Give me your idea for an original game (and yes its THIS thread again)

.p-0-q.

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Jul 9, 2010
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i wont be contributing I'll be out at the cinema

now here's the question again. Ive me your idea for an original game

i (might) wont steal your ideas.


peace escapists
PS:
Anne frank hide and seek champ 1941-1945
 

TeeBs

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A game where you play a prostitute who is a vigilante and goes around killing pimps and cops.
 

x0ny

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Catchy/addictive games for casual gamers seem to be the trend now. Casual gamers tend to play games which simulate a chore or a job which they would never do in real life, possibly because they're just lazy. There's gardening sims, cooking sims, farming sims, running restaurant sims, but I don't think there's an office worker sim yet, so perhaps that might be the gap in the market.

I'm picturing an RPG, quests or jobs involve general office chores such as typing up stuff, photocopying, filing, searching for clients (I don't work in an office, so I don't know what office workers actually do). But there can be slightly more interesting jobs. Purely for example, one of your colleagues wants to get back at another colleague, and he wants you to install a pornpic as the victim's wallpaper.

You can interact with your office colleagues, improving your reputation with them by helping them with their jobs, settling quarrels, dealing with office politics, bringing them a coffee. Or you can be a ***** to them by stealing their stapler or hole puncher.

Different offices represent different levels. Once you've gained enough reputation, your boss will decide you're fit to be relocated to a higher level(office).

I suppose the ultimate goal of the game is to either max out positive/negative reputation, earn the most money by completing tasks which in turn can be spent on upgrading your stationery/PC to allow you to complete jobs more efficiently. Each level resets your reputation and stationery, you only get to keep 20% of your money.

On second thoughts... what a shit game.
 

TeeBs

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Talshere said:
TeeBs said:
A game where you play a prostitute who is a vigilante and goes around killing pimps and cops.
Simpsons did it
My friend thought that movie unstoppable was the first original plot in a long time, until I showed him the simpsons episode that did it.
 

jamradar

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How about a game where you own a computer store...in The Middle East!

Or how about a game where you are a Italian skydiver barber. You have to give people haircuts while skydiving!
 

Talshere

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TeeBs said:
Talshere said:
TeeBs said:
A game where you play a prostitute who is a vigilante and goes around killing pimps and cops.
Simpsons did it
My friend thought that movie unstoppable was the first original plot in a long time, until I showed him the simpsons episode that did it.
Have simpsons done inception? Or rather did they do it before the film :p
 

fulano

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A Saw-like game where you play as a jigsaw-like character that has to buy stuff from a convenience store to build traps that will be used after trapping X amount of puppies. The player has to torture them until they are sent to heaven. If you torture them wrong they don't get to heaven and instead go to hell.

You have to do all that while being pregnant and cheating on your seventeen year old husband who is still in highschool.

There. Game of the year.

No? Ok.
 

Mr.Napier

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An action adventure RPG that's like God of War meets No More Heroes as directed by Sam Raimi. For fun Bruce Campbell and Patrick Stewart can co-narrate.
 

TeeBs

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Talshere said:
TeeBs said:
Talshere said:
TeeBs said:
A game where you play a prostitute who is a vigilante and goes around killing pimps and cops.
Simpsons did it
My friend thought that movie unstoppable was the first original plot in a long time, until I showed him the simpsons episode that did it.
Have simpsons done inception? Or rather did they do it before the film :p
They did a tree house of horror that was a realm inside a realm
 

Talshere

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Jan 27, 2010
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TeeBs said:
Talshere said:
TeeBs said:
Talshere said:
TeeBs said:
A game where you play a prostitute who is a vigilante and goes around killing pimps and cops.
Simpsons did it
My friend thought that movie unstoppable was the first original plot in a long time, until I showed him the simpsons episode that did it.
Have simpsons done inception? Or rather did they do it before the film :p
They did a tree house of horror that was a realm inside a realm
CLOSE ENOUGH! >.<
 

ShatterPalm

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A game where you play as Death Edge, a variation on the grim reaper, a dragon in human skin who uses swords and various style of magic to take on your opponents and collect souls. You would lose you powers by way of something done by the main bad guy, Edge's second Spirit, and would then be charged with killing him. You then have to go get your powers back by collecting souls from gigantic beasties, powerful demons, elemental spirits, and insane gods. By the end of it, you would have your full power back and then some, and then take on the final bad guy in an elaborate multi-part boss fight. So a sort of God of war style Hack-and-slash.

It would be an RPG in the sense that you have to level up, but instead of the classic 100 flat levels of power with fixed or random upgrades, you would get 150 levels and a base increase to all stats and a certain number of points to put on any area of your choosing thereafter, so to specialize in, say, speed, power, defense, magic, etc. You would get experience by the soul-collecting gameplay mechanic, but instead of just red or blue souls, you have to collect souls in an entire spectrum of colors for various purposes.
Red: power souls, get enough to increase attack, speed, and defense for a time
Blue: magic souls, replenish your mana
green: healing souls, replenish health
yellow: fortune souls, used as currency in the god realms to buy stuff
white: pure souls, exp gain
black: damned souls, collect enough to use special attacks
multi-color: god souls, gain new powers, boss fights only
silver, gold, and platinum: Holy souls, extremely rare, use to boost power of weapons or armor.

The armor and weaponary would all be customizeable, and all have specific sets of armor that specialize in one particular area more than another. This would set up a mechanic that allows you to choose your fighting style. For example, speed fighters would substitute defense and attack for speed and evasion, so they would be hard to hit, but while they don't do much damage, they make up for it with multiple strikes. All sets except the starting and final armor sets would specialize, meaning the number of armors would have to be gigantic. Weapons would range from throwing knives to gigantic cleavers, each of which effect the way hte player fights. Ex: a claymore or broadsword would do massive damage and be very helpful in crowd fights, but it would be slow and not able to use more elaborate combos. A pair of daggers or butterfly swords, by comparison, would not do much damage, but allow for very intricate combos that allow the player to really exploit their level. By comparison, magic would be fire, water, ice, lightning, earth, and wind magic, each of which having their own unique points that aid in certain situations. Earth would be useful for close quarters crowd combat, where wind or lightning would be more useful for distant enemies.

It would have to be an open world game, but what I have in mind is something along the lines of the map from Just Cause 2 only multiplied by five. Yeah. You read me. It would be freaking HUGE. The reason being you would have five different worlds to explore.
The physical world: towns, cities, mountains, deserts, forests, plains, and the occasional fight with various animals and demons.
The spirit world: gigantic and foggy, not a lot to see, but plenty of elemental spirits with quests and things to buy.
the god realm: home of the gods, plenty of shops and quests here, but also an arena where you can challenge other gods.
The demon realm: plenty of dark scenery complete with a perpetually blood red sky. For exp grinding, which you will need, because if I were in charge of this the final boss would need you to be at least level 125 before you can eve think about taking him on.
the mirror world: place of the final boss, consists of one gigantic palace and the city surrounding it. As the final mission, it would have you breaking through the defense line until you finally break into the throne room to find the main bad guy waiting there, ending in a fantastic three-part fight wherein he uleashes more and more of his power until the final showdown with you and him in full dragon form.

After beating the game, it would unlock a shorter second story wherein you can play as Edge before he became the mighty death god that he is and learn the secrets of his past, which explain how he got to his possition, why he has virtually no emotion, and where Death Shade, the main villain, came into it all.

This is ALL based around a book I am writing, and believe me, it would make on hell of a game if you could get all of it right. Feel free to PM me if you want to ask me anything relating to the subject.
 

Mastercylinder

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Ok try this . . . (No Stealing)

You're a cop in New Mexico. Your assigned to a case involving dissapearing motorists in an abandoned town. The town was built in the 1950's, but it's not on any map and no one lives there. When you get to the town you find an entrance to this huge mechanical trash compactor (it's no longer active). You climb through some vents and find that you're stuck in an underground lab of some sort. It's rusty as hell. There are hundreds of surgery tables and scrap metal is all over the place. You see people in hospital gowns. Their heads are covered in mechanical add-ons, some are even inserted into their heads. They're all acting crazy. You see they're sort of herded around by scientists wearing these hideous ugly helmets covered in lights and nails (deterrence for the patients) You meet their leader, who is the first boss.

After you defeat him he reveals to you that the town was a front for the laboratory underneath it. The government built it to house the scientists who were told they would live there until they all could discover a way to control the human mind (they were also given virtually limitless funding). The government gave up on them years ago, but they won't let them leave because they fear their knowledge of the project is a liability. Each scientist split up their efforts to find different ways. (I haven't given them names yet, but each one controls an area of the lab and their "technique" is the theme of each enemy there.) One tries modifying the patients brain(The one mentioned above), another tries removing it entirely and placing it inside a robotic suit (he also does this to himself to 'Live forever', another tries radio enhanced telepathy, another tried inducing several forms of psychic "Torture" etc. . . . (I'm still developing more.)

Eventually, you find the head scientist, defeat him and find a way to cure the patients and find a way of escape. (they can't find a way out because the government sealed the only doors that lead inside, the trash compactor doesn't count and won't work after you enter.

I want it to be more of an adventure game at times, but there is combat (think Silent Hill). You find out about the base through questioning, finding letters records and watching the lab tapes on old tube T.V.s attached to the walls etc.

For the art style, think Fallout only more 50's more rust and a little more B-movie
Sci-Fi.

So . . . what do you think?
 

dbmountain

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Feb 24, 2010
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You're an experimental aircraft test pilot for the US Air Force during the Cold War era. While testing a new plane, you are taken out by Russian enemies. However, the US is not aware of what happened to you. They simply lost communications with you and you disappeared off the radar. You wake up in a Russian prison camp but your training allows you to make a deft escape (This would be the prologue chapter) Your characters background involves him being an avid outdoorsman of Native-Indian ancestry. He has the skills to build makeshift tools and weaponry using things of the wilderness

After you make the escape, the bulk of the game takes place. You are stuck in the Siberian boreal forest, the "Taiga". You must do what you can to survive and find your way back to america. Avoid dangerous animals and Russian search parties, hunt for food and search for water, shelter yourself to keep warm as you traverse the wilderness, looking for escape. Always keep moving, you may find a small village. Will you pillage it and take all the goods or approach the citizens with kindness in hopes of assistance? The game is a game of survival, and finding your way home. Your only means of reaching an endgame is through exploring, will you find key quest items that are crucial in advancing the plot?