TheKasp said:
KeyMaster45 said:
They also need to stop releasing the digital copies for the full $60 price tag you'd see at the store. Frankly if I'm buying a game digitally I expect it to be somewhere in the $30-$40 price range for high profile titles (seriously, I am not paying $60 for a digital copy of Kingdoms of Amalur unless it comes with all the DLC) with it decreasing from there for niche genres and indie games.
*shoves you at the direction of brick&mortar stores*
And now you can say "Thank you for keeping the DD prices so high". Yes, stores like GAME are at fault here, not Steam and not even "just" the publisher. Those stores refuse to carry titles that you can get equal or cheaper in DD so publisher keep on insisting on such high prices when releasing a game on both distribution ways. Also, those stores are responsible that people in certain regions can't get some games on Steam.
Youve got this backwards. Its digital distribution that keeps prices high because in cases of exclusive digital distribution you rarely see prices drop. The reason is there is no reason to drop the MSRP price when there is no viable means to buy it used and thus cheaper than new. Physical copies and stores help to drive down the cost of games. You see it first with badly made games, that plumet in price because more people sell their copy because the game was shit, So as inventory of used copies increases but demand for them stays the same the only way to move them is to lower the price. By lowering the price on physical it forces digital price to follow suit. Without this mechanism in place theres no reason to drop the price because there is no fair competition to forcibly make it any cheaper.
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On topic:
The more I become familiar with GoG the more I like what they are doing.
This premise presented IS true. Its called indoctrination. Its Pavlovian response to an extent.
How many of you start to get anxious at 1pm ET (10AM PT) knowing you need to check Steam to see what the daily deal (or midweek madness Or weekend deal) is? What was it yesterday? Hydrophobia for 1.24? The game is terrible. The studio ended up crashing and burning because of the poor quality of the product lead to poor sales. Now given that the studio is closing shop, should you really be rewarding them for a product that was so poorly produced it destroyed the company? Even if it had not closed and tried to sell off the IP, All that is accomplished is rewarding developers for making a bad game. Is that not reinforcing negative behavior? Its like giving a dog a treat when you see it shit on your slippers. But yet you know because it was on sale for a dollar and a quarter yesterday more copies of it were sold.
Then there is the extensive backlog issue. Which illustrates how people ARE stupid with their money. They have been taught to look for the massive sale, and in watching for it, they find things they might have not normally considered. So it gets bought and shoved into backlog to still be setting there years after purchase. So this is in essence rewarding not on merit or flaw, but rewarding pointless consumerism.
So steam users are especially indoctrinated to seek the sales, look daily like its a chore and in the process they get lulled into buying shit they did not want/need and may not ever use and in the process reward the developer regardless of their effort or merit.
So when you see steam gain more power due to more and more sales, then you look at their underlying problems like the whole license thing that they have practically made standard in the PC gaming world which is a horrible horrible thing because people are ignorantly continuing to pay the same thing for a digital copy of something that by its very nature automatically has half of the value removed upon release. Again, people are stupid with their money, but this is the sort of model people have practically made standard.
So again, Kudos for saying what needed to be said, even if your audience refuses to listen to it because they want to put their own self interest and their ability to be led by the nose before what benefits gamers, developers, the industry or all industries.