I've never understood the criticism that Gone Home "isn't a game." You explore an unfamiliar location, collect keys and solve puzzles. It seems like a game to me. I'm sure that the developers could have added combat, or health pick-ups, or padded the game out to 10 hours, or whatever else would somehow classify it as a "real game", but that would defeat the point of the story that they were trying to tell.
Gone Home is primarily focused on telling a story and providing an emotional experience, rather than on gameplay or graphics, and that is perfectly fine. So many people have spent so much time arguing about how games are a legitimate art form (which I agree with), that it amazes me how much vitriol Gone Home has gotten for trying to tell a story. You might not like the story, but I thought that it was one of the most emotionally effecting stories I've seen in a game. It was also a story that could only really be told through the medium of a game. It someone tried to shoot a Gone Home movie, it wouldn't work nearly as well.
I've been playing video games for almost 20 years. I have over 1500 hours logged into my Steam account. Don't try to tell me that Gone Home isn't a game.
Gone Home is primarily focused on telling a story and providing an emotional experience, rather than on gameplay or graphics, and that is perfectly fine. So many people have spent so much time arguing about how games are a legitimate art form (which I agree with), that it amazes me how much vitriol Gone Home has gotten for trying to tell a story. You might not like the story, but I thought that it was one of the most emotionally effecting stories I've seen in a game. It was also a story that could only really be told through the medium of a game. It someone tried to shoot a Gone Home movie, it wouldn't work nearly as well.
I've been playing video games for almost 20 years. I have over 1500 hours logged into my Steam account. Don't try to tell me that Gone Home isn't a game.