Glaring plot holes in games

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WorldCritic

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Phoenixlight said:
WorldCritic said:
In Heavy Rain, why did Ethan keep having those random blackouts and why did he have an origami figure?
I was wondering about that for quite a while after completing the game multiple times but then read somewhere that it was going to be part of Heavy Rain 2.
Where did you here there wzs going to be a Heavy Rain 2? Last I heard the developers weren't intending to make a sequel.
 

Nova Helix

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Heavy Rain had a plot hole that ruined the game for me.
End of game spoiler:
The detective who ended up being the origami killer is shown NOT killing the shop owner, then they "reveal" that he did beat the shop owner to death. Seriously WTF game.
 

_Cake_

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Devias- said:
fleacythesheep said:
Avalanche91 said:
fleacythesheep said:
Mine has to be Dragon Age (I LOVE the game but this has always bugged me).

They only give you the option of joining one person, why just him? Like if you need a warden to kill the archdemon, you only have two wardens, and you know how to make more. THEN FUCKING MAKE MORE! Gha... stupid... sorry.
This actually gets adressed at some point
(they also need the blood of a archdemon for their super happy luck juice. They lost that when Loghain marked the Grey Wardens as traitors)

In Dragon Age awakening, you actually get to make more Grey Wardens :p
Riordan has it, that's how he can offers to do the joining.

Devias- said:
There are several problems with this plan.

1. After the events at Ostagar, Loghain branded the Grey Wardens traitors and did not hesitate to spread the word.

2. The process of the Joining Ritual includes drinking Darkspawn blood, not just anybody is going to volunteer for that. Especially not when the majority thinks that the Grey Wardens are traitors.

3. Even if you do find someone willing to join the Wardens and help them in their cause, you have to be sure that they are able to fight, not simply commoners.

Unless you mean the period when Loghain lost to you and gave up, then the only problem would be:

4. They might not survive the process.
Riordan has the blood and offers to do the joining after you have won the landsmeet, so you are in control with the support of the people at that point. Yes you would lose some people to the joining, but you would lose a lot more lives if the last few remaining wardens died and no one there could finish the job untill reinforcments came.
Actually, I just replayed the game and made it to the point where you meet Riordan. It appears that you need a vial of darkspawn blood and a drop of archdemon blood for the Joining. An acceptable excuse, and perhaps the reason that refutes this plot hole, is that they only had a single drop of archdemon blood.
Well even if he only had enough to join one more person that could still make 33% more wardens XD But this might not be the case, cause you have some on you already. Remember the pendant(Wardens Oath) that Alister gives you after the joining? He says it contains some of the joining mixture. Personally I think this is a failsafe so that every warden can join at least one more if they have been told how to.
 

Tim_Buoy

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Platinum117 said:
How did the Pillar of Autumn find Halo if they made a 'blind' jump? Though i think it may have been explained somewhere...
the jump they made landed them near it so dumb luck
 

shadowform

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I have one. Or eight, actually, regarding MW2.

In MW2, your one squad overhears on a radio located in the Oval Office (which survived an EMP burst) that DC is about to get bombed to shit and they need to put up some signal flares to avoid imminent destruction.

1. If a high-altitude EMP weapon was used effectively to knock out electronics in DC, where were these bombers located that they were both unaffected by the blast and capable of responding to the bombing call within the timeframe presented in the game? Keep in mind that an EMP weapon detonated over North Dakota in this manner would be able to knock out electronics in Texas.

2. Why do signal flares similarly appear on other buildings within the area, when it was stated that the only functional radio in the area were the ones in the White House?

3. Why did Russia attempting a direct land invasion of America not trigger any sort of immediate nuclear response?

4. How did Russian soldiers manage to land soldiers on the east coast to invade DC? Have they already conquered their way across everything west of there, or have they managed to sneak ships past all of Europe?

5. How was one man capable of launching a nuclear missile? STOP a launch, yes, because most modern nuclear-capable platforms are designed so that one person can stop the launch specifically to AVOID having a single rogue agent launch a nuclear weapon.

6. How does a general with major psychological problems retain their position of authority withing the American military structure?

7. How does the nuke help things? If there's a large scale land war in the continental united states, wouldn't there already be a surplus of volunteers offering to join the military, if not roving bands of armed citizen militias who skipped directly to the 'killing communists' part?

8. Why would ANY halfway intelligent weapons designer invent an anti-personnel landmine THAT CAN BE AVOIDED BY DUCKING?

8b. WHY IN THE BLAZING HELL WOULD ANYONE ACTUALLY USE IT?

Before anyone cries 'ARTISTIC LICENSE' as a blanket response to these, first understand that if you're willing to use that excuse on these, then how is it that a piddly little drop off a waterfall leaves you so winded that a single, aging, behind-the-lines general who just survived an exploding helicopter is capable of putting up any sort of fight against someone who just got done gunning down a hundred people?
 

Phoenixlight

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WorldCritic said:
Where did you here there wzs going to be a Heavy Rain 2? Last I heard the developers weren't intending to make a sequel.
I think it was on the game's official forums, a few people were talking about it and someone said that it would likely be explained in the next game.
 

moretimethansense

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WorldCritic said:
In Heavy Rain, why did Ethan keep having those random blackouts and why did he have an origami figure?
I can awnser that.
You see origionally the plan was that Ethen was somehow psychicly linked to the killers mind and experiencing an abstract form of what the killer was doing at the time.
In fact he has nightmares during these blackouts that were origionaly playable, they decided however that they didn't want any supernatural elements in Heavy rain so they cut them late in developmnt, which left rather obvious plot holes.
Personally I think that rather than remove them they should have simply changed the reasoning an timing of them, make it so Ethen was having the nightmares based on what he saw about the killers exploits as some weird form of survivors guilt, rather than a psychic deal.
You can find the cut content plus an expaination of it on youtube.
 

Srs bzns

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Platinum117 said:
How did the Pillar of Autumn find Halo if they made a 'blind' jump? Though i think it may have been explained somewhere...
Somewhere previously in the Human Covenant war Cortana found Halo's co-ordinates on a Covenant ship after it was hijacked or something like that. The details are hazy for me. Either way, the jump wasn't so much 'blind' as it was just sort of unknown where said co-ordinates led until they jumped.
 

Starke

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Mass Effect 2: Let's see if I can do this from memory.

1: How did the collectors find the Normandy? I know they're hitting colonies and ships and whatnot, but they freakin' ambush the Normandy from FTL.

2: If Joker is as fragile as he claims, how did he not break something when Shepard was yanking him up out of the chair?

3: How did Shepard's body not burn up on reentry? Okay, so technically the armor could be rated for reentry, but this is something we've never heard before or since, and it also leaves us with another immediate plothole.

4: How can you make a cyberzombie Shepard if you didn't recover the head!? If Shepard's armor was rated for reentry, and they did find the corpsicle that way, why the hell is Shepard's helmet still at the crash site!?

5: Why is Shepard's helmet still at the crash site!? If the site was looted for Shepard's body then it should have been, you know looted. We're told this was by Shadow Broker agents who aren't the most subtle of individuals, and generally not inclined to leave boxes of Ezo around for Shepard to snarf up later.

6: (...and finally moving on past the opening credits.) "How does Shepard know how to use the disposable thermal clips?" has been brought up before, so has "What happened to the reusable heat-syncs?" so here's a fresh one: Ejecting a heat-sync off of any electronic component isn't a way to make it cool down faster, it's a way to make it crack. So how is this any more beneficial than simply letting the heat-sync cool off naturally? ...maybe it's a geth plot...

7: Why did Wilson try to kill you? This would make perfect sense if the collectors used intermediaries with any frequency and had a way to find out Wilson was pissed off at his job.

8: Why is Wilson pissed off at his job? The only hint we get is that he'd like to see a little more cash. I'm sure we've all been there, a job that isn't quite worth the pay, but most of us don't immediately decide to go into the security office and start gunning people down by remote control.

9: In an audio log Miranda observes that Shepard needs to be the same man/woman/escaped football captain that he/she/it was before. Which is all well and good until you realize the game just had you rebuild your character basically from scratch 10 minutes earlier. Now, I understand that the re-spec retroactively changed who you were in the previous game, but it's still an incredibly stupid comment to make, and it isn't the only one. None of this explains where (potentially) 55 of your levels just went.

10: Miranda says Shepard needs to have the same morals... er, what? This leads into a thing, in Mass Effect: Paragon was roughly Jean-luc Picard while Renegade was roughly Jack Bauer on the way to the bathroom. But in ME2 that's not quite the same thing, Paragon is now more in line with Jeffery Sinclair (good to a fault, but dumb as a brick, while pretending to be cunning), while Renegade has changed to the goddamn Joker.

11: Unless it was Miranda (and not Wilson) was secretly behind the attempt to assassinate Shepard, why did she execute him without even trying to decipher his motives? When asked, she responds that, he was too dangerous to keep around. Oh yeah? Dangerous to whom?

12: How can you adequately judge someone's mental state by asking three questions? (Or worse yet, two if you didn't import a save?).

13: How did Cerberus afford all these new toys? In the first game you run across one Cerberus "space station", and that's it, in point of fact it's a re-purposed collection of freighters which has been converted into a kind of depot.

14: Why did Cerberus start custom building stations? Big Stations, with distinctive architecture, and a Corporate friendly Cerberus Logo on everything? You see, in the first game they're a rogue operation, most people don't even know they exist, and part of the reason for that is because they run out of small prefab bases, like the station mentioned in 13. And that's the smart way for a covert ops organization to run. Why are they suddenly posting up calling cards everywhere and making their own unique stations when their entire goal used to be being invisible?

15: Where the fuck did the Illusive Man Come from? Seriously, we raid 4 different Cerberus operations in ME1. In ME2 we raid precisely two Cerberus facilities. In Mass Effect we get outgoing messages to someone, but they're never named. Two years later and the Illusive Man is now getting his code name splashed everywhere and everyone has heard of him, whereas two years ago no one even knew he existed.

16: Why can't you tell the Illusive Man to go fuck himself? If you're a survivor background character he fucking destroyed your life, if you're not you've certainly seen the wreckage he created. He waves this off with a claim that they were rogue splinters, but when you think about it, if every encounter you had with an organization involved their "rogue" membership, and you're as (allegedly) well educated in black ops as Shepard, the term that comes to mind isn't so much "rogue" as "plausible deniablity".

17: So why are you working for this guy? You can't stumble back to the council half dead and ask to work with them?

18: How come the only time anyone activates the robotic defenses in this game is when they're trying to kill you?

19: How is it, the first thing you do after leaving is run into Tali? I know she's a popular character and all, but it's been two years, you've been dead, and literally the first living person you run into after coming back from the dead is an old buddy?

20: Why was a civilian colony outfitted with multiple anti-vehicle attack drones?

21: Where were Freedom's Progress' Drones during the collector Attack?

22: Why does Shepard mock us with an Assault Rifle in the cut-scene before facing down against the YMIR Mech? And, more importantly where does that rifle go afterwards?

23: How did Cerberus manage to build an advanced version of one of the most advanced star ships out there. In fact the SSV Normandy explicitly used alien technology that humans hadn't been able to get their hands on yet... how the hell did Cerberus manage to build that ship, and do it in secret?

24: How is the new Normandy not seized by C-Sec the instant you dock at the citadel? This is the equivalent of al Qaeda landing at an airport with a B2 and then being allowed to leave with it, coming and going at will.

25: Why wouldn't you work with the Council? Or, put more clearly, why the hell other than a plot hole the size of Wisconsin would you not agree to switch allegiance back to the council from Cerberus!?

26: Why the hell did Chakwas sign up with Cerberus? Remember, she was there with you, she saw reports on the things you saw, and all the hideous things Cerberus did. The justification she gives is she was bored by living planet side. Really? That fuckin' bored!? So she signs up with the people that were engineering bio-weapons and testing them on humans?

27: How did Miranda throw you out of your office? (I kid... sorta...)

28: Is Shepard being oblivious or darkly sardonic when they tell the looters in the quarantine zone that he/she doesn't like grave robbers, while (probably) having spent the better part of their trip there doing exactly that?

29: Why are the collectors working with the vorcha? This is the only time in the entire game we see the collectors working through intermediaries. Now, if you're following the sequence the game recommends for recruitment, the significance of this isn't immediately apparent. This is the only time we see the collectors doing this. Throughout the rest of the game they act directly or don't involve themselves. With the exception of this, the collectors are a bit like the Borg. They don't care about the details the individuals or what you're doing, so long as it isn't getting in their way, or you aren't something they want.

30: So what is the point to this entire vignette? The collectors have no follow up, and aren't involved in any other recruitment missions.

31: Every time I play Mordin's recruitment, I could swear there are krogen in with the Bloodpack, but they aren't immune to the plauge, so what gives?

32: So when Shepard asks the Illusive man to help him/her put his/her team back together, the one from the first game and he blows Shepard off, why does he then turn around and send him back out after Garrius immediately? Either he is genuinely incompetent (which is possible) or he was messing with Shepard (which is more likely) or someone dropped the ball (which is the reasonable explanation.)

33: If you take Zaeed on the Archangel mission you get some wierd blue suns dialog. It's not really a plot hole, but it is a crappy play at keeping the reveal for Zaeed's loyalty mission a secret.

34: (slightly out of sequence) why can't anyone patch up Garrius' armor? Now, I get that his face is pretty baddly messed up from the blast and all, but there's a freakin' hole in his armor now, and no plausible reason not to repair that, even if it's a patch job. What's more his loyalty mission gives you a palette swap of the exact same armor with the exact same hole in it. The only way to fix it is to spend three bucks on one of the alternate appearance packs. I know plot holes aren't supposed to be literal holes, but goddamn.

35: What the hell was TIM smoking when he thought getting Jack would be a good idea? I don't mean she's supposed to be dangerous, or unstable, though there is that too. She brings nothing to the table you don't already have, in the range of specialists.

36: Jack. Just fuckin' Jack. There is nothing about this character which makes sense in any way shape or form. She is a walking plot hole. As 35 mentioned there's no reason to recruit her. She's more of a liability than an asset. She actually wants to kill everyone on the ship. Oh, and she's psychologically impossible. The back story that's presented for her does not make sense. I don't mean I'm missing parts of it, I mean her experiences would not, and could not, produce someone with her psychology.

37: How stupid (on a scale of 1 to 350) is Warden Kuril? He knows Shepard has his/her weapons. He knows Shepard is so bad ass that even a little thing like being fucking killed couldn't stop him/her, he knows that Shepard is being backed by someone very fucking powerful and resourceful. What the hell was he thinking? Bonus points if you bring Zaeed along, in which case you've got his former boss along for the ride as well.

38: What kind of a stupid prison even includes an "open all cells at once" button!?

39: Why don't the Blue Suns on Korlus have duress codes? Okay, that actually kinda makes sense, but anyway.

40: How can a krogen be put down as easily as Okeer? Maybe he had some kind of condition? But with the psychotic ecosystem that produced him, krogens should be incredibly resistant to toxins.

41: How much brain damage did Shepard have to suffer before opening the tank and letting Grunt out? There's overconfident and then there's suicide. This is not the former.

42: Where did Mordin get those seeker bugs to play with? This really strikes me as there's a cut mission someplace in here where you went in and got these things from someone, (maybe Okeer?) that got cut.

43: Where are Horizon's Robot Defenders?

44: Characters who were not party members in the first game will talk about your experiences on Eden Prime. If it's Miranda, Jacob or Mordin, this makes some sense, but how the hell would Jack and Grunt know what you faced where. Jack's lucky if she can remember what she had for breakfast and Grunt may not even be literate (or housebroken) yet.

45: Assuming Direct Control.

46: How is "I was dead" not a legitimate reason not to ring up your old buddy? Seriously, it's entirely possible to spend the first few hours trying to find out where Kaishley is only to be stonewalled by Spawn Anderson or Udina.

47: Why the hell would Tali care about how Shepard got to Liara in her recruitment mission in ME1... and more importantly what the hell does it have to do with anything regarding her recruitment? To explain, she talks about using the mining laser in Liara's recruitment in ME1, but that doesn't have any applicability to this situation where Tali is using demolition packs to clear away rubble.

48: So the sun fries all electronics, but not the geth, and not your weapons, but it does fry the quarian's weapons? Oh, and bugs, it fries bugs good too.

I'm going to cut it here, I've still got plenty of material to munch through but I'm actually getting tired, so I'll pick this up again later.
 

ReservoirAngel

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Why doesn't the Mushroom Kingdom have an army? Every nation has an army, but somehow they seem to remain obliviously unprotected despite the numerous kidnappings of their monarch
 

Misterian

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Crash Tag Team Racing.

It's never exactly explained why Willie Wompa took Von Clutch's Black Power Gem, or how Crash become sadistic toward chickens and Park Drones, or where Aku Aku or Uka Uka are during the game's storyline.

That only lists afew of them, and frankly, as good as I thought the gameplay was, the Crash francise probubly would've been better stopping at Crash Twinsanity (though that would mean Nina Cortex would remind silent.)
 

Bobic

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subject_87 said:
Blue_vision said:
I'm pretty sure that the neurotoxin flooder mechanism was a total black comedy joke (i.e. it's not really a plot hole because it's not supposed to make sense.)
Okay, perhaps that was a bad example. But here's another: In Half-Life 2 (or pretty much any game where rag-tag rebels overthrow an evil government) what are they going to do after overthrowing the regime? Do they have any alternative lined up? After all, evil order is better than no order at all (and yes, that is highly debatable, but this thread isn't the place for that).
Tell that to the Egyptians.
 

Murmillos

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Starke said:
Mass Effect 2: Let's see if I can do this from memory.
Most of your items are not plot holes, just lousy plot writing, lazy character development, bad scripting work, silly odd inconsistencies, and at worse, developers getting in over their head and not being able to fix the problems they created.

100% of your questions about Cerberus has been answered and explained by the books written after ME1 came out; they both provide back story into the history of ME and also Cerberus at large. Mostly Cerberus has been around for at least 60-75 years by the time of the events of ME1/ME2 - slowly siphoning off resources from the Alliance. Cerberus is about as close as you can get to a tin-foil hat wearing conspiracist wets dream.

22: A lot of games suffer from this; your holding item X, cut scene goes to you holding item Y... boils down to bad scripting. But since this is ME2 and only profession gets to use an AR - lazy incompetent developers is what it is.

29: Again, not in game development - books & comic books - There has always been rumors that the Collectors would occasionally request for some odd item in exchange for a little bit of technology. Perhaps the Vorcha was able to obtain something for the Collectors in exchange they got something to reclaim Omega as their own.

34: Garrius Armor: Garrius states he wants his armor to remain damaged, to remind himself of the people he lost to the betrayal.

36: Its called, the lead developer doesn't know when to cut something when its a bad idea, so instead of looking back at the big picture, and saying "ya.. she was a cool concept but suffers from bad implementation", they just tried to stuff her into the game at the expense of everything else.
 

Antidrall

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In Final Fantasy X (a shit game to be sure) after Yuna gets kidnapped for the 40th time, Rikku confesses to the party that the al bhed's job is to kidnap summoners so they can't sacrifice themselves to destroy sin...What the hell about the people that are going to die if they don't let her do it?! Sin is supposed to be a great big godzilla thing, and they're just going to let it go on a rampage on the whole world, killing everything it sees!?
 

Murmillos

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Platinum117 said:
How did the Pillar of Autumn find Halo if they made a 'blind' jump? Though i think it may have been explained somewhere...
In the book, The Fall of Reach
>She [Cortana] rechecked her calculations. Under the Cole Protocol, they would be jumping away from Earth . . . but it would not be a totally random heading.

Before the war with the Covenant (and during) the UNC had discovered some alien relics; after running thru years of ONI decryption (and just in time for the plot), they determined that some of the relic writings was a set of coordinates to a location in space [the Halo ring]. The relic writings indicated that a great weapon is located there; but of what type of weapon was still unknown. We later play the game to learn the weapon is Halo itself.
 

Atmos Duality

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Oh, many plot holes to choose from...

Fallout 3's main story has a few.
-The motivations behind the Enclave's invasion of the purifier (there are two, due to an unnecessary plot twist)
-Why (in the pre-DLC version), your character MUST die or be regarded as Hitler Reincarnate.
-How Colonel Plot Hole survived being microwaved to death in front of your very eyes.
-Why the water purifier is magically about to self-destruct the moment you take it back.

All of this is was considered to be award-winning material.
Cripes, a 7th grader could write better plots than this shit.

ZeroMachine said:
Hm... Maybe "where the hell is Magus in Chrono Cross?" I understand why they ended up changing Guile into a separate character, but I still wish he had more of a presence, considering the boss of the game is the thing he set out to search for at the end of Trigger.
Magus wasn't left running around in the 1000AD timeline after you remove Lavos from the timeline. It's entirely possible that he started his search in 12000 BC (or indeed, another timeline beyond that).
It isn't a plot hole so much as it was a deliberate sort of ambiguity left at the end of Chrono Trigger. You are correct about Guile though; he was originally supposed to be Magus, but for reasons still unexplained it was changed.
Perhaps they were afraid of Magus stealing the show...again.
 

ZeroMachine

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Atmos Duality said:
ZeroMachine said:
Hm... Maybe "where the hell is Magus in Chrono Cross?" I understand why they ended up changing Guile into a separate character, but I still wish he had more of a presence, considering the boss of the game is the thing he set out to search for at the end of Trigger.
Magus wasn't left running around in the 1000AD timeline after you remove Lavos from the timeline. It's entirely possible that he started his search in 12000 BC (or indeed, another timeline beyond that).
It isn't a plot hole so much as it was a deliberate sort of ambiguity left at the end of Chrono Trigger. You are correct about Guile though; he was originally supposed to be Magus, but for reasons still unexplained it was changed.
Perhaps they were afraid of Magus stealing the show...again.
Actually, they did explain... they said that his story would be too complex to include along side what was already happening. A bit understandable. And yeah, he would steal the show, too.
 

Atmos Duality

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ZeroMachine said:
Actually, they did explain... they said that his story would be too complex to include along side what was already happening. A bit understandable. And yeah, he would steal the show, too.
I know that's the explanation Square eventually provided, but it's little more than a dismissal argument because it says effectively nothing.

Why? Well, Magus's story isn't complicated at all; Magus's ultimate goal is effectively accomplished at the end of Chrono Cross, even though he wasn't part of it.

The main rationality I can come up with is that at one point, Square/Squeenix was planning on doing a Magus-centric spinoff.
 

Starke

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Murmillos said:
Starke said:
Mass Effect 2: Let's see if I can do this from memory.
Most of your items are not plot holes, just lousy plot writing, lazy character development, bad scripting work, silly odd inconsistencies, and at worse, developers getting in over their head and not being able to fix the problems they created.
...and actively sabotaging the setting the created three years earlier.

You're right, this is a grab bag of stuff, a lot of it is just random sloppiness on the part of the writers. Of course it would be easier to discuss the plot holes in Mass Effect 2 if the game actually, you know, had a plot.

Murmillos said:
100% of your questions about Cerberus has been answered and explained by the books written after ME1 came out; they both provide back story into the history of ME and also Cerberus at large. Mostly Cerberus has been around for at least 60-75 years by the time of the events of ME1/ME2 - slowly siphoning off resources from the Alliance. Cerberus is about as close as you can get to a tin-foil hat wearing conspiracist wets dream.
The problem there is that the books, basically by definition can't be prerequisites to understanding the game. If you're working on a project and an element of the plot does not work unless your audience has experienced X, Y, and Z: stop.

I get the point of these things, the novels are there to fluff out the setting, but when your game's narrative becomes dependent on the fluff you've got a serious writing problem. If you can't explain why Cerberus went from baby eating to the good guys in the game then it has no business being in the game. And none of this addresses why Shepard can't take their heads off, both figuratively and literally. It's sloppy writing you can drive a MAC truck through.

Murmillos said:
22: A lot of games suffer from this; your holding item X, cut scene goes to you holding item Y... boils down to bad scripting. But since this is ME2 and only profession gets to use an AR - lazy incompetent developers is what it is.
There's actually funnier examples elsewhere. If you have one of the non-starter SMGs equipped during the paragon interrupt at the recruitment station for Archangel you'll see Shepard take the gun away from the kid, beat on the side of a completely different gun, and then hand his/her SMG over to the kid, only to see it return to the basic SMG all in one scene.

This did get on my nerves though because no one except the soldier gets the AR. To be fair to soldiers, the SMG pops up quite a few times as well. Now, ME1 did the same thing, but they always used the pistol, a weapon that every class gets.

Murmillos said:
29: Again, not in game development - books & comic books - There has always been rumors that the Collectors would occasionally request for some odd item in exchange for a little bit of technology. Perhaps the Vorcha was able to obtain something for the Collectors in exchange they got something to reclaim Omega as their own.
Yeah, I'm sorry, but that's fan wank. You and I both know there's no basis for that in the actual content of the game. It makes sense, it's logical (under the setting's rules), but there's no actual confirmation of it, so it's left as a thread that is never addressed again. There isn't an explanation given for why they would behave this way, and it is out of character from every other presentation of the collectors in the game.

Murmillos said:
34: Garrius Armor: Garrius states he wants his armor to remain damaged, to remind himself of the people he lost to the betrayal.
Okay, see, I'd never actually heard that dialog, so, my bad.

Murmillos said:
36: Its called, the lead developer doesn't know when to cut something when its a bad idea, so instead of looking back at the big picture, and saying "ya.. she was a cool concept but suffers from bad implementation", they just tried to stuff her into the game at the expense of everything else.
That's entirely the problem with Jack on a lot of levels, and to an extent a problem with the game's structure as a whole.

With just Jack it informs why her personality is so artificial, why her tattoos are so jumbled they turn into a muddy mess, why the writers think they want a psychopath, turned scared little girl, turned lizard girl, and can't seem to realize that none of this works. Not the art direction, not the character, and she has absolutely no involvement with the alleged main plot beyond being there.

I remember someone looking at the characters and trying to consolidate them, and their take on Jack was that the only way to make her work was to roll her up with Miranda. Instead of being a rich ***** who escaped from daddy, she was engineered by Cerberus, so the conflict for her is internal between loathing the organization and everything it's done to her and it being the only home and family she's ever known. I can try to find the character study videos if you really want.