Good concept, Bad execution

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Corkydog

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Aug 16, 2009
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Tankichi said:
ckel8330 said:
I'm not sure if this has been done before what what the heck. There are many games out which suffered from this, Fallout new vegas for example; Brimming with good ideas just implimented badly, or more accuratly just incomplete. So i was wondering what games/ideas you guys think were a misfire and how, if you could, go about fixing them.
DUDE! your Avatar.....where'd you get it. On my daily walks there is an exact replica of it spray painted on a sidewalk.

OT: MGS Twin snakes. Could've been so much better but changed it to much into an action game.
That would be the Cake from Portal.

Fracture could have been the bee's knees, but it was crap.
 

Verp

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Jul 1, 2009
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Deadly Creatures for the Wii. There aren't enough games where you play as a tarantula or a scorpion. The game had an awesome atmosphere, premise, and setting and all, but it was just so... Buggy. Also, the controls could've been made so much simpler and more streamlined.
 

The_ModeRazor

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Jul 29, 2009
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Ass Creed 2.
Cool game and all, though the combat could've been a bit more in-depth and difficult.
Story... reasonably good, until
the revelation OOH LOOK THEY IS ASSASSINZ ZOMG
. It went downhill from there. Though brotherhood came out now, maybe it will get better with this. :)
 

Baron von Blitztank

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May 7, 2010
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Prototype, even though I like the game.
The concept is great, but I don't think the game used it to it's full potential. The character and story could of been a bit better and I would of liked some more variety besides kill everyone, eat this guy and eat this guy and disguise as him so you can raid a base and then kill everyone.
 

Jonny49

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Turning Point: Fall of Liberty. Great concept that could have turned the WWII shooter on it's head and given it a kick in the testicles. But no...
 

zehydra

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Oct 25, 2009
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Communism.

lol actually a game: most console franchises that had a game on the DS.
 

D0WNT0WN

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Sep 28, 2008
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Shadowrun for the Xbox and Pc. It had a greatr concept with all the magical abilities and tech you could use but the lack of single player, maps and game modes made it a bore quick. They could of made an interesting story out of Shadowrun and all, it could of been great shame no one plays it anymore.

And the newer Alone In The Dark, I really started to like it at a few points but it always pulled me out when I had to do the car chase a million times.
 

Jkudo

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Aug 17, 2010
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Dark void.....
Lost planet 2.....that one still makes me cry..
Dynasty warriors.
Maybe darksiders, i really like the gameplay, but i'm not a fan of the art direction.
Fracture....
Spider man shattered Dimension...lol i never even played this one but i'm adding it to the list.
 
Aug 1, 2010
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Bioshock and Turning Point: Fall of Liberty.

Turning Point had such a great story (The Germans never declared war on the US and the Japanese never hit Pearl Harbor so America stays out of WWII completely as well as Churchill being killed by a car, resulting in the Nazis taking over the world and invading a low-tech US with extremely high tech weapons.) and an amazing opening cutscene (As a construction worker, you are at the top of a building as the German invasion comes in from the sea and you have to escape), but wound up being one of the worst games I have ever played. Between the bugs coming out of it's ass, the story becoming almost non existent and a difficulty curve that seemed to have been drawn by Micheal J Fox, it was just horrible.

Bioshock had one of the best stories and atmosphere of any game ever made, but was let down completely by everything being more repetitive than a game of Snake, the combat being broken and an ending(s) that was just crap.
 

SilverHammerMan

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Jul 26, 2009
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I'm going to have to agree with Baron von Blitztank, Prototype was a really cool idea but the execution was terrible. Boring missions, 1 dimensional characters, repetitive combat, recycled combat animations, and finally the game itself was just ugly. I mean, really, really, ugly, like not even on the level of current gen technology. It was just terrible to look at.

Also, I'd like to draw attention to the boss fights in Batman: Arkham Asylum. The game itself was a great idea with excellent execution, but the boss fights all wound up as you in an arena versus a bunch of goons and a couple of giant freaks. The only boss related activities that I enjoyed were the sequences where you had to sneak along unnoticed to save a hostage.
 

Skoldpadda

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Jan 13, 2010
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Time Shift.

You can slow, stop, and even rewind time? Cool!
And you're chasing a mad scientist who's stomping around in a mechanical spider as big as a city block? Awesome!

Too bad the time mechanics don't do a whole lot, except making the game feel like a poor man's F.E.A.R.
Even worse, the mad scientist, yourself, your girlfriend, your past; none of these elements are sufficiently explained before ending the game on a wallbanger of a cliffhanger.

Great ideas, piss poor execution.
 

KarumaK

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Too Human: Do I even need to explain?

APB: See above.

Tenchu Z: But it's somehow still fun.
 

Woodsey

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MR T3D said:
on topic: Far. Cry. 2.
This.

I'm tempted to buy it again on Steam for £15 just to find the magic that a few really seem to have found in it (but not the rest of us, unfortunately).

OT: Alpha Protocol.

Oh how it hurts.
 

Zeromaeus

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random_bars said:
inb4 Brutal Legend. No, the game was executed fantastically, you were just bad at it.

But really, I'd say Dead Space. I mean, it's a good game and all, but the whole idea of using mining tools as weapons... I mean, the 'mining tools' you have are so futuristic, they might as well be weapons to start with. What use in mining is a saw blade?
I saw the 'Ripper' as a maintenance or construction rather than a mining tool. Besides, you got the security weapons too. The 'Pulse Rifle' and the ... cannon thing were nearly military in appearance (not to mention the rifles were what the military were carrying in-game). Its believable that a vessel designated for mining wouldn't have many weapon-styled weapons aboard.

I do believe they missed a number of chances with the game, however. They relied a little too much on the sudden scars and chase sequences throughout rather than most unconventional forms of horror. They started to do things, like with the growths in the ship and the lullaby toward the end, but ultimately it stuck with monsters jumping out of nowhere and horrible unkillable abominations chasing you through hallways. You're character was going insane after all. They could have played with that factor alone so much more than they did. Lets hope two fixes that.
 

k-ossuburb

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Jul 31, 2009
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Mirror's Edge.

The idea was great, a first-person free-running game. The execution was terrible, the controls were iffy and everything seemed to get samey quickly.

The most immediate fix for the whole thing? Keep the story, if you really want, but drop those horrible cutscenes and make the entire game a sandbox.

That's my biggest problem with that game; it was on rails, it wasn't as free as it could've been. Introduce side-quests involving those yellow back-packs, do jobs with other runner gangs (or against them). Even having races from point a to point b would've been a lot more fun if we got to pick the route. Also, the city felt dead, there was no life other than whoever wanted to kill you, or the scripted NPCs that were there to drive the plot along, there was no-one wondering the streets or going about their lives, so put some of that into it too, give me cars to vault and random people to accidentally smash into. better combat controls, too, something like Zeno Clash or Breakdown for the hand-to-hand would make it very interesting, also better moves that involve the environment in some way and the free-running skills. Also give us windows to smash through, obstacles to tip over if we're being chased, attack dogs to avoid, a GPS style map system that allows us to drop down waypoints that we set ourselves so we can follow the route we want to take.

TL;DR

Make it like a first-person version of Assassin's Creed without the swords and hidden blades and set in the world of the Mirror's Edge city.

If they'd done that, Mirror's Edge would've been a pretty good game.