Glitches - CBA?

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Penguinness

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May 25, 2010
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When playing more recent games I'm coming across more and more glitches and it makes me think.. if I come across so many of them while playing through it then surely those who are testing it are getting at least a few of them. So is it that they just can't be arsed? And since they're getting away with it, just being lazier?

The last three games I've played have been:
Red Dead Redemption
Dragonage: Origins
Smackdown vs Raw 2010

For the first two - anyone who has played these will already know the amount of glitches in them. As for SvR, among all wrestling games they've never really fixed it so that wrestlers don't clip through everything.. I can guess that they make it using a generic sized model then replace it with wrestlers of various heights.. making 95% of the moves either clip or grab the air. SvR games come out every year, go figure that they wouldn't fix something that would require a lot of work.

So, are they even trying? Do you feel they're getting worse? Will they get even worse?
 
Aug 25, 2009
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Maybe my experiences differ but I've been finding less glitches in games lately, which I think is good. It used to be so much easier in games to get stuck in the world geometry by simply going somewhere the designers didn't expect you to go, or accidentally take a wrong turn because of a lack of adequate direction and get caught by infinitely respawning enemies.

I chalk it up to the perfection paridigm. The closer you get to perfection, the more obvious the flaws become. When games had crap graphics, bad gameplay mechanics and were generally not as good, the flaws were just another part of the experience, you got used to them. Now that we're used to games that are of a much higher overall standard, when we do manage to break them, we notice it a lot more.

Take Yahtzee's comment about Red Dead Redemption and the horses getting glitched into the people every so often. When I played the original Red Dead Revolver my character had an annoying habit of getting stuck mid jump because I'd tried to land on a boulder for a better position, and the developers hadn't thought of it so I ended up stuck mid-jump until I reset. Compared to that horses into people don't seem so bad. (I have a list for RDR as long as my goddamn arm, this is just the most blatant.)

No, I don't think developers are getting lazy, I actually think they're getting more diligent, it's just that the standards have made such a leap forward that it results in the glitches seeming more apparent.

Hell, remember back in the old days of Sierra gaming when there was no indication that something you were about to do could break the game and make it unwinnable? That sucked.
 

Amarok

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Dec 13, 2008
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Of course they're trying.
I can't necessarily speak for the wrestling game but on the whole games are getting more complex.

RDR and DA:O in particular are beefy games with tons of stuff in 'em. The potential for glitchage is huge.