MasochisticMuse said:John Marston steps out of a barn to meet his death at the hands of a bunch of lawmen at the end of the game, despite having multiple fire bottles and sticks of dynamite in his possession. With the building/roof climbing skills he displayed in previous quests, he could have easily just climbed up to the hay loft of the barn and taken out all of his attackers with a single throw. Then maybe we wouldn't feel totally gypped at having spent the entire game trying to reunite with the family and getting all of five minutes with them before being shot to a bloody pulp.
Or, Hell, he could have just shot them all. It's not like he's never faced uneven odds before... his whole character is built around his ability to take out ridiculously large hordes of armed men without a suffering scratch.
MasochisticMuse said:John Marston steps out of a barn to meet his death at the hands of a bunch of lawmen at the end of the game, despite having multiple fire bottles and sticks of dynamite in his possession. With the building/roof climbing skills he displayed in previous quests, he could have easily just climbed up to the hay loft of the barn and taken out all of his attackers with a single throw. Then maybe we wouldn't feel totally gypped at having spent the entire game trying to reunite with the family and getting all of five minutes with them before being shot to a bloody pulp.
Or, Hell, he could have just shot them all. It's not like he's never faced uneven odds before... his whole character is built around his ability to take out ridiculously large hordes of armed men without a suffering scratch.
Ray wasn't feral.Pararaptor said:Feral ghouls are not intelligent beings. Take a look at their eyes, cataracts asunder.kuyo said:Tenpenny Towers: Ray gives you a ghoul mask for quest completion. It's useful, but it's like if Malcolm X painted you in black face for helping out with the civil rights movement. Not to mention how disgusting sticking your head inside that rotting flesh sack must be even by wasteland standards.
Specualation on the Big Daddies aside, this is interesting. I'll soon finish my third play-through of Bioshock 1 and 2 and I don't recall this point on ADAM withdrawal ever being made in either. In both games it's stated plainly in multiple characters' exposition that people were driven to personality schizm ans grotesque mutation by excessive use of ADAM, not it's disuse. What source are you quoting for this statement?Pararaptor said:kuyo said:Tenpenny Towers: Ray gives you a ghoul mask for quest completion. It's useful, but it's like if Malcolm X painted you in black face for helping out with the civil rights movement. Not to mention how disgusting sticking your head inside that rotting flesh sack must be even by wasteland standards.Although humorous, I don't think you're quite addressing the point made. I have to agree, considering Ray was a VERY militant supporter of ghouls, 'normal' or feral it seemed odd to me also that he would give you a ghoul's skinned face to wear as a mask, regardless of the reasoning. In game he berates you for making minor commentary on ghouls, and threatens you with violence and implied murder if you act against 'his people'. Whether or not feral ghouls can see and how effective that mask would be isn't so much the question as why in the world he would do something like this which would seem to go against his character...Pararaptor said:Feral ghouls are not intelligent beings. Take a look at their eyes, cataracts asunder.
ADAM's negative effects only come out to play once you stop taking ADAM for an extended period. Seeing as you're ingesting more throughout the entire game, I'd say Jack was safe.TheDarkestDerp said:Also a fave- Bioshock 1 or 2, if Adam is so horribly bad because excessive use of it warps people into crazy freako "sploicers", why do you use it willy-nilly all game with no ill effects?
I imagine Big Daddies are impervious to ADAM withdrawal. Note that Jack was never a true Big Daddy, he just had the outward appearance of one.
Maybe this will help: http://www.youtube.com/watch?v=jxpdGB6GbacBobbity said:Yeah, this got me too. I know that they put it in so as to cast doubt on Ethan, and make us all wary of him, but they never explained to my satisfaction why he was having these black outs and waking up carrying origami figures. In fact, I don't think the game even attempted to explain that one.WorldCritic said:In Heavy Rain, why did Ethan keep having those random blackouts and why did he have an origami figure?
It was a fantastic game otherwise, though.
*snicker, snort*Illesdan said:... What conspires afterwards doesn't makes sense without the help of a few dozen drops of acid. We have a very confusing cutscene of Lucas and his brother as children, then later on the storyline is highjacked by 'The Cultists' from the Silent Hill series, who believe in some 'insert generic ancient civilization god here' type deal. And the entire fate of the world depends upon a little girl whom five seconds before this took place, you didn't even know existed in the game. Lucas randomly comes across the woman who throughout the entire game has been trying to bring him to justice/kill him, et al; but within hours of them meeting, she ends up not only sleeping with him, but 'falling in love' with him. Can everyone say 'WTF!?' with me?
Cid SilverWing said:Otacon tells Snake he can't use stealth while working, saying it's like trying to eat dinner or clean a gun while your hands are invisible (call him when you're at the timed locked door in the disposal warehouse). But then why not just plug the cable in THEN turn on the stealth? Apparently the mini-MG can't hack and stealth at the same time.-Samurai- said:Metal Gear Solid 4. Microwaves...
Why send Snake when the damned MKII made it through just fine? It could have stayed in stealth mode and finished the job without the need for Snake to get all crispy.
Also the Mk.II very visibly blows a few things from the microwaves.
Shephard gets spaced some time after Mass Effect 1 ends. The clips could have been introduced before the incident?Fr said:anc[is]How Shepard knows about thermal clips after being dead for 2 years. They were invented while s/he was dead. Tiny one, but still there
They weren't looking for Halo. They were following Cole protocol and jumped away in a path that wouldn't lead them back to Earth. Finding Halo was dumb luck lol. They didn't know where they were going to come out.Platinum117 said:How did the Pillar of Autumn find Halo if they made a 'blind' jump? Though i think it may have been explained somewhere...
Oh, after you have exposed Loghain then. You do make a good point. They could have simply rounded up volunteers from the military and have them undergo the Joining. The best excuse, I suppose, is that they didn't have much time due to the Archdemon and darkspawn rising.fleacythesheep said:Riordan has it, that's how he can offers to do the joining.Avalanche91 said:This actually gets adressed at some pointfleacythesheep said:Mine has to be Dragon Age (I LOVE the game but this has always bugged me).
They only give you the option of joining one person, why just him? Like if you need a warden to kill the archdemon, you only have two wardens, and you know how to make more. THEN FUCKING MAKE MORE! Gha... stupid... sorry.(they also need the blood of a archdemon for their super happy luck juice. They lost that when Loghain marked the Grey Wardens as traitors)
In Dragon Age awakening, you actually get to make more Grey Wardens![]()
Riordan has the blood and offers to do the joining after you have won the landsmeet, so you are in control with the support of the people at that point. Yes you would lose some people to the joining, but you would lose a lot more lives if the last few remaining wardens died and no one there could finish the job untill reinforcments came.Devias- said:There are several problems with this plan.
1. After the events at Ostagar, Loghain branded the Grey Wardens traitors and did not hesitate to spread the word.
2. The process of the Joining Ritual includes drinking Darkspawn blood, not just anybody is going to volunteer for that. Especially not when the majority thinks that the Grey Wardens are traitors.
3. Even if you do find someone willing to join the Wardens and help them in their cause, you have to be sure that they are able to fight, not simply commoners.
Unless you mean the period when Loghain lost to you and gave up, then the only problem would be:
4. They might not survive the process.
well... i actually understood that as making them get the hard drive as to make them look like they were stealing it from terrorists to do some terroring of their own,and he getting there to kill them and "rescue", its all about "who is the good guy" and "the immage" he was trying to mantain, as the hero of the world, that last bit was to make them the bad guysFrozen Donkey Wheel2 said:Um, actually, they didn't. That's why it's such a surprise that he shoots them. It comes out of nowhere, and it's the first indication given that he's evil. He could have just destroyed the hard drive, and no one would have known about his involvement. And even if TF141 ARE loose ends, then why didn't he just use his OTHER secret black ops group(the guys you spend time killing for the rest of the game) to do all his dirty work? Then he wouldn't have to worry about it.twistedmic said:Because they knew that he(Shepherd) was behind the entire conflict with Russia. Roach and Ghost ( and the rest of TF-141 were loose ends, and he needed to be sure that there were No Loose Ends.L3m0n_L1m3 said:*AHEM*
WHY DID SHEPHERD KILL ROACH AND GHOST?
Actually, I just replayed the game and made it to the point where you meet Riordan. It appears that you need a vial of darkspawn blood and a drop of archdemon blood for the Joining. An acceptable excuse, and perhaps the reason that refutes this plot hole, is that they only had a single drop of archdemon blood.fleacythesheep said:Riordan has it, that's how he can offers to do the joining.Avalanche91 said:This actually gets adressed at some pointfleacythesheep said:Mine has to be Dragon Age (I LOVE the game but this has always bugged me).
They only give you the option of joining one person, why just him? Like if you need a warden to kill the archdemon, you only have two wardens, and you know how to make more. THEN FUCKING MAKE MORE! Gha... stupid... sorry.(they also need the blood of a archdemon for their super happy luck juice. They lost that when Loghain marked the Grey Wardens as traitors)
In Dragon Age awakening, you actually get to make more Grey Wardens![]()
Riordan has the blood and offers to do the joining after you have won the landsmeet, so you are in control with the support of the people at that point. Yes you would lose some people to the joining, but you would lose a lot more lives if the last few remaining wardens died and no one there could finish the job untill reinforcments came.Devias- said:There are several problems with this plan.
1. After the events at Ostagar, Loghain branded the Grey Wardens traitors and did not hesitate to spread the word.
2. The process of the Joining Ritual includes drinking Darkspawn blood, not just anybody is going to volunteer for that. Especially not when the majority thinks that the Grey Wardens are traitors.
3. Even if you do find someone willing to join the Wardens and help them in their cause, you have to be sure that they are able to fight, not simply commoners.
Unless you mean the period when Loghain lost to you and gave up, then the only problem would be:
4. They might not survive the process.
I was wondering about that for quite a while after completing the game multiple times but then read somewhere that it was going to be part of Heavy Rain 2.WorldCritic said:In Heavy Rain, why did Ethan keep having those random blackouts and why did he have an origami figure?
Thought i believe it was answered, I'm with youL3m0n_L1m3 said:*AHEM*
WHY DID SHEPHERD KILL ROACH AND GHOST?
These are not plot holes. That isn't a hole in the plot.starfox444 said:The start of Bioshock and Crono Trigger.
Let's do things for no apparent reason without understanding the consequences! That's a great way to start a game.
Random bathosphere after a plane crash and coming out unharmed magically? Fuck yeah.
Going into a teleportation device after a woman disappears with no understanding of what's going to happen? Count me the fuck in!