God hand and creative freedom

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shadow skill

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Oct 12, 2007
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Came across this Destructoid article this morning [http://www.destructoid.com/mikami-god-hand-failed-because-of-creative-freedom-169979.phtml] In which Shinji Mikami says that the game failed because it was not mainstream enough because he had been given too much freedom. I don't really agree with his assessment but I think his angle is interesting. Thoughts?
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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He does sort of make a point.

A developer should always get plenty of freedom to complete his vision, but he should also know when to rein it in.
 

L4Y Duke

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Nov 24, 2007
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I believe God Hand failed because of when it was released.

Let's face it, once the 360 came out no-one really watched the PS2's releases.
 

Gauntes

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Jun 22, 2009
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People are fond of things that are familiar.
and many are afraid of the change and new perspective

nothing wrong with that I suppose
 

shadow skill

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I would say rather than too much freedom God hand was a game that failed because it was too opaque. It simply whooped your ass and gave you no real idea how to progress. For all the complaints about Ninja Gaiden, it actually tries to clue the player in. Secondly and probably more importantly the controls were not really fluid, so there was even less reason to stick around to try and learn the game.