The last we see of the traitor they were going to attack MB. The traitor died.The Seldom Seen Kid said:And the best (or worst) one isThe game totally dropping the subplot about the traitor in the team.
The last we see of the traitor they were going to attack MB. The traitor died.The Seldom Seen Kid said:And the best (or worst) one isThe game totally dropping the subplot about the traitor in the team.
To cover up the fact that the data they stole involved Shepard's hand in starting the war. Pretty easy.L3m0n_L1m3 said:*AHEM*
WHY DID SHEPHERD KILL ROACH AND GHOST?
Game explanation: luck.Platinum117 said:How did the Pillar of Autumn find Halo if they made a 'blind' jump? Though i think it may have been explained somewhere...
Did you not pay attention? They don't hate you for hiding, they hate you for working with Cerberus, who was the antagonist in many missions in Mass Effect 1.indiangrunt91 said:Oh yeah, also why do Ashley/Kaiden hate you even when you tell them that you died! There really wasnt much you could do and they saw you died?
Dr. Paine said:OrokuSaki said:Dr. Paine said:OrokuSaki said:Dr. Paine said:I don't mind at all, I enjoy a good argumentative conversation. And I'm certain you're right, Valve actually admitted to that in their Game Informer interview about Portal 2. You're probably right about the streamlining thing too, but I was a fan and had no clue they made a website as a tie-in to the game. So at the very least they could have put the website next to the username/password to make it more easily...... found I guess is the right word.OrokuSaki said:The writing was extremely hard to read, though, imagine if there was a whole history lesson involved. And Doug (the Rat Man) was the only survivor... others probably didn't even make it past the 'the floor here will kill you' place, let alone escape to find a pen or something. So the knowledge would still be quite incomplete.
They did give a hint, anyway- the username/password combination in one of the dens was what you needed to access the history on aperturescience.com. Valve are great at using viral marketing/ARGs, so that was their way of including it for those who would, for a while, be the few people interested in the history. When you're making a game as risky and small as Portal, streamlining it is the best bet. They also didn't include many references to it being in the HL universe, even if the story was re-written so it'd fit. If Portal was a flop, it could easily be retconned and no major story shifts would be needed.
That's what I think, anyway.
(Also, I apologize if I am coming off as rude, snippy, rambly, or otherwise annoying... I've had a bad day, this is actually really helping my mood xD)
We don't know that Jack didn't suffer any ill effects from using Adam. By the end of Bio-Shock 1 he could be anywhere from slightly unhinged to full on bat-shit crazy.TheDarkestDerp said:Also a fave- Bioshock 1 or 2, if Adam is so horribly bad because excessive use of it warps people into crazy freako "sploicers", why do you use it willy-nilly all game with no ill effects?
Simple, the loading screen told him about it.Fr said:anc[is]How Shepard knows about thermal clips after being dead for 2 years. They were invented while s/he was dead. Tiny one, but still there
I believe that it's implying that he's the descendant of Mar. It was probably a coincidence that Damos named him after Mar though.believer258 said:How hell is Jak Mar in Jak 3, when Mar is the long-dead builder of the city? I suppose it's possible that Damos just named Jak after Mar, but the game implies that Jak is Mar, the builder of the very city he's in. It might also be possible that he went back in time to build the city. But for a game with an otherwise awesome plot, it sure did fall with that one revelation.
Oh wait nevermindL3m0n_L1m3 said:*AHEM*
WHY DID SHEPHERD KILL ROACH AND GHOST?
Actually, that does surprise me... I never would have known about the website unless I'd read the Overwiki (or was it TV Tropes?) But word's gotten around either way, so there you go xDOrokuSaki said:I don't mind at all, I enjoy a good argumentative conversation. And I'm certain you're right, Valve actually admitted to that in their Game Informer interview about Portal 2. You're probably right about the streamlining thing too, but I was a fan and had no clue they made a website as a tie-in to the game. So at the very least they could have put the website next to the username/password to make it more easily...... found I guess is the right word.
Well the locked door could've been open, he just hallucinated and thought it was closed, same for the monsters.The Seldom Seen Kid said:Too many to name, my brain hurts trying to remember them all.
The one that comes to mind is the one inWe'll let slip for now why Isaac didn't watch the video transmission until the end the first time he got it, but HOW THE FUCK DID YOUR DEAD GIRLFRIEND ACTIVATE A SWITCH TO OPEN A DOOR FOR YOU, and why were monsters after her if she didn't actually exist?
Troublesome Lagomorph said:Most of MW2. Rushed campaign, tacked on, etc.It was. In The Fall of Reach. Wasn't blind. They decided to plug in coords from a Forerunner artifact they had because they knew it would take them far, far away from Human Space.Platinum117 said:How did the Pillar of Autumn find Halo if they made a 'blind' jump? Though i think it may have been explained somewhere...
There's always a few people involved in revolutions that have ideas about what to do next. If a leader can organize an army, they can organize a government. They're already organizing supply and protection. It's not a huge leap to take that into peace time.subject_87 said:Okay, perhaps that was a bad example. But here's another: In Half-Life 2 (or pretty much any game where rag-tag rebels overthrow an evil government) what are they going to do after overthrowing the regime? Do they have any alternative lined up? After all, evil order is better than no order at all (and yes, that is highly debatable, but this thread isn't the place for that).Blue_vision said:I'm pretty sure that the neurotoxin flooder mechanism was a total black comedy joke (i.e. it's not really a plot hole because it's not supposed to make sense.)
To be fair her army consists of toads and lets be honest here, they kinda suck.indiangrunt91 said:this one's just kinda minor, but why is a plumber saving the princess from turtles instead of say the army? if you have to be told the game then i feel bad for you
You might be correct as in extending the story outside of the game, but as far as in-game effects go, no, Jack didn't suffer a thing. He played perfectly the same start to finish, though he got a mess of fancy super-powers. Odd, as the other splicers I wasted all game had none, except for the 'Houdini' variety. I always wondered what they got out of the whole deal, besides being all fugly.twistedmic said:We don't know that Jack didn't suffer any ill effects from using Adam. By the end of Bio-Shock 1 he could be anywhere from slightly unhinged to full on bat-shit crazy.TheDarkestDerp said:Also a fave- Bioshock 1 or 2, if Adam is so horribly bad because excessive use of it warps people into crazy freako "sploicers", why do you use it willy-nilly all game with no ill effects?
And by the end of 2, subject Delta definitely suffered ill effects (both from Adam usage and heavy combat).
My question is, WHY ARE THEY MUSHROOM... oh, wait, I think I just answered my own question.UnmotivatedSlacker said:To be fair her army consists of toads and lets be honest here, they kinda suck.indiangrunt91 said:this one's just kinda minor, but why is a plumber saving the princess from turtles instead of say the army? if you have to be told the game then i feel bad for you
Yeah... that kinda [TOTALLY] contradicted the books.Worgen said:Troublesome Lagomorph said:Most of MW2. Rushed campaign, tacked on, etc.It was. In The Fall of Reach. Wasn't blind. They decided to plug in coords from a Forerunner artifact they had because they knew it would take them far, far away from Human Space.Platinum117 said:How did the Pillar of Autumn find Halo if they made a 'blind' jump? Though i think it may have been explained somewhere...
in halo reach it sounds more like cortana is actualy a forerunner ai that we just found cause humans are too stupid to be able to do shit (sounds like the spartan armor was also based on forerunner tech)
If I remember correctly, I read somewhere that when Jak/Mar left on the Precursor ship at the end of Jak 3 that the Precursors and Jak/Mar actually travel back in time, with their adventures later becoming the stories of Mar, which also apparently also explains why Jak is back on the platform that the ship left off from even though he was seen boarding, implying that he travels back in time, then comes back to the present outside of the colliseum so he can meet Daxter right after Daxter sees him leaving. Convaluted, I know, but it at least sets up the frame for a next-gen Jak game.believer258 said:How hell is Jak Mar in Jak 3, when Mar is the long-dead builder of the city? I suppose it's possible that Damos just named Jak after Mar, but the game implies that Jak is Mar, the builder of the very city he's in. It might also be possible that he went back in time to build the city. But for a game with an otherwise awesome plot, it sure did fall with that one revelation.