow motion in first person shooters.
And hasn't every step forward just been a new gimmick? For example 3D. Was it not just the new thing? "It's the same old Legend of Zelda, but this time IN 3D!" And yet it has become the norm.
What do you guys think?
And hasn't every step forward just been a new gimmick? For example 3D. Was it not just the new thing? "It's the same old Legend of Zelda, but this time IN 3D!" And yet it has become the norm.
What do you guys think?